STAR WARS: RETROSPECTION- The Hunted

Started by Jazzman_7834 pages

(Ahhh.... I see.)

Kyle saw his tactic of a straight run wasn't panning out like he hoped. "Eerin, new plan: hang on. We're going to try to tie 'em up in their own defence network. Instead of running flat-out Kyle begins weaving through the defence network, trying to either run his pursuers into something, or get them shot at. At the very least the abrupt change should confuse them.

(Typical Rebel planning)

Damn straight.

Eerin blasts at the Fighter at 18 Pep.

Kyle's piloting value on 'Shake 'Em!' rolls is still 17, due to Favorite Seat and a Daredevil bonus of +2.

Kyle's sudden maneuvering catches the Fighters completely off-guard. Five Pep lost by all Fighters, as Kyle pulls off a 20. Eerin succeeds in dropping another five Pep from the fighter he shoots at.

Striving to pursue, the Fighters all elect to keep at their chase. With the new obstacles, it is difficult for them to keep up.

One of the Fighters is blasted apart by the defense satellites, two more collide with the energy barriers, and another two simply drop out of the race, valuing their lives.

-

PURSUIT ABOVE NAADAL

Last Laugh: 18

Fighter x 1: 14
Fighter x 1: 12
Fighter x 2: 8
Fighter x 1: 7
Fighter x 1: 6
Fighter x 1: 4
Fighter x 1: 3
Fighter x 2: 1

-

(See Melkor? Just the way I planned...)

"Haha! That's more like it, eh buddy? Let's give'em some more." Kyle yells in triumph as he jerks the control yoke to throw his ship into another crazy set of manovers.

(More of the same, mister GM.)

I will move on, as there are no targets Eerin can currently hit. He can give an additional +1 bonus to Shake 'Em rolls by putting the fighters under pressure.

This time, your piloting does not go as well as you'd hoped. As you attempt to lose them in the maze of barriers, you clip one wall of energy. The shields flare violently and shake the ship, but you maintain your current speed.

The four fighters try their luck again with slowing your vessel. Their shots flash against the energy barriers and damage a few satellites around you, but two of the Fighters manage to clip the Last Laugh. Two Pep lost.

Another Fighter drops from the chase.

-

PURSUIT ABOVE NAADAL

Last Laugh: 16

Fighter x 1: 14
Fighter x 1: 12
Fighter x 1: 9
Fighter x 2: 8
Fighter x 1: 6
Fighter x 1: 4
Fighter x 1: 2
Fighter x 1: 1

-

"If they scratched the paint I'm gonna be really mad!" Kyle shouts out loud, though not at anyone in particular. He continues to weave and jink through the maze of defences, trying to shake more fighters.

Eerin will spray randomly!

Good rolling this round, Kyle. With Eerin's bonus, your skill is 18; no contest! Five Pep off their scores. More fighters drop from the chase.

All fighters attempt to vector in and close off your routes at this point. Some good rolling on their parts. 3 Pep lost.

-

PURSUIT ABOVE NAADAL

Last Laugh: 13

Fighter x 1: 9
Fighter x 1: 7
Fighter x 1: 4
Fighter x 2: 3
Fighter x 1: 1

-

Seeing that the fighters are trying to block him in, Kyle picks the nearest open route and guns it again, trying to make for open space. "Eerin, hold on, we're making another run for it!"
(So we'll go back to another round of pouring on speed to outrun the lot of them.)

Tremendously good rolling on their part, dropping from your seven of your Pep, but you make up most of it with a sudden burst of Speed!

-

PURSUIT ABOVE NAADAL

Last Laugh: 12

Fighter x 1: 9
Fighter x 1: 7
Fighter x 1: 4
Fighter x 2: 3
Fighter x 1: 1

-

By now you're coming to the edge of the defensive system. Once you're out, you'll be able to jump into hyperspace.

However, you need to get these fighters gone. If you make the jump to hyperspace while being fired upon, you could potentially rip a hole in the shields and drain your engine in mid-jump. That would end your trip real quick...

Four turns to lose the fighters, or this becomes a Starfight against the fighters remaining.

(Ok, we'll push hard to lose as many as we can, then when we have no choice we'll nail the ones too stupid to turn around.)

Consider your tactics a success as four more fighters drop from the chase, leaving the leaders.

They both roll 20's, getting dangerously close and cutting off your routes with cannon fire.

-

PURSUIT ABOVE NAADAL

Last Laugh: 8

Fighter x 1: 4
Fighter x 1: 2

-

You can see the definitive line where the satellites stop coming up rapidly...

(Sorry for the delay, i though I posted this this morning, but...)

"Eerin, get ready, when we clear these satellites we're going to turn on the last of our pursuers here. We'll mop them up and jump out of here."

(Full out run to clear the asteroids, might as well try to shake one more. Then we'll fight whoever's left.)

No worries, Kyle. With your effective skill of 18 on Shake 'Em! rolls, you would have to roll a 4 to not get any results. As it is, you roll a 16.

On the last stretch, the Last Laugh zig-zags between the energy walls, which the last two pilots collide with. They are immediately vaporized.

You're home free!

Now to return to the Hutts with that big ol' crate of chromium...

"Alright Eerin, we're in the clear. I'm going to jump." Kyle lets the navicomputer finish it's calculations and pulls the levers that send his ship into hyperspace.
No longer needed to control his ship, Kyle sits back in his chair and sighs. "We're on our way to deliver payment to the Hutts. Remind me when we get there to have a chat about carrying nuclear weapons. We should double our fees for that sort of cargo."

"[We shouldn't be carrying like that at all]," Eerin responds, powering down the weapons systems and diverting power to the engines before heading up to the cockpit. "[What we just did had way too much effect on a war that wasn't ours]."

(Okay, I must be having problems with my computer or something. Two days in a row I've posted responses before I go in to work, see then post and then they aren't here in the afternoon. Jesus.)

"Hey, we didn't set the things off! Besides, if you're going to start gauging effects of what we carry, where is the cutoff? 1000 blasters? Two bombs? We don't decide how the things are used. Besides, it's not like weapons are all we carry. Don't sweat it." Kyle pondered it for a monent then added. "Although, I guess Nuclear bombs are a little extreme."

"[I'll say! I just don't think we should carry cargo of that nature. I can understand weapon shipments, but not nuclear bombs and poisonous gas. Have you ever inhaled dioxis? The Empire used to torture my people with it. It feels like having your lungs ripped out]."

"If I'd inhaled dioxis, we wouldn't be having this conversation, would we?" Kyle thinks about the nuclear blast they witnessed. He'd never seen anything like that before. "But alright, I'm not heartless. No more nuclear weapons. And I don't like carrying gas anyhow, always worried about leaks if the cannister get roughed up a bit. It does get bumpy in here some times." Kyle finished with a grin. Then jokes, "So, you happy now? We've oficially reduced our employability by a little bit."