Final Fantasy VIII

Started by shin_gear6 pages
Originally posted by Superboy Prime
superdur

ffviii is abit face paced imo, VII is the better one though it is slightly overrated. And imo XII isnt that bad, it just has a weak story and far too much gameplay

IV is the best

Originally posted by Manslayer
ffviii is abit face paced imo, VII is the better one though it is slightly overrated. And imo XII isnt that bad, it just has a weak story and far too much gameplay
Too Much Gameplay? Isn't that why we play games........to actually PLAY them?

Story is pretty good, I think.

Why is it that you think it's weak? B/c it didn't go hardcore with the romantics like usual?

Anata wa wakarimasu ka.....

I love this game, first FF I ever played. Ultimecia's Castle is my favorite area. Too bad its sooooo late in the game.

I think my favorite place is the Undersea Research Complex where you get Bahamut. Just because you get Bahamut. Dragon summoning kicks ass...

Originally posted by InnerRise
Too Much Gameplay? Isn't that why we play games........to actually PLAY them?

Story is pretty good, I think.

Why is it that you think it's weak? B/c it didn't go hardcore with the romantics like usual?

Anata wa wakarimasu ka.....

I think he means the game is too long.... which really is completely different than too much gameplay. By nature, FF games are very long anyway... so it's to be expected, I guess. You know what you're getting yourself into.

Originally posted by JaccArlington
I think my favorite place is the Undersea Research Complex where you get Bahamut. Just because you get Bahamut. Dragon summoning kicks ass...

Yeah. Its perfect to have Rinoa at that stage, so you can use her limit break, and become invincible.

I agree with what people said about the draw system in that, it did slow the game down, but in the end it was worth it imo...

by the end of disc 1 my squall was pushing 4000hp with some creative junctioning, so i was strolling through bosses, and that was all down to the draw system... i prefer it to the materia system of VII, as i was able to share magic out between players...

and i just beat omega weapon in ultimecia's castle, very, very easily... and a large part of that is down to the draw and magic system...

not blowing my own horn or anything, just using examples...

i don't agree that squall didnt change, imo he was forced to, to become this leader, and he was obviously uncomfortable with it... and he did fall for rinoa in his own way...

at the end of disc 2 (where i'm currently stuck in one of my saves, as the damn ps2 keeps freezing during the fight with the rocket man), when you're at the gate, i just wanted to slap irvine for going on about rinoa... she's hanging off a ledge? big f*cking deal, the entire garden is being attacked you dumbshit...

ultimecia was a poor boss i agree, i would have much preferred seifer and edea to last out the game... and the whole orphanage thing did bug me...

whether its better or not, i honestly enjoy VIII more than any of the games that followed it...

and the cg sequences? even now they're nothing short of gorgeous...

I beat Omega Weapon in one move, Selpie's The End lol. On my second playthru tho I beat it fairly.

Originally posted by Violent2Dope
I beat Omega Weapon in one move, Selpie's The End lol. On my second playthru tho I beat it fairly.

i never really used selphie, as her limits always seemed to be based on random luck... same with rinoa...

Originally posted by JaccArlington
I think my favorite place is the Undersea Research Complex where you get Bahamut. Just because you get Bahamut. Dragon summoning kicks ass...

I loved the way Squall's Renzokuken totally owned Bahamut's wings. durlaugh

I love how lionhart looks when used on Jumbo Cactuar, funniest shit in the game.

Originally posted by Manslayer
far too much gameplay

...............

I always got Squall's lionhart weapon, but he never did use the damn limit break that came with it. Whats up with that?

Originally posted by InnerRise
Too Much Gameplay? Isn't that why we play games........to actually PLAY them?
Sorry i did not specify clearer, i meant to say it lacked depth when compared to other FF like vii and X, too much gameplay as in there arent as much cut scenes as the previous FF's which give me a better idea of the story
Originally posted by InnerRise

Story is pretty good, I think.

Why is it that you think it's weak? B/c it didn't go hardcore with the romantics like usual?

[/B][/QUOTE] Naw not that, i would like it if they go deeper into the characters and add much more depth, when i said weak its only weak when compared to the other FF's like 7 and 10, i didnt say the story was bad

But to be honest im more fond of playing XII than all the others, why? because i love the gameplay, it is very similar to star wars kotor

Originally posted by Manslayer
Sorry i did not specify clearer, i meant to say it lacked depth when compared to other FF like vii and X, too much gameplay as in there arent as much cut scenes as the previous FF's which give me a better idea of the story

Naw not that, i would like it if they go deeper into the characters and add much more depth, when i said weak its only weak when compared to the other FF's like 7 and 10, i didnt say the story was bad

But to be honest im more fond of playing XII than all the others, why? because i love the gameplay, it is very similar to star wars kotor

That's exactly what I thought you meant when you said "Too much gameplay."

Too much actual gameplaying and not enough Beautiful Cut Scenes to watch and move you through the story.

Too each his own I guess.

I do like watching the cutscenes as well, but I wouldn't want them to take any gameplaying out. They can always add more cutscenes but keep the same amount of gameplaying in. The game would just be longer. (Which isn't what your issue was with the game as you clarified)

I do agree though with the character development.

anata wa wakarimasu ka.....

i still love the part when squall and rinoa are sprinting across the battlefield while there's a cg battle in the background...

I never finished VIII. I just stopped playing at one point and never came back...I think that's pretty telling.

Even VII was "meh" after the first disc because it plodded (but the first disc was, admittedly, orgasmic and emotional).

The FF series for a while now has always been about characters and story...and often those two things need to make up for a lot that is lacking in the gameplay. I beat VII and IX, failed at VIII and dabbled in a few others. And eventually it just wasn't worth it for me anymore...I can get the same quality story from a book in about 1/10 the time. I dislike random battles (SO annoying sometimes) and always had a problem with mixing magic/fantasy and tech. And then there's random things like the draw system that aren't good either. Again, all things the story needs to overcome. Sometimes it does. With VIII it didn't.

I think this argument about 'too much gameplay', although poorly expressed, actually has its basis in a genuine point.

Imagine the whole FF exprience with all story and character removed, when all you are is an anonymous guy who kills monsters and goes up in levels, with no context, in just flat dungeons with no names or reasons for being there, until the game ends.

That's 100% gameplay. But it's no bloody good, is it?

I think the root of the 'too much gameplay' complaint is saying that FFVIII had too much gridning and pointless random battle repetition and not enough to actually get you 'into' the game.

Which is a fair complaint. Though actually I think IX had bigger problems in the grinding department because the fights were too slow. The fights in FFVIII were fine.