Woohoo, official off-topic thread!

Started by CosmicComet3,949 pages

Originally posted by ArtificialGlory
-Sure, there are plenty of games like that on the 360, but they're not the only ones.

-Perhaps... not yet at least.

-You gotta stop overrating Lair so much. It has some clever optimizing like not rendering stuff if you're far enough away. That's nothing new or mindblowing. Also, you're overestimating the numbers by quite a bit. I mean, apparently Dead Rising 2 will have immense amount of zombies and whatnot.

-It's hard to match it since it's not even out yet, and while it looks impressive, it's just doesn't look any better than, say, Dirt 2 to me. Maybe it's just me.

Then they would just have to cram it into more DVDs, like they did with FF13.

-I did. And why not? If the PS3 is more powerful than why not take advantage of it? So what if it's 'static'? Besides, you don't have ultimate control of how good PC games look and they don't "scale" with your video card either. You have pre-set graphics settings and that's more or less it. Of course, we could go into modding and yadda, yadda, but that's hardly the point.

-That's exactly what I am implying. And yes, I did produce a source.

-Marginal and clear can co-exist. As I have demonstrated, to the end user, the difference is indeed marginal(except for some cutscenes). They just didn't want any potential trouble, that's all.

-Ah, screw me.

-It's showcase games, i.e. it's best looking games, are ones of this nature. The 360 does not produce games that look as good as Infamous 2 for example, and still be open world on that level with that level of activity on screen. It works around it's limitations via a convenience that the 360 audience prefers shooters, which have to look good as a rule, but don't necessarily need a lot of enemies, physics, geometry on screen at a time. Killzone 2 for example is a lot more intensive than Halo 3.

-Not ever. Gears of War 3 looks exactly like Gears of War 2. The 360 has reached a visible limit.

-What numbers am I exaggerating? None, it needs optimizations like that but regardless when you get in close everything is as detailed as you'd want it for such a large game. Single levels alone in Lair would take up huge amounts of a DVDs. The number of units on the ground + the air, texture quality, obvious amount of onscreen action, and massive scale is not something the 360 has been shown capable of doing. switching from a mere human taking up most of the screen to panning out to level sized monsters stationed near large battlefields is a lot more intensive than what Dead Rising 2 is doing--and it's multiplat anyway

-Yes. It's just you. Dirt 2 looks like a game. GT5 looks like a photograph times. Dirt 2 is not as detailed up close either.

-That's not an ideal solution for games that aren't linear RPGs like FF13. What...would it be 300 different car and track selections split up across 4 discs? That's terrible.

-Again, you somehow don't understand that they want to make multiplat games as close as possible. Multiplat games on PS3 are very much less visually stunning and complex than its exclusives anyway, that's where you see it being taken advantage of. If you can't acknowledge that then I question your eyesight.

-I read it.

-Right. The visual difference can be seen however and easily enough, the framerate difference, not so much.

-Yeah.

Never liked playing anything on the computer. Have always liked consoles better.

Except for an RTS which I don't play many of.

the only reason I still have consoles is fighting games and Nintendo's first party games. Otherwise everything else is grand on PC.

Originally posted by ArtificialGlory
Oh...

I don't know what you mean, because last time I checked Crytek said that there's no difference between the two to them and it's going to look just as good on both the consoles. id Software also claimed that the 360 is more dev-friendly and just as capable if you know what you're doing... at least for them.

Personally, I haven't heard anything like that from devs sans blu-ray. Then again, if space proves to be an issue, you can use more than 1 DVD. Now I'm not saying that this is the ideal solution, cause it's not, but it's not something that can prevent you from making a game.

From what I can gather, the PS3 has more oomph than the 360, but not by a big margin and only if you really, really get into the needlessly encumbering and complicated Cell CPU.

And what's wrong with multiplat games? I don't get it. Why the hell does it always have to be an exclusive to some people? Does it not display the capabilities of the platform it's running on? Do exclusives somehow always manage to do that? ๐Ÿ˜•

-Crytek said they are getting a bit more performance out of the PS3. Their ultimate goal might be to make them as equal as possible, but we'll see how it unfolds. Yes, the 360 is more friendly to develop for according to Id, I mentioned that too. It's also more easily tapped because of it. Crytek also said they would like to do a PS3 exclusive, seriously they mention the PS3 version more than the 360 version.

