Extra Credits - Kinect and Move
Good vid. Addresses a lot of what we've all been saying about the new motion control peripherals.
Well that was just stupid.
Originally posted by Scythe
Yeah, that part was pretty simple compared to the headache the mask gave her, haha.
Yeah, that looks like it could have been kind of annoying to put together ๐
Frankly, the only challenge that's left to me with costume-making is armor. I still have yet to attempt that. One of these days!
Originally posted by General Kaliero
Extra Credits - Kinect and MoveGood vid. Addresses a lot of what we've all been saying about the new motion control peripherals.
I think Sony started initial research into this kind of motion control in 2000.
The video was pretty interesting, especially the last part about the consequences for the game industry, but it didn't address one specific point which I find very important, and which has been addressed by Yahtzee before, that motion controls are really, really freaking un-immersive. If I want to be Spider-Man in a game, I want to feel like I'm him, I don't want to be fatigued by having a minor workout just to swing around a little. The point is you want to do as little as possible to get the feeling, using those controls decidedly make you remember that you are not in the game, that you are not an unstoppable Sith lord, but a fool waving around a plastic toy. That's why tabletop RPGs are a lot of fun, cause really you are potentially limitless, you can be a complete god, everything you say can happen (within the limits of the game you want to play).
To make a perhaps even geekier point, I don't want to be Batman, being Batman hurts, takes lots of tedious practice and is really a huge bother...I want a Green Lantern ring that at a mere thought makes me "be" Batman without the downsides.
That is all.
Edit: Wait, reply too:
Originally posted by Bardock42
I think Sony started initial research into this kind of motion control in 2000.The video was pretty interesting, especially the last part about the consequences for the game industry, but it didn't address one specific point which I find very important, and which has been addressed by Yahtzee before, that motion controls are really, really freaking un-immersive. If I want to be Spider-Man in a game, I want to feel like I'm him, I don't want to be fatigued by having a minor workout just to swing around a little. The point is you want to do as little as possible to get the feeling, using those controls decidedly make you remember that you are not in the game, that you are not an unstoppable Sith lord, but a fool waving around a plastic toy. That's why tabletop RPGs are a lot of fun, cause really you are potentially limitless, you can be a complete god, everything you say can happen (within the limits of the game you want to play).
To make a perhaps even geekier point, I don't want to be Batman, being Batman hurts, takes lots of practice and is really a huge bother...I want a Green Lantern ring that at a mere thought makes me "be" Batman without the downsides.
This place makes me tired some times.
Mostly due to certain Vs. threads.
On an unrelated note, playing through DragonAge again since I have no internet at home. Dwarven origin story is by far and away the best. Not playing as an Archer is also helpful, and... Leliana is awesome and Dwarf sex scenes are intresting.
That is all.
Originally posted by RE: Blaxican"The shield is a metaphor. It exists in all of us."
This place makes me tired some times.Mostly due to certain Vs. threads.
On an unrelated note, playing through DragonAge again since I have no internet at home. Dwarven origin story is by far and away the best. Not playing as an Archer is also helpful, and... Leliana is awesome and Dwarf sex scenes are intresting.
That is all.
Link explains it all. Watch the new Ghost of Sparta trailer too.