Burning thought
Restricted
Originally posted by Darth Extecute
What are you on about? Of course percent mean things.. It means a whole lot more than any other point from a game when it comes to an actual fight.. A bullet-proof west provide you protection against bullet.. Shouldn't a fire-proof skin provide you protection against fire? It's basically based on percent, because it's a magical world.. And like someone said out here somewhere.. magic > science.. Their percental resistance is a major part of the diablo characters.. Why in the world should a magical effect not be capable of reducing their damage taken by 85%? It's a part of their characters, just like blink and mana-shield is a part of a Mage's character.. Just like how a night elf can shadow-meld and has a natural resistance for nature effects..Of course they can not increase their armor with percentual amount.. because numbers doesn't mean anything.. but actual damage does.. for example, their fire resistance- the amount of heat recieved is reduced with 85%.. Simple as that.. It's a magical effect, so it doesn't have to be proven scientificly.. It just simply reduce the heat taken by fire.. nothing more to it than that..
The mage invisibility is meaningless.. the mage can appear somewhere, but what good does that do? She can impossibly one-shot any of these.. Unlike WoW characters, all these characters can wear heavy plate..
Concerning the shaman and all that.. Your honestly closing your eyes and biasing your opinions.. He's chanceless.. There's no way any of the WoW characters can stop a charging paladin from D2.. He'll charge them to death.. Sure, the warrior can charge against him, but the paladin charge is stronger than the warrior charge and the warrior goes byebye..
I stick with my opinion that the paladin alone could bring down like.. half of the WoW characters..
And we do know for a fact, just like how we know that they are immune to fear, that they are immune to mind control.. It's seen in game-play that their minds cannot be effected like that.. The infernal is a none-factor here.. It'll be crushed in a few moments, if it even lasts that long..
It's simple.. the barbarian carry two massive swords effortless, while the warrior of WoW is horribly effected by the "speed" of a weapon.. a barbarian isn't.. Same with a D2 paladin.. they swing two-handers effortless, while a WoW character take up to 4 seconds per swing..
Ah yes.. the stunlock faction.. pity they wont reach him before they are effected by iron maiden or him teleport.. pity they will be traped in a massive jungle of bones that makes them incapable of moving.. And a shame that he can slow them massively.. possibly 80%.. If it wasn't for those, the melee classes could possibly have had a chance.. especially since !ANY! AoE break rogue stealth.. A necromancer has as good as only AoE..
And WoW! They can summon? Of course they can.. but your a blinded dude, Burning.. Your blind and biased.. The diablo druid can summon as well.. so can the necromancer.. and the amazon.. and the sorceress.. and the barbarian.. and the assassin... AND....
Bah, I'm sure you know all their skills and what all the best items does..
1. the percentage itself in real life doesnt mean anything, if said gear says it has some sort of protection on it then fine, it has protection but the percentage part of it, is null, when a fireball hits you, the percentage doesnt mean anything because the fireball cannot be broken into numbers in a real battle and out of game, so sure said character has "some" protection but how high is null if its in percentage, its unkown what he can actually take. Blink and mana-shield is not percentage, if you say it like that, mana shield realistically speaking is the energy and mana of a character protecting them from harm, but if someone brought in 40% protection from the shield, then it doesnt make any diffrence, the percentage is null.
2. thats what i agree to, it "reduces" heat damage, but the percentage is null, because its unkown value. We can just take it into account they have some resistence.
3. armour doesnt protect from magic damage, the mage can cast while invisible, if she prepares a charge fireball which can hit enough to destroy most characters in WoW then its going to bust these fellows, especially if it hits sorceress in the face, stomach, the sorceress (chose her for the target because she is potentially more dangerous than others imo) she gets blown away. Not to menstion this can be the same mage who sheeps the Paladin, he may do this first.
4.what are you bringing up a paladins charge stronger than a warriors? on waht grounds at all?.....if the little paladin hit into a Tauren warrior wielding Bulwark of Azzinoth for example, the Paladin would go crunch, theres nothing to suggest a holy man in armour could take out a Tauren warriors charge, he may be able to block it with his holy shield enchanted but hed end up on the floor. Not to menstion the shaman chanceless? he could blast the paladin over with a lightning bolt if he tried it, if its a chain lightning he could end up messing up whatever all the other D2 heroes are doing, obviously due to their protection it wouldnt kill them but it would certainly mess them up a bit. And as i said before, if it hits their faces, necks etc (why the Diablo heroes leave so many places open i dont know) they will be possibly killed unless their wearing charms.
5.i feel your overrating the Diablo characters a little, when it boils down to it, the paladin often wears crowns (leaves his face open) while the opposing sides armour wearers in WoW almost always cover their faces, their protection is better, never would a paladin from D2 take on half off the WoW characters, hell id be willing to bet the WoW paladin could take the D2 one for sure, he can actually form an invulerable shield and heal himself.
6.Immune to mind control? according to what, first its gameplay, gameplay is suspect for obvious reasons (balance, fairness, CIS etc etc) but from memory (been ages) the heroes never have mind protection, stating they do without anything to prove it is foolish, since in truth, they are still only human. Furthermore whats proof of their immunity to fear and terror?
7.infernal crushed in moments, its a burning rock giant, the heroes wouldnt be able to take it out in one shot or such, its not that easily destroyed and if it was, in the time they take to cast spells on it, the WoW heroes could of already launched their own powers to decimate the Diablo sides. As remindme has said, shadowbolts would devastate, curses..think of all the shadow curses...rotting away the barbarian with pain and corruption, and their instant casts.
8. barbarian is effect by speed of a weapon, unless enchanted weapons have varieties of speed, same with warcraft weapons have varities of speed, also this is an unfair comparison, you have to consider that half the 2 handed weapons in warcraft are far larger than the Diablo weapons not to menstion the variety of materials used and rocks are more varied i think, there are less materials items in diablo are made out of. The Barbarian follows the same rules when it comes to some two handers, its only swords mostly, but i think hes still effeced by some mauls and hammer weapons? another thing to mestion is the fact its mainly gameplay were talking about, weapon swing times for example, warriors can do instant damage with some of their attacks and like paladins can charge to smash a barbarian to pieces.
9. Shamans can do a ranged stunlock that doesnt need to be aimed that stuns his spells, in this case due to his lack of variety in diffrent powers all his spells would be frozen for a set amount of time, hed be a siting duck, theres nothing a necromancer could do about this. Walls of bones? the chances of bones stopping an angry tauren is zero, as is the necromancers survivability to defeating all these characters, the mages invisbiliy and teleport, mages can also slow. Hell drop an inferno straight away on top of the Necromancer, threat gone. If the Warlock wants he can call a felhound to drain away necromancers ability to cast spells and eat the buffs from the D2 heroes.
10. would you compare Druids grissly bear against Infernal?, his roots agsint an elemental of fire, no way not to menstion what does the barb summon, if your talking about an item that allows them to summon you have to choose what items he would have, you cant decide hes got all the D2 armoury and can pull out a summoning item then swap em for a couple of granfathers BOTD. The Necromancers skeletons need bodies, there would be no bodies and even if a WoW character fell one skeleton isnt going to do much and revives are limited in their strength and abilites.