-Newell said so on Sony's E3 stage of all places.

-Nah. That sounds like some seriously dated appraisal from when the PS3 was fresh on the market in 06. No developers other than Carmack's infernal ass talk like this anymore. Crytek have commented on how easy the PS3 has been for them. The Cell is what is allowing the PS3 to pull ahead, because it can do graphics tasks as well to aid the RSX gpu.

-Ummm yes. Multiplat games cater to the lowest common denominator, and while they may showcase the lowest common denominator's abilities, they don't for the stronger console. Castlevania and Devil May Cry 4 are nowhere near God of War 3's technical feats. Grand Theft Auto 4 was smaller in size than San Andreas was.

"No game on the 360 has a scale like Lair where you start off on foot as a normal sized human, then hop on your 30 foot dragon flying across levels that span a couple of miles, all the while thousands of soldiers are on foot fighting it out, coupled with giant monster units there too. A game where you can readily drop down and then join in the fray with these thousands of soldiers and then go back up into the air to do battle with hundreds of enemy dragon units as well, all in a split second."

Why did you basically just describe Drakengard, a game that came out on the PS2? Do you really think the 360 would not be capable of what you described?

More importantly, if your character could move so fast that he could do all of that in less than a second, you wouldn't physically be able to see him do it.

haermm

Originally posted by NemeBro
"No game on the 360 has a scale like Lair where you start off on foot as a normal sized human, then hop on your 30 foot dragon flying across levels that span a couple of miles, all the while thousands of soldiers are on foot fighting it out, coupled with giant monster units there too. A game where you can readily drop down and then join in the fray with these thousands of soldiers and then go back up into the air to do battle with hundreds of enemy dragon units as well, all in a split second."

Why did you basically just describe Drakengard, a game that came out on the PS2? Do you really think the 360 would not be capable of what you described?

Dude. Drakengard was basically a Dynasty Warriors with a dragon instead of a horse flying over Dynasty Warriors esque flat fields.

Lair is nothing like it, other than the main character having a dragon.

Lair was such a cool game. Was it any good?

Originally posted by RE: Blaxican
More importantly, if your character could move so fast that he could do all of that in less than a second, you wouldn't physically be able to see him do it.

haermm

Makes me wanna be Flash. v.v

Originally posted by MooCowofJustice
Lair was such a cool game. Was it any good?

It got bad reviews for the motion control scheme, it got a few good to even great scores for those that didn't mind the control scheme though.
Either way they patched the controls up later to be more traditional.

I liked the game myself.

This was a cool battle. Epic At-At looking reptilian creatures that dwarf your dragon show up like halfway through the first video:

YouTube video
YouTube video
YouTube video

Originally posted by CosmicComet
Dude. Drakengard was basically a Dynasty Warriors with a dragon instead of a horse flying over Dynasty Warriors esque flat fields.

Lair is nothing like it, other than the main character having a dragon.

Only everything you mentioned can be used to describe Drakengard. Drakengard 2 even more-so.

Watch the videos I posted dude. They are nothing alike except in basic premise of dragon riding. Lair is an order of magnitude larger and more complex. There is an actual real time battle going on in Lair, not just numbers being calculated behind the fog such as in Dynasty Warriors .

Arial dogfights? *squeee*

So for a topic changer, I'm getting a new game. What should I get?

Do Not Want an FPS or BlazBlue.

What games do you have now?

Get Worms Reloaded off steam. ๐Ÿ˜‰
It's out tomorrow! ๐Ÿ˜„

Originally posted by CosmicComet
What games do you have now?

Not a whole lot.

PS3: LOTR Conquest, inFamous, LittleBigPlanet, Ratchet and Clank Tools of Destruction, MUA2, and we also have DMC4 and Prototype laying around here. Not fond of four of those.

I've got more Wii titles but it's the regular stuff. Mario, Zelda, Fire Emblem, Brawl, and MP3:C.

Loads of PS2 games laying around.

Why not Monster Hunter Tri?

Eh, I thought about it. Decided against it when I got a look at the armors and read more into it. I'd end up playing it for a few days like I did with Conquest and just stop.

Get Demon's Souls for PS3.