Megaman & Zero VERSUS Sonic & Shadow

Started by HonkyTonkMan2 pages

Megaman & Zero VERSUS Sonic & Shadow

Who takes this?

What versions and what do they have in thier arsenal?

Why do you have to type VERSUS all the time...why can't you just type vs?

Of course I mean no offense by asking that. You're a cool guy.

I'd bet on Sonic and Shadow.

It's more of an eye catcher.
Uhhh i'll make it simple, all characters are in their prime. To be honest I haven't played much Megaman. 😮

If they're at thier prime, then the Hedgehogs win easily.

Sonic & Shadow has good team work but Megaman & Zero has more in there arsenal

Hedgehogs are too fast for the MM team. They can move at either the speed of light, speed of sound or some mach speed, whichever one.

With the chaos emeralds it's very hard for them to lose.

yes i agree with you they got a good defense but they need offense,to win a battle you need offense and defense not just one of them.

We got two super fast hedgehogs and one of them is capable of throwing semi-trucks around and both can control time and space. Shadow has Chaos Control, Chaos Blast, Chaos Spear, and the Lightspeed Attack and Sonic has the Lightspeed Attack, Chaos Control, and Sonic Wind.

Not to mention the famous Super Sonic Spin Dash and Homing Attack. Megaman and Zero don't stand a chance. They can only try to win but the two hedgehogs take this.

Just to aid team Mega Man a little.
ZERO
Weapons & abilities

[edit] Abilities
Strength: Like many other Reploids, Zero has super strength. He can lift in excess of several thousand pounds but the precise maximum capacity is never disclosed.[4]
Speed: Zero has above average running speed and jumping ability complemented with a special dash maneuver that allows a quick speed burst over a limited distance. In X4 and later games, Zero can enhance his jumping and dashing abilities by defeating certain Mavericks (like in X4, Split Mushroom and Jet Stingray), allowing him to double-jump (Kuuenbu) or single-jump and air dash (Hienkyaku). By the time of Mega Man X6, Zero has internalized these Kuuenbu and Hienkyaku techniques into his default systems. Also, from X5 and later on, Zero can install chip upgrades received after certain criteria are met, like rescuing Reploids, and enhance his dashing and jumping abilities even further.
Learning System: Zero, like X, can gain the data of defeated enemies and use them to gain powerful techniques. Almost all of the special techniques gained from defeated mavericks involve the use of Zero's Z saber or another energy blade weapon, and usually no ammunition is required except for Zero's Giga Attack during which he slams his fist into the ground unleashing a full screen-engulfing energy attack.[5]
Armor upgrades: Though not as sophisticated as X, Zero does have the ability to enhance his Armor in some games of the X series. Notable differences are: Zero gets his upgrade as a whole, whereas X gets individual pieces for legs, head, body, and arms. Also, unlike X who looks different in every Armor he dons, Zero's Armor structure doesn't change, but only its color does. The best known Armor upgrade of Zero is his black armor which usually reduces the damage he takes and increases various aspects of Zero's saber attacks unless you are playing Mega Man X8, where his armour acts like the Proto Form in the MMZ games. In the Zero games, however, he gets varied armors for his body, legs, and head (Zero 3 and up).
Teleportation: Throughout the series, Zero, as well as many other reploids have demonstrated the ability to teleport from location to location as a quick means of travel. In his appearance in SVC Chaos: SNK vs. Capcom, he used this as an ability to quickly move around the fighting area as both a means to dodge attacks and a way to quickly reach the opponent to attack.

MEGAMAN
X is equipped with various abilities and powers to aid in his persucution of Mavericks and their threat to the peace and stability of the Earth. His most distinguished ability is the X-Buster, an arm cannon, that is able to transform from Mega Man X's arms to attack.

Super strength
X has strength well above the normal human capacity. He can lift in the proximity of several thousand pounds, although the exact maximum is never revealed in the games.[14]

X-Buster
X's primary weapon is the X-Buster, described as Mega Buster Mark 17 in the first game. The X-Buster focuses energy from X's fusion reactor into a plasma bullet that causes physical damage upon impact. Like the Mega Buster form the original Megaman, the X-Buster can be charged up to a subsequent second and third level to shoot bigger and more powerful plasma blasts.

Weapon Copy
Like Mega Man before him, X has the ability to adapt the weapons systems of powerful Reploids that he has defeated into weapons he can use. These weapons come in many varieties, often providing additional mobility as well as offense. Of course, the Mega Man series convention of janken applies, and each boss character is weak to a different boss character's copied weapon.

Wall kick
X has the ability to cling to vertical surfaces (e.g. walls). On a wall, X normally slides downward slowly, but by kicking off the surface of the wall he can gain height, and even rebound back to the wall to climb it. In the manga this technique is called the "Triangular Jump".

