D2 Vs. WoW heroes!

Started by Darth Extecute5 pages

Originally posted by Remindme
Pala can only have one Aura active at any one time, so he's either damaging or resisting damage.

WoW Warlock btw is a dominating force in this, shadow bolts one shots everyone

YouTube video

Uh.. A paladin doesn't need an aura to take beating.. If I was the paladin, I'd use concentrate or fanaticism aura.. possibly thorns, depending on the remaining heroes.. And sure, that's an impressive shot by the warlock but it require first of all a casting time.. and even if he get it away, there's first of all a 75% percent chance that the paladin blocks it (if we're talking about the paladin) and then another 75% damage reduction..

Originally posted by Darth Extecute
Uh.. A paladin doesn't need an aura to take beating.. If I was the paladin, I'd use concentrate or fanaticism aura.. possibly thorns, depending on the remaining heroes.. And sure, that's an impressive shot by the warlock but it require first of all a casting time.. and even if he get it away, there's first of all a 75% percent chance that the paladin blocks it (if we're talking about the paladin) and then another 75% damage reduction..

no 75% damage reduction, unless shadow is a resistance in Diablo....didn't think so 😛

also, i wasn't aware you can block spells.....

You also see to be forgetting the several abilities of a warlock that cause fear, rendering you royally screwed until it wears, WoW warlock would pwn the D2 Paladin.

Infact i change my statement, WoW Warlock would pwn any of the D2 heroes, and has more hitpoints than the Warrior so it can tank them....Warlocks are overpowered IMO

Oh yeah AND they get a pet......WoW certainly has mastered the balance of power in classes well, eh?

Originally posted by Darth Extecute
What are you on about? Of course percent mean things.. It means a whole lot more than any other point from a game when it comes to an actual fight.. A bullet-proof west provide you protection against bullet.. Shouldn't a fire-proof skin provide you protection against fire? It's basically based on percent, because it's a magical world.. And like someone said out here somewhere.. magic > science.. Their percental resistance is a major part of the diablo characters.. Why in the world should a magical effect not be capable of reducing their damage taken by 85%? It's a part of their characters, just like blink and mana-shield is a part of a Mage's character.. Just like how a night elf can shadow-meld and has a natural resistance for nature effects..

Of course they can not increase their armor with percentual amount.. because numbers doesn't mean anything.. but actual damage does.. for example, their fire resistance- the amount of heat recieved is reduced with 85%.. Simple as that.. It's a magical effect, so it doesn't have to be proven scientificly.. It just simply reduce the heat taken by fire.. nothing more to it than that..

The mage invisibility is meaningless.. the mage can appear somewhere, but what good does that do? She can impossibly one-shot any of these.. Unlike WoW characters, all these characters can wear heavy plate..

Concerning the shaman and all that.. Your honestly closing your eyes and biasing your opinions.. He's chanceless.. There's no way any of the WoW characters can stop a charging paladin from D2.. He'll charge them to death.. Sure, the warrior can charge against him, but the paladin charge is stronger than the warrior charge and the warrior goes byebye..

I stick with my opinion that the paladin alone could bring down like.. half of the WoW characters..

And we do know for a fact, just like how we know that they are immune to fear, that they are immune to mind control.. It's seen in game-play that their minds cannot be effected like that.. The infernal is a none-factor here.. It'll be crushed in a few moments, if it even lasts that long..

It's simple.. the barbarian carry two massive swords effortless, while the warrior of WoW is horribly effected by the "speed" of a weapon.. a barbarian isn't.. Same with a D2 paladin.. they swing two-handers effortless, while a WoW character take up to 4 seconds per swing..

Ah yes.. the stunlock faction.. pity they wont reach him before they are effected by iron maiden or him teleport.. pity they will be traped in a massive jungle of bones that makes them incapable of moving.. And a shame that he can slow them massively.. possibly 80%.. If it wasn't for those, the melee classes could possibly have had a chance.. especially since !ANY! AoE break rogue stealth.. A necromancer has as good as only AoE..

