After losing his pal Isador, Gabriel got very lonely, but luckily Farseer Macha became kind of intrigued with him and his Spess Mehreen badassery, and it is believed that Gabriel and Macha dated. In fact some claim that Gabe Angelos claimed Macha's virginity - this, of course, for great justice - in an effort to create a super Spess Mehren Psyker that someday may become the first Blood Raven metal figure. He was put under investigation by the Inquisition under the charge of frolicking with that piece of hawt alien ASS, but the case was closed after the Inquisitor in charge of the investigation was "accidentally" shot out from a certain Battle Barge's bombardment cannon.
Originally posted by Tzeentch._I was playing 3e Necrons. 😐
Nemebro in typical noob fashion has become a Grey Knights fan, because as we all know, NoobyNemebro has a perpetual hard-on for only the most OP of races.
And you play Imperial Guard, aka the most powerful faction on the tabletop, rivaled only by the Space Wolves.
Shut up.
http://roosterteeth.com/archive/?id=5432
I'll never get tired of this series.
Toughness 3 ensures that any IG force won't have "overwhelming numbers" for long. Strength 4+ blast will tickle most MEQ's and only kill a few models, yet would completely obliterate an entire blob of guardsmen.
And gunlines are only good against the Wulves. Blood Angels have horrible Matt Ward rules that allow them to deep strike Dreads and ****ing Land Raiders- all you gotta do is deep strike behind the gunline's armor and once that's dead the gunline falls apart.
Imotek is literally the most overpowered special character in the game who also has terrible Matt Ward rules. Just by existing, that robotic whore passively makes the first turn nightfighting, and as long as you roll a D6 that's less than the turn number it stays nightfighting, which means that a gunline can't do anything but sit there and wait for nightfighting to end. Oh but wait! The second part of Imotek's terribly overpowered Matt Ward rule is that any enemy model that isn't attacking or being attacked gets auto-hit by D6 strength 8 lightning blasts. Every single model.
So while your gunline is standing there, waiting for nightfighting to end, it's also getting struck by ****ing strength 8 lightning blasts. Guess what ****ing strength 8 lightning blasts does to toughness 3 guardsmen?
So having a static gunline who just stands there and shoots doesn't work due to nightfighting+****ing strength 8 lightning blasts. But wait! Moving forward counters nightfighting doesn't it!? Yeah it does, but you can't move forward- why? Because the Necron player brought his other overpowered Matt Ward character, the C'Tan! This poorly written sun-eating whore has an ability that passively makes almost the entire map dangerous terrain! So if you move, your poor T3 guardsmen die.
So if you move your guardsmen, they die. If your guardsmen stand still, they're blinded by nightfighting and get struck by ****ing strength 8 lightning until they're all dead. Wow, that's really fair.
TLDR real men play shitty codex's like IG and Black Templars, limp-wristed gurly men and dudes with soft hands use Ward codex's.
Oh hey, the main IG infantry is S3 and vulnerable to spam and blasts? Hm.
I can think of at least three other armies with similar issues. Shame the IG has the best mech of any of them. (One gets no mech) >=C
You get transports and piles of blast and decent BS? Sure seems nice. At least you're not an assault based army with no grenades, no mech, and some of the weakest monstrous creatures in the game. >C Real men play Tyranids.