Originally posted by MooCowofJusticestory telling, characters, and choices you can make that decides how the story unfold and ends.
So what makes Mass Effect so great?
yeah sure the gameplay is just a gears of war clone with little thought process put in, and the goofy character animation may be off putting to some, but the reasons above make it a great or ok game.
Originally posted by NemeBro1.Whether he left them or not the warden you play as was saved by Flemeth anyways so his decision had no bearing good or bad on the warden. If he(they) lost the entire army that's a much bigger drawback than just losing Cailan's forces which in the end didn't matter anyway.
1. Treachery? To quote Cailan himself,"You will remember who is king." Cailan was not at war with Orlais, it was not treachery, and it was his decision to make, not Loghain's. Loghain was a butthurt fool. "Calculated decision?" Losing arguably the most defensible position in Fereldan and roughly a quarter of your standing military is a "calculated decision?" A moron would realise that's stupid, it's a shame Loghain didn't. If you also notice, the "strategies" employed by Loghain at the start of the battle were poor as well, he planned to leave Cailan and the Wardens to die from the start.2. No, without the Warden, Fereldan would have remained splintered and fallen. The Warden brought the elves/werewolves, dwarves, the mages/templars, and the Redwall (Or whatever the province was called) military and combined it with the rest of Fereldan's military to combat the Darkspawn, and even then, they would have lost had they not been able to kill the Archdemon.
3. Are you referring to the Deep Roads? Because it was explicitly mentioned in Origins that the Deep Roads were mostly deserted by the Darkspawn when you went down there, since, you know, a lot of Fereldan's Darkspawn were topside due to the Blight. ๐ And in 2, it was specifically mentioned that the Primeval Thaig was unusually light on Darkspawn, due to how abnormally deep it was. Plus it was filled with a bunch of golem-esque monsters and stuff. And I don't know if you noticed, but your four party members are all exceptional individuals. Most soldiers are not. Seriously, stop posting, stop exposing us to you.
4. If that was true the Dwarves would have wiped them out long ago. If the Darkspawn could be so easily wiped out, they would be. To argue against this is to be an idiot. Stop being an idiot. Also, unless you helped Oghren's wife, golems are not exactly commonplace. And Darkspawn are not as stupid as you think. As Flemeth says,"They are more cunning than they appear." Hell, Darkspawn Emissaries can speak, and are very intelligent. Powerful mages too. The Darkspawn have everything the mortal races do, only each one is overall superior to the average soldier, along with the Darkspawn being more numerous. They also tend to corrupt those they wound, let alone kill. The Darkspawn are not as easily defeated in the Deep Roads as you think.
2.Ok, and like I said this was due to Loghain being unaware of the importance of the wardens so he can't be blamed.
3.Uhm, seriously when the archdemon was killed they all ran screaming into the night basically. If they were so uberly formidable without an archdemon why'd they book all hell out of there the moment he was killed. Answer because as a threat they are rudderless and directionless without the archdemon. I seriously feel sorry that you don't understand or grasp the obvious. The army you amass would crush a rudderless, splintered darkspawn who just randomly walk around. They would absolutely destroy them. If 4 really exceptional beings can do it imagine what 10,000 or so individuals can do with tactics along with more than 4 exceptional in an army of 10,000.
4.They aren't as a race known for their intelligence. Emissaries can be the exception but in the dlc of the first game it was such a surprise to find intelligent well organized darkspawn. The fereldens have a huge advantage against normal darkspawn because of this. What makes them a threat to the entire land is when they have a purpose leadership. If they don't they are hard to wipe out sure but as a group they are rudderless. The game makes it clear.
I don't think they'd be easily defeated but if you got a massive army they'd get annihilated. I am sure they'd still survive but you could really dwindle their numbers with such an organized force. That's the point.
Originally posted by NemeBroYeah, an alternate timeline where you play as the darkspawn and Alistair leads the resistance. Key word alternate.
No seriously Quan, in Darkspawn Chronicles, an alternate timeline DLC where the Warden dies, the Darkspawn butcher everyone, and destroy Fereldan.Stfu.
Also: http://burningbigbang.deviantart.com/art/HAWKULES-245467233
Originally posted by BloodRain
Rain > Firebenders :TForgot about that. Would rather it show how she learns the elements instead of having them all, nut I guess it'd be a repeat of what Aang went through. Think it has a more serious tone as well? Traded humour for action, could work.
Do like :V
Ewwwwwww boobs.
Originally posted by quanchi112
Yeah, an alternate timeline where you play as the darkspawn and Alistair leads the resistance. Key word alternate.
Yeah, alternate as in, it diverged at The Warden dying at The Joining. The entire DLC's purpose was to show that, without The Warden, the darkspawn would win and Fereldan would fall.