And WoW! They can summon? Of course they can.. but your a blinded dude, Burning.. Your blind and biased.. The diablo druid can summon as well.. so can the necromancer.. and the amazon.. and the sorceress.. and the barbarian.. and the assassin... AND....

Bah, I'm sure you know all their skills and what all the best items does..

1. the percentage itself in real life doesnt mean anything, if said gear says it has some sort of protection on it then fine, it has protection but the percentage part of it, is null, when a fireball hits you, the percentage doesnt mean anything because the fireball cannot be broken into numbers in a real battle and out of game, so sure said character has "some" protection but how high is null if its in percentage, its unkown what he can actually take. Blink and mana-shield is not percentage, if you say it like that, mana shield realistically speaking is the energy and mana of a character protecting them from harm, but if someone brought in 40% protection from the shield, then it doesnt make any diffrence, the percentage is null.

2. thats what i agree to, it "reduces" heat damage, but the percentage is null, because its unkown value. We can just take it into account they have some resistence.

3. armour doesnt protect from magic damage, the mage can cast while invisible, if she prepares a charge fireball which can hit enough to destroy most characters in WoW then its going to bust these fellows, especially if it hits sorceress in the face, stomach, the sorceress (chose her for the target because she is potentially more dangerous than others imo) she gets blown away. Not to menstion this can be the same mage who sheeps the Paladin, he may do this first.

4.what are you bringing up a paladins charge stronger than a warriors? on waht grounds at all?.....if the little paladin hit into a Tauren warrior wielding Bulwark of Azzinoth for example, the Paladin would go crunch, theres nothing to suggest a holy man in armour could take out a Tauren warriors charge, he may be able to block it with his holy shield enchanted but hed end up on the floor. Not to menstion the shaman chanceless? he could blast the paladin over with a lightning bolt if he tried it, if its a chain lightning he could end up messing up whatever all the other D2 heroes are doing, obviously due to their protection it wouldnt kill them but it would certainly mess them up a bit. And as i said before, if it hits their faces, necks etc (why the Diablo heroes leave so many places open i dont know) they will be possibly killed unless their wearing charms.

5.i feel your overrating the Diablo characters a little, when it boils down to it, the paladin often wears crowns (leaves his face open) while the opposing sides armour wearers in WoW almost always cover their faces, their protection is better, never would a paladin from D2 take on half off the WoW characters, hell id be willing to bet the WoW paladin could take the D2 one for sure, he can actually form an invulerable shield and heal himself.

6.Immune to mind control? according to what, first its gameplay, gameplay is suspect for obvious reasons (balance, fairness, CIS etc etc) but from memory (been ages) the heroes never have mind protection, stating they do without anything to prove it is foolish, since in truth, they are still only human. Furthermore whats proof of their immunity to fear and terror?

7.infernal crushed in moments, its a burning rock giant, the heroes wouldnt be able to take it out in one shot or such, its not that easily destroyed and if it was, in the time they take to cast spells on it, the WoW heroes could of already launched their own powers to decimate the Diablo sides. As remindme has said, shadowbolts would devastate, curses..think of all the shadow curses...rotting away the barbarian with pain and corruption, and their instant casts.

8. barbarian is effect by speed of a weapon, unless enchanted weapons have varieties of speed, same with warcraft weapons have varities of speed, also this is an unfair comparison, you have to consider that half the 2 handed weapons in warcraft are far larger than the Diablo weapons not to menstion the variety of materials used and rocks are more varied i think, there are less materials items in diablo are made out of. The Barbarian follows the same rules when it comes to some two handers, its only swords mostly, but i think hes still effeced by some mauls and hammer weapons? another thing to mestion is the fact its mainly gameplay were talking about, weapon swing times for example, warriors can do instant damage with some of their attacks and like paladins can charge to smash a barbarian to pieces.

