Originally posted by ArtificialGlory
-Sure, there are plenty of games like that on the 360, but they're not the only ones.-Perhaps... not yet at least.
-You gotta stop overrating Lair so much. It has some clever optimizing like not rendering stuff if you're far enough away. That's nothing new or mindblowing. Also, you're overestimating the numbers by quite a bit. I mean, apparently Dead Rising 2 will have immense amount of zombies and whatnot.
-It's hard to match it since it's not even out yet, and while it looks impressive, it's just doesn't look any better than, say, Dirt 2 to me. Maybe it's just me.
Then they would just have to cram it into more DVDs, like they did with FF13.
-I did. And why not? If the PS3 is more powerful than why not take advantage of it? So what if it's 'static'? Besides, you don't have ultimate control of how good PC games look and they don't "scale" with your video card either. You have pre-set graphics settings and that's more or less it. Of course, we could go into modding and yadda, yadda, but that's hardly the point.
-That's exactly what I am implying. And yes, I did produce a source.
-Marginal and clear can co-exist. As I have demonstrated, to the end user, the difference is indeed marginal(except for some cutscenes). They just didn't want any potential trouble, that's all.
-Ah, screw me.
-It's showcase games, i.e. it's best looking games, are ones of this nature. The 360 does not produce games that look as good as Infamous 2 for example, and still be open world on that level with that level of activity on screen. It works around it's limitations via a convenience that the 360 audience prefers shooters, which have to look good as a rule, but don't necessarily need a lot of enemies, physics, geometry on screen at a time. Killzone 2 for example is a lot more intensive than Halo 3.
-Not ever. Gears of War 3 looks exactly like Gears of War 2. The 360 has reached a visible limit.
-What numbers am I exaggerating? None, it needs optimizations like that but regardless when you get in close everything is as detailed as you'd want it for such a large game. Single levels alone in Lair would take up huge amounts of a DVDs. The number of units on the ground + the air, texture quality, obvious amount of onscreen action, and massive scale is not something the 360 has been shown capable of doing. switching from a mere human taking up most of the screen to panning out to level sized monsters stationed near large battlefields is a lot more intensive than what Dead Rising 2 is doing--and it's multiplat anyway
-Yes. It's just you. Dirt 2 looks like a game. GT5 looks like a photograph times. Dirt 2 is not as detailed up close either.
-That's not an ideal solution for games that aren't linear RPGs like FF13. What...would it be 300 different car and track selections split up across 4 discs? That's terrible.
-Again, you somehow don't understand that they want to make multiplat games as close as possible. Multiplat games on PS3 are very much less visually stunning and complex than its exclusives anyway, that's where you see it being taken advantage of. If you can't acknowledge that then I question your eyesight.
-I read it.
-Right. The visual difference can be seen however and easily enough, the framerate difference, not so much.
-Yeah.