D2 Vs. WoW heroes!

Started by NemeBro5 pages

EA forced me to look into this Vurtne guy, but yeah, the dood is pretty haxx, taking on teams in Arenas by himself with inferior equipment.

He winz.

Originally posted by EvilAngel
One on one, any diablo hero would kill a character hero.

The Barbarian would destroy any of the Warcraft heroes. Especially the paladin.

The assassin would mana burn the magic users and would also use traps to inflict major damage.

I could go on, but seriously, the Diablo characters own this.

I disagree. Vurtne solo's the Diablo heroes.

/end thread.

Gameplay = Resilience = WoW > D2 Mana burn

The only way D2 characters could hope a win is if its gameplay mechanics where you can get hold of 90% damage resistance and ridiculous damage.

D2 characters have it. All they need is a hammerdin 😛

Originally posted by Cyner
D2 characters have it. All they need is a hammerdin 😛
That shit isn't funny.

Originally posted by Cyner
D2 characters have it. All they need is a hammerdin 😛

WoW heroes work against similar mechanics all the time.

Originally posted by Cyner
D2 characters have it. All they need is a hammerdin 😛

Polymorphed.

He dies last, if he even will be a problem, which i have my doubts, since a frost mage (Vurtne) can kite easily.

The warlock uses shadowfury, stunning the Diablo group as his pet eats the Necromancers bone shield, this is at the same time the warrior charges the necromancer, breaking the old mans body who falls dead. The sorceress can be silenced by either a hunter or a mage and with a head shot, she falls dead.

Barbarian and paladin are fairly easy tbh, the paladin has auras and such but that is nothing compared to the opposing paladins bubble shield and almost all the WoW characters can heal in some form. The barbarians shouts are little more than that, while the barb gives out a yell he gets punched in the face by a Tauren warrior who smashes him into the dirt.

What you have to remember is, is that the items and gear of the WoW heroes would more than likely be far more powerful than anything the D2 crew have storywise based on the fact end game opponents in WoW are far more powerful than the weakened three brothers in the Diablo series. By the end of your time playing WoW your character would have had defeated enormous dragons whos paw could crush diablo and whos breath could incinerate legions of Diablo opponents as well as Titans, Old Gods, empowered magical tech like the vehicles found in Ulduar and enhanced minions of the lich king.

Originally posted by EvilAngel
Polymorphed.

He dies last, if he even will be a problem, which i have my doubts, since a frost mage (Vurtne) can kite easily.

To be fair, if this is gameplay, there will be no kiting. WoW only wins if this is at least semi-lore. The mechanics, gear and abilities in Diablo makes those heroes so much stronger than anything you can play in WoW.

I'm not sure i follow. Isn't there far too much crowd control amoung the wow heroes here?

indeed, crowd control, debuffs a plenty etc

before a spell is cast, any of the Diablo characters can be out of range. 95% resistance to all magical and physical attacks and dozens of auras and effects in play at the same time makes it very hard for the Warcraft characters to do anything.

remember static field which decrease a percental amount of health from all nearby enemies (it works on Diablo himself so should work on some random characters). the Paladin returns over 200% of damage dealt to him. the bone spirit of the necromancer goes through objects and travel faster than most Warcraft characters. bone prison can't be escaped out of by any other than Warlock. amplify damage has them take more damage.

YouTube video

I think it is unfair to say that you crowdcontrol them and it's over. even would you ever hit with a crowd control, they are very unlikely to die for the short duration of it, since they aren't alone either and can help one another.

Ok if were useing gameplay mechanics: My Warlock hits for about 5k and criticals for 14k and hes pretty weak compared to a top tier WoW character, so 95% of 14k. My lock would only do about 700 damage to a full geared and powered Diablo character. Its obvious gameplay mechanics allow D2 characters to win. Then again, perhaps high tier WoW characters may have more health than a Diablo one?

Not to mension they can all heal to a degree.

If we use WoW mechanics on D2 heroes, then they would be pretty much immune to mind control and would have a higher chance to crit because they would have the level advantage, Diablo goes up to 99, 19 levels above the 80 now in Warcraft.

Originally posted by Hierarch
before a spell is cast, any of the Diablo characters can be out of range. 95% resistance to all magical and physical attacks and dozens of auras and effects in play at the same time makes it very hard for the Warcraft characters to do anything.

remember static field which decrease a percental amount of health from all nearby enemies (it works on Diablo himself so should work on some random characters). the Paladin returns over 200% of damage dealt to him. the bone spirit of the necromancer goes through objects and travel faster than most Warcraft characters. bone prison can't be escaped out of by any other than Warlock. amplify damage has them take more damage.

YouTube video

I think it is unfair to say that you crowdcontrol them and it's over. even would you ever hit with a crowd control, they are very unlikely to die for the short duration of it, since they aren't alone either and can help one another.

Two words: Sanctified Wrath.

Paladin ability. Allows all damaging and offensive ability to bypass all reduction effects. Including and not limited to immunity to damage abilities.

Another 2 words: Chaos Bolt

Warlock ability, cannot be resist and automatically by passed all resistances.

The D2 character have no hope.

Even exlucing said powers they couldn't fight a stunlocking rogue, or outlast the fear locking & life stealing affliction warlocks.

I forgot about Chaos bolt, which is embarassing as I use it being a lock. It cannot be absorbed OR resisted.

Originally posted by EvilAngel
Two words: Sanctified Wrath.

Paladin ability. Allows all damaging and offensive ability to bypass all reduction effects. Including and not limited to immunity to damage abilities.

Another 2 words: Chaos Bolt

Warlock ability, cannot be resist and automatically by passed all resistances.

The D2 character have no hope.

Even exlucing said powers they couldn't fight a stunlocking rogue, or outlast the fear locking & life stealing affliction warlocks.

penetrates damage reduction rather than immunity and is for the paladin abilities which are mostly melee. he would never be in range to put it to use.

chaos bolt is also ranged, as well as has a casting time long enough for the enemy to react and run out of range or out of line of sight. you sound a little biased if you ask me, since neither one of the two abilities are very useful when you can't get hold of your enemy.

D2 heroes could run circles around the WoW ones pretty easily. However, they lack crowd control.

the Necromancer can spam prisons. the Diablo characters can work in them and even attack through them. Warcraft characters can't do anything when their vision is blocked.

all they need is one crowd control because it's not restricted to one. the Warcraft characters are too limited to stand a chance against the more liberal mechanics of the Diablo characters.

I know, I've played both games a lot, and all characters on top level from both games in both pvp and pve. I know each and all boss fights in both games by heart and I know also that the Diablo characters is a whole different deal than anything Warcraft has ever introduced. none of the strategies you use in raids or pvp will be of any use.

And vice versa although I think your wrong, the Diablo characters are all of a great disadvantage in their abilities since their not as varied and cannot work together aswell as the warcraft ones.

Originally posted by Burning thought
And vice versa although I think your wrong, the Diablo characters are all of a great disadvantage in their abilities since their not as varied and cannot work together aswell as the warcraft ones.

how am I wrong?