9. Shamans can do a ranged stunlock that doesnt need to be aimed that stuns his spells, in this case due to his lack of variety in diffrent powers all his spells would be frozen for a set amount of time, hed be a siting duck, theres nothing a necromancer could do about this. Walls of bones? the chances of bones stopping an angry tauren is zero, as is the necromancers survivability to defeating all these characters, the mages invisbiliy and teleport, mages can also slow. Hell drop an inferno straight away on top of the Necromancer, threat gone. If the Warlock wants he can call a felhound to drain away necromancers ability to cast spells and eat the buffs from the D2 heroes.

10. would you compare Druids grissly bear against Infernal?, his roots agsint an elemental of fire, no way not to menstion what does the barb summon, if your talking about an item that allows them to summon you have to choose what items he would have, you cant decide hes got all the D2 armoury and can pull out a summoning item then swap em for a couple of granfathers BOTD. The Necromancers skeletons need bodies, there would be no bodies and even if a WoW character fell one skeleton isnt going to do much and revives are limited in their strength and abilites.

Originally posted by Remindme
no 75% damage reduction, unless shadow is a resistance in Diablo....didn't think so 😛

also, i wasn't aware you can block spells.....

You also see to be forgetting the several abilities of a warlock that cause fear, rendering you royally screwed until it wears, WoW warlock would pwn the D2 Paladin.

Infact i change my statement, WoW Warlock would pwn any of the D2 heroes, and has more hitpoints than the Warrior so it can tank them....Warlocks are overpowered IMO

Oh yeah AND they get a pet......WoW certainly has mastered the balance of power in classes well, eh?

WoW spells = Blockable

And like I mentioned earlier, the D2 heroes are immune to fear..

As for hitpoint, just because the warlock can two-shot a warrior, doesn't mean he can two-shot the D2 characters.. Sure, they dont got shadow resistance, but they got overall resistance.. the paladin got his 75% reduction to ALL damage, and another 95% resistance to all elemental attacks.. so, basically you reduce all attacks with 75% and then if it's elemental, you pull 95% of the damage caused and then reduce the remaining amount of the 5% with 75% ... In short, a paladin is near immune to elemental attacks..

The warlock get slaughtered, just like many of the other WoW characters.. the only ones that would stand strong long enough would be the warriors and paladins..

< goes over to Burning Thoughts post >

Originally posted by Darth Extecute
WoW spells = Blockable

And like I mentioned earlier, the D2 heroes are immune to fear..

As for hitpoint, just because the warlock can two-shot a warrior, doesn't mean he can two-shot the D2 characters.. Sure, they dont got shadow resistance, but they got overall resistance.. the paladin got his 75% reduction to ALL damage, and another 95% resistance to all elemental attacks.. so, basically you reduce all attacks with 75% and then if it's elemental, you pull 95% of the damage caused and then reduce the remaining amount of the 5% with 75% ... In short, a paladin is near immune to elemental attacks..

The warlock get slaughtered, just like many of the other WoW characters.. the only ones that would stand strong long enough would be the warriors and paladins..

< goes over to Burning Thoughts post >

Immune to fear? well not if it's a spell, unless a d2 enemy i don't know about has the same power and the d2 heroes always resist?

How can they be resistant to a force they have never come across, all the other resistances they are protected again because in the d2 world, it's know magic and powers so the armor etc is craft to protect it from, but shadow is not, thus they aren't gonig to resist it like they would fire, ice...etc

Nah Warlock pwns the D2 Paladin, Warlock sends Infero at him, he tries to fight it, then shadow bolts kill him while he struggles against the pet....

Originally posted by Remindme
Immune to fear? well not if it's a spell, unless a d2 enemy i don't know about has the same power and the d2 heroes always resist?

How can they be resistant to a force they have never come across, all the other resistances they are protected again because in the d2 world, it's know magic and powers so the armor etc is craft to protect it from, but shadow is not, thus they aren't gonig to resist it like they would fire, ice...etc

Nah Warlock pwns the D2 Paladin, Warlock sends Infero at him, he tries to fight it, then shadow bolts kill him while he struggles against the pet....

or the warlock clicks his fingers and the paladin is instantly in incredible pain, drops to the floor, warlock clicks his fingers again, paladins body starts to rot...one second later...the paladin is blasted into pieces by a shadow bolt.

