Originally posted by Phat J
you should, its really good. it gets better 5 or 6 hours into it and hooks you in.
5-6 hours in? Are you joking?
Sorry, but I'm of the opinion that a game should be able to hook you in right from the very start. Your first impression on starting a game should be "sweet, I want to keep playing this!". Not "well, this is kind of boring, but it should pick up a quarter of the way through it...right?".
Originally posted by Lana
5-6 hours in? Are you joking?Sorry, but I'm of the opinion that a game should be able to hook you in right from the very start. Your first impression on starting a game should be "sweet, I want to keep playing this!". Not "well, this is kind of boring, but it should pick up a quarter of the way through it...right?".
It happens though.
I was hooked by the beginning but it wasnt until I finished the first level on where I was totally drawn in to the game.
But in the end, if the game gets better 1/4 quarter of the way through, it doesnt really matter if the first couple of hours arent the best.
I find it funny though that you complain that games are getting shorter, which in my opinion is not a bad thing because most games just fill 5 hours with filler that is boring. Bioshock is a prime example of this. Shouldnt games be near the end is bad?
Originally posted by Lana
5-6 hours in? Are you joking?Sorry, but I'm of the opinion that a game should be able to hook you in right from the very start. Your first impression on starting a game should be "sweet, I want to keep playing this!". Not "well, this is kind of boring, but it should pick up a quarter of the way through it...right?".
Wasn't the case with me.
As its noted here on this thread , i bashed the game for sucky graphics and gameplay, barely no action. Then once I got into it, for some reason, it enveloped me. I think the story's what did it for me. It's so expansive.
At first i didn't know what the hell the game was about. Then i just got into all the bios of the powers, planets and species and then you run into them and know about them, then there's the weapon upgrades and weapon switches and power ups you can do mid-battle that you just automatically pick up by practice and creativety. Then it all ties together the more you learn and you like the game.
Originally posted by Smasandian
It happens though.I was hooked by the beginning but it wasnt until I finished the first level on where I was totally drawn in to the game.
But in the end, if the game gets better 1/4 quarter of the way through, it doesnt really matter if the first couple of hours arent the best.
I find it funny though that you complain that games are getting shorter, which in my opinion is not a bad thing because most games just fill 5 hours with filler that is boring. Bioshock is a prime example of this. Shouldnt games be near the end is bad?
Well, see, I disagree with that. The early parts of a game don't have to be the best, but they should still be good and interesting enough to keep someone playing. You can't change your first impression of something, and if you think something is boring early on, even if you keep playing on and it gets better, your entire perception of the game will be colored by your first impression of it. So it actually matters a lot.
We've been through why I like longer games a dozen times. They can draw you in in ways that simply cannot be acheived with shorter games, no matter how they try. Even Bioshock, as good as it is, cannot accomplish that.
Also, um, the last sentence of your post makes no sense whatsoever.
Originally posted by FistOfThe North
Wasn't the case with me.As its noted here on this thread , i bashed the game for sucky graphics and gameplay, barely no action. Then once I got into it, for some reason, it enveloped me. I think the story's what did it for me. It's so expansive.
At first i didn't know what the hell the game was about. Then i just got into all the bios of the powers, planets and species and then you run into them and know about them, then there's the weapon upgrades and weapon switches and power ups you can do mid-battle that you just automatically pick up by practice and creativety. Then it all ties together the more you learn and you like the game.
See, I don't like the style of gameplay that's used for the game. The KOTOR comparisons had me jaded to it from the start and sadly they were very accurate comparisons. And the first mission, which is all I played, was just so incredibly boring I felt.
Also probably didn't help that I could make no sense of the controls, even with having the instruction booklet next to me while playing.
Originally posted by Lana
See, I don't like the style of gameplay that's used for the game. The KOTOR comparisons had me jaded to it from the start and sadly they were very accurate comparisons. And the first mission, which is all I played, was just so incredibly boring I felt.Also probably didn't help that I could make no sense of the controls, even with having the instruction booklet next to me while playing.
Well I dunno if it was me or if the game was like that but maybe it wasn't that style of gameplay cause alot of (most) people say they've loved the game from the start.
Hell, it got, what, 9.75 on Game Informer and basically said it's the perfect game in one article. Meaning from beginning to end.
From the hard decisions you have to make (and there were some decisions that took me a few seconds to make after being asked, cause they were so tough, like executive order type of questions) to commanding your crew, during battle, to go to certain spots. Mass Effect had it all. And it all was there for me from the beginning i assume. I just didn't know what the hell i was doing or why i was fighting.
Mass Effect sucked me in like few games in recent memory, it was the first game I'd played in a long time that pushed me to play for about 12 hours at once. And it's the first game I played in which as soon as I beat it, I immediately started it over and played through it again.
