Originally posted by quanchi112
It's called treachery and in war it was just a part of war that Loghain made a calculated decision to leave and fight another day.He was in the end seeking to reunite it and whether he won or the warden it was going to be united for a common threat.
Uhm, yes they are spread out you fight some in rooms and others nearby. Usually the threat is something a party of four can take on. As usual you put your foot into your mouth and ignore the main part of the game where you fight darkspawn throughout.
Only when united by the archdemon do they pose a threat to a massive army. I mean come on man. If four party members can kill a crap ton imagine what a well trained army can do consisting of mages, golems, archers, mabari, and warriors. They'd eat them alive as they would be leaderless and rudderless. Only when an archdemon comes do they become a threat to the entire land as they have direction.
It's getting old explaining things to you when you're old enough to figure them out by now.
1. Treachery? To quote Cailan himself,"You will remember who is king." Cailan was not at war with Orlais, it was not treachery, and it was his decision to make, not Loghain's. Loghain was a butthurt fool. "Calculated decision?" Losing arguably the most defensible position in Fereldan and roughly a quarter of your standing military is a "calculated decision?" A moron would realise that's stupid, it's a shame Loghain didn't. If you also notice, the "strategies" employed by Loghain at the start of the battle were poor as well, he planned to leave Cailan and the Wardens to die from the start.
2. No, without the Warden, Fereldan would have remained splintered and fallen. The Warden brought the elves/werewolves, dwarves, the mages/templars, and the Redwall (Or whatever the province was called) military and combined it with the rest of Fereldan's military to combat the Darkspawn, and even then, they would have lost had they not been able to kill the Archdemon.
3. Are you referring to the Deep Roads? Because it was explicitly mentioned in Origins that the Deep Roads were mostly deserted by the Darkspawn when you went down there, since, you know, a lot of Fereldan's Darkspawn were topside due to the Blight. ๐ And in 2, it was specifically mentioned that the Primeval Thaig was unusually light on Darkspawn, due to how abnormally deep it was. Plus it was filled with a bunch of golem-esque monsters and stuff. And I don't know if you noticed, but your four party members are all exceptional individuals. Most soldiers are not. Seriously, stop posting, stop exposing us to you.
4. If that was true the Dwarves would have wiped them out long ago. If the Darkspawn could be so easily wiped out, they would be. To argue against this is to be an idiot. Stop being an idiot. Also, unless you helped Oghren's wife, golems are not exactly commonplace. And Darkspawn are not as stupid as you think. As Flemeth says,"They are more cunning than they appear." Hell, Darkspawn Emissaries can speak, and are very intelligent. Powerful mages too. The Darkspawn have everything the mortal races do, only each one is overall superior to the average soldier, along with the Darkspawn being more numerous. They also tend to corrupt those they wound, let alone kill. The Darkspawn are not as easily defeated in the Deep Roads as you think.