Originally posted by Burning thought
or the warlock clicks his fingers and the paladin is instantly in incredible pain, drops to the floor, warlock clicks his fingers again, paladins body starts to rot...one second later...the paladin is blasted into pieces by a shadow bolt.

Lol, yeah or that.

I was dumb for agruing a VS with gameplay mechanics ^^'

Originally posted by Burning thought
1. the percentage itself in real life doesnt mean anything, if said gear says it has some sort of protection on it then fine, it has protection but the percentage part of it, is null, when a fireball hits you, the percentage doesnt mean anything because the fireball cannot be broken into numbers in a real battle and out of game, so sure said character has "some" protection but how high is null if its in percentage, its unkown what he can actually take. Blink and mana-shield is not percentage, if you say it like that, mana shield realistically speaking is the energy and mana of a character protecting them from harm, but if someone brought in 40% protection from the shield, then it doesnt make any diffrence, the percentage is null.

2. thats what i agree to, it "reduces" heat damage, but the percentage is null, because its unkown value. We can just take it into account they have some resistence.

3. armour doesnt protect from magic damage, the mage can cast while invisible, if she prepares a charge fireball which can hit enough to destroy most characters in WoW then its going to bust these fellows, especially if it hits sorceress in the face, stomach, the sorceress (chose her for the target because she is potentially more dangerous than others imo) she gets blown away. Not to menstion this can be the same mage who sheeps the Paladin, he may do this first.

4.what are you bringing up a paladins charge stronger than a warriors? on waht grounds at all?.....if the little paladin hit into a Tauren warrior wielding Bulwark of Azzinoth for example, the Paladin would go crunch, theres nothing to suggest a holy man in armour could take out a Tauren warriors charge, he may be able to block it with his holy shield enchanted but hed end up on the floor. Not to menstion the shaman chanceless? he could blast the paladin over with a lightning bolt if he tried it, if its a chain lightning he could end up messing up whatever all the other D2 heroes are doing, obviously due to their protection it wouldnt kill them but it would certainly mess them up a bit. And as i said before, if it hits their faces, necks etc (why the Diablo heroes leave so many places open i dont know) they will be possibly killed unless their wearing charms.

5.i feel your overrating the Diablo characters a little, when it boils down to it, the paladin often wears crowns (leaves his face open) while the opposing sides armour wearers in WoW almost always cover their faces, their protection is better, never would a paladin from D2 take on half off the WoW characters, hell id be willing to bet the WoW paladin could take the D2 one for sure, he can actually form an invulerable shield and heal himself.

6.Immune to mind control? according to what, first its gameplay, gameplay is suspect for obvious reasons (balance, fairness, CIS etc etc) but from memory (been ages) the heroes never have mind protection, stating they do without anything to prove it is foolish, since in truth, they are still only human. Furthermore whats proof of their immunity to fear and terror?

7.infernal crushed in moments, its a burning rock giant, the heroes wouldnt be able to take it out in one shot or such, its not that easily destroyed and if it was, in the time they take to cast spells on it, the WoW heroes could of already launched their own powers to decimate the Diablo sides. As remindme has said, shadowbolts would devastate, curses..think of all the shadow curses...rotting away the barbarian with pain and corruption, and their instant casts.

8. barbarian is effect by speed of a weapon, unless enchanted weapons have varieties of speed, same with warcraft weapons have varities of speed, also this is an unfair comparison, you have to consider that half the 2 handed weapons in warcraft are far larger than the Diablo weapons not to menstion the variety of materials used and rocks are more varied i think, there are less materials items in diablo are made out of. The Barbarian follows the same rules when it comes to some two handers, its only swords mostly, but i think hes still effeced by some mauls and hammer weapons? another thing to mestion is the fact its mainly gameplay were talking about, weapon swing times for example, warriors can do instant damage with some of their attacks and like paladins can charge to smash a barbarian to pieces.

