Originally posted by JustInCase
Or....you can just [b]"commence"
certain attacks rather than do it and have the RPers accept all the beating. But then we must create some kind of standard or line as to what is blockable/avoidable and what is not. [/B]
The only difference in what you're saying and what I am is that while I'm commencing an attack, I'm relaying the effects said attack would have if executed properly. This keeps players honest, and cuts back on what the opponent has to reply to, as they're not stuck trying to imagine what exactly is happening to them.