Back from my trip from Japan guys 🙂, and it's been fun, and alot of SF:IV Madness over there, lmao...anyhow, here's the current SF:IV Tier List that came out from Japan...
1) Sagat
2) Ryu
3) Zangief
4) M. Bison/Balrog/Akuma
5) Chun Li
6) Blanka/Rufus
7) C. Viper
8) Ken
9) Dhalsim
10) Abel
11) Guile
12) E. Honda
13) El Fuerte
14) Vega
Here's the english translation of the match up chart (I don't take credit for it so yeah)
http://i5.photobucket.com/albums/y160/Fstrike/SF4%20Tier%20List/SF4TierList.png
Anyhow, surprise, surprise...or actually, not really, both USA and Japan pretty much agree that Sagat is #1 in this game, the dude is strong in this game, he can do everything Ryu can do, but simply with better reach, has a Tiger Knee in which Ryu doesn't, faster and better fireball recovery so a strong zoning game with it, more stamina, and definitely packs more damage on his combos overall.
I don't have a clue why some people in the US would contend with Ryu being #2, when he is basically a watered down version of Sagat in many ways. He has so many low risk/high reward options that make him so versatile, and he has like 8+ ways to land his Ultra to boot. Then you add the fact that he can do excellent damage even without meter or Ultra, however he becomes more deadly with it. He has one of the BEST FA's in the game period, add to the fact, he has the ShoryukenXXFADC, which is arguably the greatest FADC in the game thus far. Not to mention on block, it leaves Ryu to advance into strings or a throw, so opponents will still have to guess, and if it lands...obviously an Ultra will be coming the opponents way.
He is definitely very good in this game, and worthy of his spot. Gief being where he's at, doesn't surprise me, he's pretty much been a contender, and will continue to be so. Dictator seemingly dropped down the Japan Tier List, since two months ago, he was considered #2, but now Ryu is at that spot.
Lastly, this isn't the "final" tier list, nor will it ever be truly agreed upon by everyone, because here in the US...you have people saying that Ken's better then Ryu...which is a load of BS seriously. However, I feel that Japan is underrating Dhalsim...he's very powerful when played correctly in SF:IV, and imo is Ryu's toughest match up at this point.
Obviously it doesn't have the "console" characters, since this is the arcade version, and when the console characters do come out, there won't be a tier listing for that until at least a month+ or more after.
I'll post up some of my experiences playing in Japan with SF:IV next time, however SF:IV is going to be the fighting game of 2009! This game is better then anything I had hoped for.
Peace All 😛
Originally posted by Yoshi Paradisewell apparently theres 2 versions of the sticks floating around.. one is 80 ish bucks.. and another is 150.. obviously the 150 version has better quality components used
How much do they cost?
the D-pad (fight pad) are like 40 bucks, and come with either : chun li, blanka, ryu, ken, or akuma on them
Originally posted by JustFrameyay \(^ ^)/ thx for the update
here's the current SF:IV Tier List that came out from Japan...
Originally posted by JustFrame
He has one of the BEST FA's in the game period, add to the fact, he has the ShoryukenXXFADC, which is arguably the greatest FADC in the game thus far.
Would you mind explaining those acronyms in the section that I quoted?
Originally posted by SaTsuJiN
well apparently theres 2 versions of the sticks floating around.. one is 80 ish bucks.. and another is 150.. obviously the 150 version has better quality components usedthe D-pad (fight pad) are like 40 bucks, and come with either : chun li, blanka, ryu, ken, or akuma on them
...Wow, those fighting sticks are expensive.
How do they look?
Originally posted by Yoshi Paradise
Would you mind explaining those acronyms in the section that I quoted?...Wow, those fighting sticks are expensive.
How do they look?
FA - Focus Attack (2 Mid attack buttons together that does an animation that has auto guard, ending in an attack that when fully charged stuns)
DC - Dash Cancel, you can cancel your focus attack into a forward dash or a back dash
XX - Cancel
the 70-80 dollar stick
the 150 dollar stick
Originally posted by SaTsuJiNDo the fight pads work only with SF4? Cause I really want to get a blanka one but then I don't want to waste my money on something that I won't use much.
well apparently theres 2 versions of the sticks floating around.. one is 80 ish bucks.. and another is 150.. obviously the 150 version has better quality components usedthe D-pad (fight pad) are like 40 bucks, and come with either : chun li, blanka, ryu, ken, or akuma on them
yay \(^ ^)/ thx for the update
Originally posted by Mr.blankaI imagine it would work with whatever game you decide to use it on... except for something that requires analogs... cuz it doesnt have any >_>
Do the fight pads work only with SF4? Cause I really want to get a blanka one but then I don't want to waste my money on something that I won't use much.
Originally posted by SaTsuJiN
FA - Focus Attack (2 Mid attack buttons together that does an animation that has auto guard, ending in an attack that when fully charged stuns)DC - Dash Cancel, you can cancel your focus attack into a forward dash or a back dash
XX - Cancel
the 70-80 dollar stick
the 150 dollar stick
Holy shit! Now that's a spicy meatball!
Originally posted by Mr.blanka
Do the fight pads work only with SF4? Cause I really want to get a blanka one but then I don't want to waste my money on something that I won't use much.
Check it out, you might have already seen this, but I found it, and just had to show you.
http://www.amazon.com/Xbox-360-Street-Fighter-IV-FightPad/dp/B001M22WMY/ref=pd_sim_vg_13
Should work for many 360 games.
Satsujin basically answered the question Yoshi, FA ='s Focus Attack and FADC ='s Focus Attack Dash Cancel. ShoryukenxxFADC is great because Shoryuken in itself is invincible for a slight moment, however what makes it great is that on block, your not completing your Shoryuken entirely, so you aren't vulnerable. This makes this FADC extremely effective, because opponents can't punish you even on block, not mention it gives the shoto's the initiative.
This is one of the most effective ways to land ultra's, and characters like Ryu and Sagat benefit from this greatly, Ken and Gouki as well, however there effectiveness isn't as good, due to the fact that Gouki can't Ultra into his, and Ken needs to be very close to make sure his Ultra lands.
Ryu benefits greatly from this as well as Sagat, because this Ultra's have good ranges, especially Ryu's since his is the only projectile Ultra in the game.