9. Shamans can do a ranged stunlock that doesnt need to be aimed that stuns his spells, in this case due to his lack of variety in diffrent powers all his spells would be frozen for a set amount of time, hed be a siting duck, theres nothing a necromancer could do about this. Walls of bones? the chances of bones stopping an angry tauren is zero, as is the necromancers survivability to defeating all these characters, the mages invisbiliy and teleport, mages can also slow. Hell drop an inferno straight away on top of the Necromancer, threat gone. If the Warlock wants he can call a felhound to drain away necromancers ability to cast spells and eat the buffs from the D2 heroes.

10. would you compare Druids grissly bear against Infernal?, his roots agsint an elemental of fire, no way not to menstion what does the barb summon, if your talking about an item that allows them to summon you have to choose what items he would have, you cant decide hes got all the D2 armoury and can pull out a summoning item then swap em for a couple of granfathers BOTD. The Necromancers skeletons need bodies, there would be no bodies and even if a WoW character fell one skeleton isnt going to do much and revives are limited in their strength and abilites.

1. Why is it null? It isn't null.. Shouldn't their resistance to elemental damage be allowed in a versus, while others resistances to for example physical damage is? Why cant these characters be resistant to elemental attacks, just like Archimonde is to physical attacks, and like Sargeras is to all but immortal magic? Is it truely so wrong that they are near immune to all elemental attacks, while other characters can basically be providen indestructable skin?

2. It is unknown to us. But the actual fireball has a value. Everything has a value. If you heat your owen, it has a certain amount of degrees. If you light a fire out in the woods, it has a certain amount of degrees. Just because we doesn't always know for sure what degree it is, doesn't mean it doesn't have an actual value in matter of "damage"

3. The mage cant cast while invisible 🤨

4. The paladin charges with any gear against any none-massive boss and any player, knocking them back and can charge over and over again.. this is one of many signs that the paladin hold immense physical strength.. We also got smite and zeal to prove his strength.. A paladin can with the right gear smash Hell Diablo into pieces in only a couple of strikes.. Same with the barbarian..

5. The D2 paladin can add an aura that grant him life. Not to mention that he got gear that steal like.... massive amounts of life per each hit, block or not..

6. I would try to explain why, but you wouldn't agree anyway..

I'm just gonna give this discussion up.. Your clearly overestimating the WoW characters and underestimating the D2 characters, just like all the other members of this forum ermm

Originally posted by Darth Extecute
1. Why is it null? It isn't null.. Shouldn't their resistance to elemental damage be allowed in a versus, while others resistances to for example physical damage is? Why cant these characters be resistant to elemental attacks, just like Archimonde is to physical attacks, and like Sargeras is to all but immortal magic? Is it truely so wrong that they are near immune to all elemental attacks, while other characters can basically be providen indestructable skin?

2. It is unknown to us. But the actual fireball has a value. Everything has a value. If you heat your owen, it has a certain amount of degrees. If you light a fire out in the woods, it has a certain amount of degrees. Just because we doesn't always know for sure what degree it is, doesn't mean it doesn't have an actual value in matter of "damage"

3. The mage cant cast while invisible 🤨

4. The paladin charges with any gear against any none-massive boss and any player, knocking them back and can charge over and over again.. this is one of many signs that the paladin hold immense physical strength.. We also got smite and zeal to prove his strength.. A paladin can with the right gear smash Hell Diablo into pieces in only a couple of strikes.. Same with the barbarian..

5. The D2 paladin can add an aura that grant him life. Not to mention that he got gear that steal like.... massive amounts of life per each hit, block or not..

6. I would try to explain why, but you wouldn't agree anyway..

I'm just gonna give this discussion up.. Your clearly overestimating the WoW characters and underestimating the D2 characters, just like all the other members of this forum ermm

1. the percentage is null, the resistence is fine, just not the percentage because thats a gameplay stats number used for the games damage system. Gameplay.

2. as you say we dont know, so its pointless to debate that point, all we know is that Paladin has resistence, Fireball does damage so the only deduction si that the paladin will take damage but not the full blast.

3. clear cast is an instant attack, perhaps i should of been clearer, the mage will be invisible and suddenly out of nothing an instant blast of fire will come out of nowhere and kill a diablo character.

