Eerin fires! And misses. But so does that fighter.
Kyle rolls a 6. That is normally a terrible roll, but with his piloting skills, that very nearly gets him some Pep. Nearly.
I forgot to deduct Pep from the fighters for poor rolls, so I shall remove two points of Pep from all of them (except the one in the lead).
A lot of good rolling from the chasers...
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PURSUIT ABOVE NAADAL
Last Laugh: 10
Fighter x 1: 20
Fighters x 2: 18
Fighters x 2: 17
Fighter x 1: 15
Fighter x 1: 14
Fighter x 2: 13
Fighters x 6: 12
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A few additional rules for the Chase:
- When failing to gain Pep simply because of a bad roll, the most points you can lose is two.
- When the pursuing fighter(s) have double your Pep, they can fire on you to cause you to lose Pep.
- When your Pep is nearly equal to your pursuers, you can fire on them with Turrets.
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That fighter is going to gun for you again! What's the plan?