Emergency Acceleration System (Dash)
This ability is similar to Mega Man's slide maneuver in that it increases his speed, but unlike the slide, X is capable of using the ability to leap further than normal in a "dash jump," as well as dash from objects to which he is clinging. X first got the ability from the only mandatory capsule in the X series, in X1. He has apparently internalized the upgrade.

Some armor upgrades allow X to air dash, which is usually only used for puzzles, but can still be used as an evasive maneuver. In Mega Man X3, X is granted a choice of choosing one of four special upgrade chips, with one of the choices improving his dash, granting him the ability to air dash twice during a jump. In Mega Man X7 and X8, X can also air dash from the beginning, indicating that he has internalized this upgrade too.

Nice. But nothing you mentioned is greater than what Sonic and Shadow have...Super Transformations. Not to mention Shadow has been seen to lift thousands of pounds before when he flipped a semi-truck with a single hand and both have far faster than Megaman and Zero able to run at the speed of sound plus the Lightspeed Dash/Attack.

Both Sonic and Shadow can teleport with Chaos Control but they can also freeze/slow time with it. Heck when both Sonic and Shadow used Chaos Control they were able to go into the future/present.

Sonic also gains powers in Sonic Next-Gen (horrible game) that allows him to slow down time as well as increase his speed.

speedblitz, chaos Control, dead.

If Sonic and Shadow are getting access to their "Super" transformations, then Zero should be able to access his Awakened Maverick Form, which is invincible, fully capable of speed-blitzing, flight, and a wide area, instant kill attack.

Stalemate, until Sonic and Shadow drain into their regular forms and die instantly.

BTW, the wiki article quoted earlier in this thread is very wrong. The original Mega Man has lifted far more than a couple thousand pounds. His feats include lifting an entire section of Wily's massive Skull Fortress, spinning a multistory dinosaur-mech above his head and tossing it, as well as laying out building-size robots with a punch.

That's just the classic Mega Man. Zero is stronger still. Sonic and Shadow can''t hope to compete in strength or durability outside their super forms.

It should also be mentioned that Mega Man and X are two different robots and both have dealt with speedsters, teleporters, and teleporting speedsters.

If given access to all his powers, even the original Mega Man could take Sonic or Shadow. Time-Stop + Mega Buster to the head = Rock win.

sonic & shadow are too fast for megaman and zero to do anything. are we using original megaman or x? not that it makes a difference

zero can move with after images so he's not slow but sonic and shadow are light speed

Originally posted by lightness
sonic & shadow are too fast for megaman and zero to do anything. are we using original megaman or x? not that it makes a difference

zero can move with after images so he's not slow but sonic and shadow are light speed

Sonic and Shadow are not light speed in their regular forms. X, Zero, and Mega Man are all androids with minds that can compensate for high speed. They've dealt with speedsters and Instant-Transport foes. Speed alone will not kill them, especially with Zero bringing the Dark Hold to this fight.

If Sonic and Shadow get their Super forms, then X and Zero must be allowed their Awakened and Unknown forms, which makes this a stalemate until Sonic and Shadow run out of power and perish instantly to X and Zero's area attacks.

Whether X or Mega Man is involved with this fight really doesn't matter if Zero is getting his fully Awakened form. He could solo both hedgehogs in that state. *shrugs*

I don't buy invincibility in any video game, unless it's clearly stated or implied in the game that certain modes of characters are invincible.

Originally posted by shin_gear
I don't buy invincibility in any video game, unless it's clearly stated or implied in the game that certain modes of characters are invincible.
Fair enough, but then how do you judge this fight if all characters are in their ultimate modes?

Zero has been stated by his creator to be the strongest being in the universe. Hyperbole, maybe, but X has been stated on numerous occasions to possess limitless power. He has proven the point by sealing a force capable of destroying the planet within himself and keeping it there for over a century.

Aside from their super forms, Sonic and Shadow are fast and stylish, but that won't be enough against the sheer skill, versatility, and durability of Zero and X (if he is indeed involved in this fight). The Hunters have been fighting super-powered androids literally for centuries. Sonic and Shadow have fought their battles, but can't come close to this kind of experience.

Originally posted by ZeroX
Sonic & Shadow has good team work but Megaman & Zero has more in there arsenal
I thought it worth mentioning that if this is X and Zero, then they have a huge teamwork advantage over the hedgehogs. Centuries of experience fighting as a team will do that.

Really, outside their super-forms, the only advantage Sonic and Shadow have is their speed and that just isn't enough.

Plus you have Shadow who is capable of throwing a semi-truck with a single hand, Chaos Control (which he has been shown using without a Chaos Emerald) that controls time and space. Shadow has also been shown to be capable of defeating Sonic while fighting Diablon, and managed to survive a fall from space itself.

Throw in Sonic and the two hedgehogs have more than what it takes to take down X and Zero.

(Oh, and I figured it was X since he mentioned Zero)

i theorize that dark hold only works on machines since all mm enemies are electronic. i'm not sure if it'll work on organic things but i guess it's their trump card if it does