4. they move back only a tiny nudge, its not much of a strength feet at all, this is also gameplay, the reality is that all we know is that the paladin is charging with his shield, the strength the paladin has is unkown if realism is taken into account. The damage charge does can be tiny if no weapons are used. This is gameplay, smashing hell diablo into pieces with the right gear. In lore theres only one diablo not several types, not to menstion if ime not mistaken in the canon lore all 7 heroes battle the enemies at the same time dont they? unless there isnt a canon apart from that Diablo does die.

5. goodluck agains the WoW paladin who is invulerable under his shield, then wollop!, the D2 paladin is down and out, retribution can be used, stuns.

6. *shrug*

clearly? according to whom, if you cannot debate the case against them then its not me who is over or underestimating. Thats simply a matter of opinion, the Diablo heroes are not as Godlike as you seem to think they are, they are only human afterall. Their equipment does not neccerily make them gods either, especially no more than the WoW characters gear

Diablo gear > WoW gear

Only gear alone will pwn WoW..

Originally posted by Darth Extecute
Diablo gear > WoW gear

Only gear alone will pwn WoW..

their impressive its true, i wouldnt say thats accurate in a real battle, i mean hell, the gaunlets have more defense than both of those diablo armours, but looking at them both, the blades of Azzinoth out of gameplay>gameplay versions, what are you trying to point out is better, i agree the teleportation is better, and some resistences but the fact remains these armours cover smaller body areas, are made from weaker materials (hence lower defence) and furthermore are rune versions, the objects you show for warcraft are not enchanted, not to menstion WoW characters have many other items such as potions that actually make a diffrence, Engineering objects (gnomish death ray, grenades). imo although the long list of blue suffixes is impressive, the power of fully enchanted warcraft items are greater.

I think I will pick side with the D2 characters after following your discussion ✅

For multiple reasons to be honest 😇

1. They are faster! They can all teleport and they all have as an average over 100% faster run and walk than a normal human and ANY Warcraft heroes 🙂

2. Their items may not have as much protection and armor as the Warcraft ones, but they do provide more magic and such. Look at Exile alone, it freeze down the target. It also gives a protective aura to all party members and increase all resistances 😛

3. One diablo hero > Diablo > Baal > Mannoroth > Thrall > Five world of warcraft heroes without problem 😛

You mentioned potions, Burning Thought. Did you forget that each diablo hero can carry over fifty full recovery potions that fill both their mana and health with 100% and while the engineering objects and potions of WoW can only be used once every thirde minute or so? ermm

I did expect you of all people at KMC to understand how powerful the Diablo heroes are, Burning Thought ✅

Compare the power of the Diablo 2 characters with the power of the World of Warcraft characters 😄

I do not have any high level WoW characters, so I can only show how good the Diablo heroes does 😉

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i dont need to watch the vids, i could quite easily log onto my own 94 pally and do in the game...the game...not real life..if you make this a gameplay battle then hell ofcourse diablo characters probaly win easily with all their stats, yet from your last comments it is not.

to adress your points

1. faster run walk by 100%, first that means their moving at only double human walk/run speed, its not going to make the diffrence, nto with Shaman earth totems slowing everyone down or Druid rooting the fastest ones, whatever comes first. Also wheres this faster run/walk coming from? if theyve all got Enigma thats 45%, what other items are they using.

2. thats impressive but only the paladin has it, in a near instant he can be sheeped or dead. Wheras each of the warcraft items have incredible defence and durability, cover nearly all their bodies and can be enchanted, some can have magic gems in them to increase other stats, they dont need magic resistence, most of htem have their own special shields to protect themselves, their not dependant on armour ressistences so much.

3. your using game play 🙂 Mannaroth come to think of it, would beat weak Diablo from the games, if hes weak version. Also its CIS Baal and Diablo would just stamp out a human being, one chaos lightning hose from diablo would cover the heroes body, melting their faces off where their armour doesnt protect. In a real battle diablo would just hit the heroes, he could rip off the shield of a hero and throw them over, their only humans afterall.

one warcraft hero>several Diablo heroes, Warlock for example VS necromancer and paladin, instantly Necromancer gets spell frozen by Felhunter, who eats his bone shield also...the old man runs in fear of his life as the Felhunter leaps onto the guy, rips into his face..while this is happening the Warlock has cursed the Paladin with pain, the guys on the floor..then a corruption..then shadowbot..

