Originally posted by Peach
His point is that if the pre-rendered doesn't look any good - and pre-rendered always looks better than gameplay - then the chances of the gameplay looking good are very, very slim.There have only been two games out so far that actually would have benefited from the amount of space available on a blu-ray. And one was a 360 exclusive. The amount of space available on a blu-ray disc, more than anything else, allows developers to be lazy by not having to compress the audio and video. There are amazing compression techniques available these days, and uncompressed is not a good thing.
-Then his point is stupid. Because the pre-rendered screens look as good as any other pre-rendered scenes you can find. Basically as meh as FF13 looked due to the 360 holding it back, its guaranteed to look much better than that.
-No. Every 360 game would benefit from Blu-Ray. 360 games by and large are moderate in scale, physics, on-screen activity, everything. Even Lair, a 2007 PS3 game, would not be possible on the 360. With bosses over a mile long, thousands of units on screen and single levels alone that would fill up a DVD to capacity.
FF13's image quality looks terrible on the 360 compared to the PS3. Where was Square's usage of this vague, amazing compression technique there?
The 360's games have been conveniently been able to work around its limitations because the demographic prefers shooters, which don't have to be particularly large scale. The 360's best games can be recreated on the PS3 faithfully, which is no bullshit because Mass Effect 2 is coming to PS3.
God of War 3, Killzone 2 & 3, Uncharted 2, Infamous 2, etc, would not be possible on the 360 on the other hand.
It's undeniable, the PS3 is flat out the better technology. Blu-Ray is only part of it. Processing power wise its better too.