Woohoo, official off-topic thread!

Started by Scythe3,949 pages
Originally posted by Peach
Soaking a dress in tea does not a difficult costume make ๐Ÿ˜›

Yeah, that part was pretty simple compared to the headache the mask gave her, haha.

Extra Credits - Kinect and Move

Good vid. Addresses a lot of what we've all been saying about the new motion control peripherals.

So I found some good images yesterday.

http://i54.tinypic.com/otg412.jpg

Second one is too big. ๐Ÿ˜ฌ

Well that was just stupid.

Originally posted by Scythe
Yeah, that part was pretty simple compared to the headache the mask gave her, haha.

Yeah, that looks like it could have been kind of annoying to put together ๐Ÿ˜›

Frankly, the only challenge that's left to me with costume-making is armor. I still have yet to attempt that. One of these days!

Maybe you're just stupid. >_>

You didn't need to be a jerk about it.

Lol'd at the Emonga strips.

Originally posted by MooCowofJustice
Maybe you're just stupid. >_>

You didn't need to be a jerk about it.

Uh, saying that I think something is stupid isn't being a jerk...bit oversensitive?

There are basically only two instances where Batman doesn't suck - this and this.

Actually I thought you were talking about GK's post and said that only for a bad joke's sake.

And I don't like Batman either, but I thought it was funny.

Originally posted by General Kaliero
Extra Credits - Kinect and Move

Good vid. Addresses a lot of what we've all been saying about the new motion control peripherals.

I think Sony started initial research into this kind of motion control in 2000.

The video was pretty interesting, especially the last part about the consequences for the game industry, but it didn't address one specific point which I find very important, and which has been addressed by Yahtzee before, that motion controls are really, really freaking un-immersive. If I want to be Spider-Man in a game, I want to feel like I'm him, I don't want to be fatigued by having a minor workout just to swing around a little. The point is you want to do as little as possible to get the feeling, using those controls decidedly make you remember that you are not in the game, that you are not an unstoppable Sith lord, but a fool waving around a plastic toy. That's why tabletop RPGs are a lot of fun, cause really you are potentially limitless, you can be a complete god, everything you say can happen (within the limits of the game you want to play).

To make a perhaps even geekier point, I don't want to be Batman, being Batman hurts, takes lots of tedious practice and is really a huge bother...I want a Green Lantern ring that at a mere thought makes me "be" Batman without the downsides.

That is all.

Edit: Wait, reply too:

Originally posted by Bardock42
I think Sony started initial research into this kind of motion control in 2000.

The video was pretty interesting, especially the last part about the consequences for the game industry, but it didn't address one specific point which I find very important, and which has been addressed by Yahtzee before, that motion controls are really, really freaking un-immersive. If I want to be Spider-Man in a game, I want to feel like I'm him, I don't want to be fatigued by having a minor workout just to swing around a little. The point is you want to do as little as possible to get the feeling, using those controls decidedly make you remember that you are not in the game, that you are not an unstoppable Sith lord, but a fool waving around a plastic toy. That's why tabletop RPGs are a lot of fun, cause really you are potentially limitless, you can be a complete god, everything you say can happen (within the limits of the game you want to play).

To make a perhaps even geekier point, I don't want to be Batman, being Batman hurts, takes lots of practice and is really a huge bother...I want a Green Lantern ring that at a mere thought makes me "be" Batman without the downsides.


I think someone here touched upon this a long time ago too; that somehow motion controls, in attempting to bring us more into the game, actually take us more out of it. Something about the familiarity and response time of the tradition button system.

This place makes me tired some times.

Mostly due to certain Vs. threads.

On an unrelated note, playing through DragonAge again since I have no internet at home. Dwarven origin story is by far and away the best. Not playing as an Archer is also helpful, and... Leliana is awesome and Dwarf sex scenes are intresting.

That is all.

I don't think I've ever looked at a vs. thread in here.

Originally posted by RE: Blaxican
This place makes me tired some times.

Mostly due to certain Vs. threads.

On an unrelated note, playing through DragonAge again since I have no internet at home. Dwarven origin story is by far and away the best. Not playing as an Archer is also helpful, and... Leliana is awesome and Dwarf sex scenes are intresting.

That is all.

"The shield is a metaphor. It exists in all of us."

Originally posted by Bardock42
I don't think I've ever looked at a vs. thread in here.

My advice: Don't.

Kratos' brother...is now canonically real. His name is Deimos. He looks awesome.

Originally posted by CosmicComet

Kratos' brother...is now canonically real. His name is Deimos. He looks awesome.

Where did you get this?

That actually looks pretty boss.

http://blog.us.playstation.com/2010/10/07/god-of-war-ghost-of-sparta-%E2%80%9Corigins%E2%80%9D-trailer-bonus/

Link explains it all. Watch the new Ghost of Sparta trailer too.

At first I thought that was a spice of Kratos and King Leonidas >.>

Deimos was always "real" it's Kratos that's the addition uhuh

Though perhaps it's just a random Deimos ๐Ÿ˜