Originally posted by GrieverSquall
Those aren't game mechanics, those are animations of the attacks, I already said that this also happens in the Anime series. They may be exaggerated, the thing is, they can perform them.
Perform what? You just said the attacks were exaggerated. Can Squall float on air or not?
Originally posted by GrieverSquall
I don't see anything illogical there, Squall can't jump?
Squall can't leap miles into the air and then stay there while he swings his sword.
Originally posted by GrieverSquall
I didn't say they can do anything. But those gravity feats are part of what is the Final Fantasy universe, don't blame me for that. Why Vaan would summon a Tornado in the middle of a town? Of course he would do it in battle.
Outside of battle doesn't mean in a town. There are other places a tidal wave or tornado would have come in handy.
Originally posted by GrieverSquall
Quickenings aren't important in the story. How do you explain Leviathan's attack in each FF game? I know it's animation but, Leaviathan doesn't exist, then? What about Ifrit in FFVIII? he does exist, but he can't throw a Meteor to the enemies because it's animation...? Then how the hell he perform his attacks?
Not all animations are inaccurate. However, animations are low on the realistic priority line, if you get what I mean. In other words, when we see from evidence outside of battle that something is beyond what a character can do, and then he does it in an animation, we know to trust the story source before we trust the animation source.
Originally posted by GrieverSquall
To give you a simple example. You can see special animations in games, RPGs, also in Anime, or other fictional series. I know they don't fit. A guy can perform an attack and can turn the world's background into a Fire realm like Vaan does, or Sephiroth destroying an entire Solar System, but that doesn't mean he is ACTUALLY DOING THAT.
That's my point exactly. Sometimes animations don't mimic what is realistic for the character. Games are not like real life, it's harder to tell what a character can do. It changes and doesn't always fit. Just like Dissidia. Squall couldn't originally do what he can in Dissidia. But they change it and don't explain why because its a game and they don't care.
In that sense, games have to be approached a little differently when you debate about them, because what someone can do in a battle doesn't necessarily have to fit with what they can do outside of battle. It's a game, some animations are placed in there just to look cool. So, when we want to debate about games, we have to prioritize our evidence, and battle animations are low on that list.
The trick is separating the battle system from the story. The battle system is mostly game mechanics.