I had no problem with the beginning, I thought it was engaging and interesting, and talking with people was truly enjoyable from the start.
Only problem I had with the game was that it didn't run very well, it got very choppy at parts. And that the sidequest planets were so generic.
Originally posted by BackFire
Mass Effect sucked me in like few games in recent memory, it was the first game I'd played in a long time that pushed me to play for about 12 hours at once. And it's the first game I played in which as soon as I beat it, I immediately started it over and played through it again.
You played it again? Why? The same results yeilded, didn't they.
Unless you wanted to play at a harder level which only means that it'd take more firepower to kill enemies.
There are reasons to play this game again.
You can play one round through as a Paragon and the other as a Renegade, not to mention playing as different classes.
One could get multiple worthwhile playthroughs out of this game.
I eventually plan on playing through again as a Warrior Renegade.
Anata wa wakarimasu ka.....
Originally posted by InnerRise
There are reasons to play this game again.You can play one round through as a Paragon and the other as a Renegade, not to mention playing as different classes.
One could get multiple worthwhile playthroughs out of this game.
I eventually plan on playing through again as a Warrior Renegade.
Anata wa wakarimasu ka.....
i see.
that's right you could pick different classes.
interesting.
Originally posted by FistOfThe North
You played it again? Why? The same results yeilded, didn't they.Unless you wanted to play at a harder level which only means that it'd take more firepower to kill enemies.
I just wanted to play through and make different choices throughout. While yes, the story is mostly the same either way, it was surprising how different it all felt when you make different choices.
Originally posted by Lana
Well, see, I disagree with that. The early parts of a game don't have to be the best, but they should still be good and interesting enough to keep someone playing. You can't change your first impression of something, and if you think something is boring early on, even if you keep playing on and it gets better, your entire perception of the game will be colored by your first impression of it. So it actually matters a lot.We've been through why I like longer games a dozen times. They can draw you in in ways that simply cannot be acheived with shorter games, no matter how they try. Even Bioshock, as good as it is, cannot accomplish that.
Also, um, the last sentence of your post makes no sense whatsoever.
Your right, it didnt make sense. Ah well.
First impressions are important but so is the ending. How many times have we've heared that a game has a bad ending, which ruins how people look at the game.
Also, Mass Effect first 5 hours werent the best compared to the rest of the game, but its not bad. It's just ok.
yeah, i thought the first 5 hours were good and it hooked me in from the start. i was just trying to say it gets better as you play it. from right when you're on the ship talking to people and then doing the first mission i was hooked. i think the first time being in the city and doing all the sidequests was what did it for me though.
I didn't find anything to be wrong with the beginning at all.
This is a RPG and talking to people in RPG's is nothing new and they sure as heck implicate that into Final Fantasy games.
I enjoyed the beginning and the whole sequence on Eden Prime and then going to the Citadel. Spent hours on the Citadel.
Anata wa wakarimasu ka.....
i was disappointed with the dialogue selections. I played through the game twice. Most of the dialogue options initiate the same reply no matter what you choose to say. Dont get me wrong, the dialogue participation was handled very well with great acting, but offered nothing that hasnt been done before. Although, i enjoyed the game thoroughly. I am still asking where the decisions of consequence are. I noticed two. The first one being, which squad member lives or die's mattered nothing to the story and had no personal impact on me as a player. I used neither in combat.
Originally posted by ragesRemorse
i was disappointed with the dialogue selections. I played through the game twice. Most of the dialogue options initiate the same reply no matter what you choose to say. Dont get me wrong, the dialogue participation was handled very well with great acting, but offered nothing that hasnt been done before. Although, i enjoyed the game thoroughly. I am still asking where the decisions of consequence are. I noticed two. The first one being, which squad member lives or die's mattered nothing to the story and had no personal impact on me as a player. I used neither in combat.
but yo when the big toad went below due to some overreactiong human suppremist on my squad, i felt horrible, cuz Wrex was a huge part of my team and held up combat and biotics, infact i felt like he was such an important part of my team, i reloaded the game and tried to pick the answers to get him back! i didnt care for any of the other party members besides, Wrex(badass), Garrus(sheperds pal) and Ashley😉
Hey, come to think of it, what ever happened to that alien chick that said she was on a pilgrimage.
I had deep suspicions about her hanging out in my engine room on the Normandy, checking out my ship engine and this console she was looking at.
My suspicions grew when she said that part of her pilgrimage involved bringing back something useful her migrant fleet. Something that would benefit the fleet and then she told me about how some of her fleets engines get old and that they have to replace them at time, so i kept my eye on her every time i returned back to the ship.
I almost killed Wrex but didn't cause his cause was sensible (he still got killed) but i'd off her if she attempted anything. (like trying to steal my accelerator to add to her fleet)