2 characters dead. Not to menstion even if somehow a WoW hero dies, either the shaman or Druid can batle rezz (cant remember who can do it) or can they both do it?

thats true, they can use those full Rejuv..but you think with their faces blown off will their healing magics do any good, warcraft heroes on the other hand have pre-battle pots or before harm pots to use, such as shields some pots have, resistence pots, increased firepower and damage for magic, defence.

so many pots they have and some can be used together, batte pots, defence pots...the flasks! some of them can give incredible powers of health and defence, combine that with Engineering, you have large bombs, sending diablo heroes running, imagine a huge volley of high explosive fel bombs, the diablo heroes would be fleeing for their lives, a death rate vapourising another hero...it would be folley

i know how powerful they are, just not powerful enough. People are slighlty over or under estimating them, calling them weak humans is harsh, but when it boils down to it, their human and although in gameplay they can be fast and powerful, in reality, the barbarians shouts is all they are, yells.....his resistences simply training in north lands, the only thing they have on their side is items to help them which imo is not equel to fully enchanted and empowered WoW items, their skills not as varied or numerous, most not as useful as Warcraft characters items either. The realities behind the Diablo powers are described in the manuel, that should be able to break up the gameplay usage in this debate a little.

You make the battle appear like the Diablo heroes will not get a chance to do anything 😛

I do not know much about the WoW gameplay at all, but I do know that the heroes are slow and so are their spells and summons. Do you francly believe that the necromancer will fight anywhere near the warlock? As a necromancer, I would teleport myself out of sight of all them and just spam spells and curses. With enigma, he can simply do this. Same with all casters and ranged Diablo heroes 😛

I think you are somewhat biased about all of this, Burning Thought hmm

A felhunter can never catch up with the necromancer and even less penetrate the boneshield. As seen in WoW the shadow bolts are quite slow, compared to the Diablo spells. First of all, it is their cast rate and also their approach. As DE said they can be blocked as well. I looked this up and WoW spells are blockable ✅

The shouts of the barbarian is not plain yells ermm They upgrade certain senses and parts of your body. They increase your inner focus which makes your spells more effective. They harden your skin to make you able of taking more beating. Most importantly, they increase your mind and thicken your skin which makes you capable of using more magic longer and make you capable of taking beating from attacks more frequently before facing defeat or victory 😛

If the WoW heroes can use their potions to increase their defenses, then so can Barbarian use his shouts to increase their abilities and physical things.

You say that WoW items are better than Diablo items. Why? What makes them better? The skills of the Diablo items are far more varied than the skills of the Warcraft items shockyes

There is no way that the Warlock can defeat the necromancer, in my honest opinion. The necromancer fears the warlock and launches bone and poison spells after him. The warlock will go down FAST as he does not have any magical resistance. If he does, it can quickly be removed if the necromancer use the 'Lower Resistance' ability.

I agree with DE that a necromancer can take quite a number of these out. When I made the thread, I was kind of thoughtless but now that I reconsider it is quite obvious that the diablo heroes win. If the necromancer cover the field with 'Bone Prison' then there is nothing the WoW hereos can do. Not any of them. The bones will tangle them to their position and the necromancer can simply have poison spread trough the bones ✅

As for the run speed that I just noticed you asked for. Enigma provide 45% while boots often provide about 35% then they have multiple charms that can provide 5% - 7% each 😄

I started WoW today...well i'm installing it....i suppose your all on the US servers huh? 🙁

Alliance or Horde? hmmm

I was Europe 😛

Hm was? mean you don't play it anymore?

Nope! Not anymore 😉

Oh well, Think i'm going to make a warrior first ^-^

still downloading the patches though 🙁 estimated time 1 hour 57 minutes