The chase begins as you bolt after him!
As a reminder, the numbers are:
Combat pool/damage/frames
The initiative is determined by subtracting your speed from 10, setting you on frame 3.
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CHASE ON APARTMENT LEVEL
Door
Rylis: 4/0/3
Linked Apartment
Tib: ?/0/1
3 frames ahead
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Right off, it's a shame you didn't know more about Helodiras. When I said they were jumpy, I meant JUMPY. They are remarkably fast and possess a hyperactive adrenal system that gives them the Stim Packs device as an Alien Trick.
He gets his Speed boost from this, dropping his frames to 0.
He is already three frames ahead of you and dashes for the connected apartment's exit.
Tib goes ahead and runs, delayed one frame to open the door. This puts him on equal frames with you. Player privilege says you take the shot as he heads out the door. He will dodge.
You roll 18! The Outcome is limited to 5, a total of 10 damage to Tib after his Strength is subtracted. His natural armor doesn't factor in due to Eagle Eye.
Terrified as the shot explodes against the door frame, Tib keeps on running, not daring to return fire.
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CHASE ON APARTMENT LEVEL
Apartment Exit
Rylis: 4/0/7
Walkway
Tib: ?/10/7
5 frames ahead
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Tib is out on the walkways, simply running for dear life.
Next, huntress?
Another shot! The red bolt zips brightly through the night. Tib dodges.
But it goes wide as you roll a 1.
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CHASE ON APARTMENT LEVEL
Apartment Exit
Rylis: 4/0/11
Walkway
Tib: ?/10/8
2 frames ahead
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Tib is relieved by the miss, but isn't taking any chances. He gets another adrenaline boost, giving him back his wasted dodge. With a trained hand he draws a pistol (0 frame action due to Gunslinger) and fires back at you!
Tib fires a double shot, a penalty of -2 to his skill. Gunslinger reduces this penalty to -1. Still, it costs him the first shot. The second is a dead-on hit, a 20.
But with your armor and the low damage of light pistols, that is only six damage.
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CHASE ON APARTMENT LEVEL
Walkways
Rylis: 4/6/12
Tib: ?/10/12
5 frames ahead
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Firing on the move has cost him any spectacular amount of movement.
Player privilege.
Crap rolling on both your part and his. His wild shots go nowhere; you're astounded that he even hit you the first time. So astounded that you miss yourself, apparently.
Still, you've both wasted frames dodging and moving.
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CHASE ON APARTMENT LEVEL
Walkways
Rylis: 4/6/17
Tib: ?/10/17
5 frames ahead
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The walkway that you're currently chasing him across will run out soon...
As you run, you activate your jetpack (however it is you do that) and lift up into the air, roaring towards your target at high speeds.
Tib does not slow down as he comes to the end of the walkway. Instead of trying to blast at you, he shoots out one side of the railing. Barging straight into the now loose railing, he grabs hold as it swings out to one side. You zip straight past.
It's an Acrobatics check as he deposits himself onto another walkway. Unfortunately, Helodiras are amazingly fit and he gets a +2 bonus to his roll. He also rolls a 19.
Still, he falls a rather long way; the Acrobatics check was to make sure he actually landed on the right walkway. With Strength and armor deducted, he takes ten damage as he crunches down.
He does gain another three frames on you, though, from his fall.
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CHASE ON APARTMENT LEVEL
Mid-air
Rylis: 4/6/20
Walkway
Tib: ?/20/21
8 frames ahead
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Tib has to spend a frame picking himself up. You're up.