STAR WARS: RETROSPECTION- The Hunter
Headquarters, Ela Nobog
The office is dim, the only light dripping in crimson rays from slit-blinded windows, contrasting against the harsh blue glow of holographic screens. A pair of hands whisk across the desk, interacting with the screens via metal-tipped fingers.
The two figures seated in this office are obscured by the darkness, indistinguishable but by the shape of their bodies. The man behind the desk is lanky (to put it mildly) and incessantly moving, his hands flailing from one screen to another has he checks stock updates and other financial jargon. The man seated opposite is rigid as a gargoyle, completely unmoving.
“Everything is in decline, sir. Everything. Since we routed all resources to our legal fronts, we’ve been losing profit left and right!” The Assistant’s voice is squeaky and nervous.
“It is for the best. The Corporation will hold firm and rise again.” By contrast, the Chairman’s voice is eerily calm, if not sinister.
“Shipments are being dropped, operations are at a stand-still, warehouses are inactive...”
“Hush.”
At a word, the Assistant is as silent as a corpse.
“The Corporation has many connections,” the Chairman says. “I am not concerned with credits. As long as our legal fronts are brought to the foreground, we will survive.”
“It will take some time...”
“Of course it will. But that is not the point, is it?”
There is a pause. The crimson streams of sunset fade to dusk’s deeper hues of purple and blue. The Assistant begins shutting off the screens, but the Chairman halts him on the last screen.
“There is...one thing...that should be dealt with. Immediately.”
“Yes?”
The Chairman leans forward, his already crooked grin being further distorted by the sharp crackling light of the holographic display. The twinkling gray eyes pierce everything in their path.
“The Shipment. It is still aboard The Last Laugh.”
The Assistant nearly falls out of his chair. “I thought...but...Ragnor can’t possibly understand what they are!”
“Ragnor is only an obstacle. Do you realize what will happen if the EMPIRE discovers it?”
“I daren’t think, sir.”
The Chairman’s grin impossibly becomes more demented and crooked.
“Kyle Ragnor must die...and my ship must come home.”
--
Welcome to “The Hunter & The Hunted,” an episode of the new Retrospection games! As an episode of this series, “The Hunter & The Hunted” will be a very personal plotline, exploring events involving the players‘ characters. Going off of Ushgarak’s ever-popular Star Wars role-playing game, these mini-episodes occur in game-play's past. In this case, it will specifically explore why bounty hunter Rylis Tavel is so intent on bringing in Kyle Ragnor and Eerin Chim for their bounties.
For the Scum & Villainy side of this game, let us set the scene and review a bit of our character history. Rylis Tavel, as everyone knows, is a bounty hunter. After a campaign of successful hunts, Rylis has developed an infamous reputation as a huntress that is not to be trifled with. You don’t want HER on your tail. She is destined, in a few years time, to accept a private contract from the Galactic Empire to bring down the Guildmaster of the Osokan people, Drakkon, and bring him in alive. Though this mission to capture Drakkon is a failure, she does succeed in striking up her old rivalry with a certain smuggler named Kyle Ragnor and his buggy companion, Eerin Chim.
But what old rivalry? Where did it all start?
The time period is set in 10 BBY- that is, ten years before the Battle of Yavin and the events of A New Hope, and five years before Ushgarak’s “Lanzar.” Rylis has just recently hit the big time in the Bounty Hunters Guild, ranked with famously infamous names such as Boba Fett and IG88. Still, all that means is that the bounties get tougher...
While the Galaxy isn’t a nice place- especially for a bounty hunter- please remember that you can’t go around killing people for fun. Still, Rylis isn’t a nice person. Do your worst.
This is an opposed game; I advise that you don’t read the Rebel thread.
And remember, have fun!