Just watched a Duke Nukem retrospective. They mentioned this guy called George Brussard who was one of the creators for Duke, Going by this thing it was him that was the problem for Duke Forever kept on saying to the 3D realms employees this that or that needed to be better, that needs to be done better etc
no wonder people left 3D realms.
Got the new Official Xbox Australian mag and it has 2 pages in it where they have Randy Pitchford and some other japanese developer talking about game design etc
and for Randy it says
he came to Duke Forever with personal goals of his own, Stating in no uncertain terms that he wants his game to match one of the FPS genre's greats Half-Life 2. "We are missing games with that kind of pacing
Originally posted by Tha C-Master
It does have that look to some extent. Of course the things that made Half Life popular (environments, interactions), Duke did them first.
Half Life wasn't popular because of those.
It was popular because it kept people in the first person perspective and told the story through that.
Saying Duke Nukem did what Half Life accomplished first is ridiculous.
Originally posted by SmasandianIt was popular because it was "life like" and it was life like because of the interactions with the character and the world. Duke did a more crude version of that, being older, but it did that first.
Half Life wasn't popular because of those.It was popular because it kept people in the first person perspective and told the story through that.
Saying Duke Nukem did what Half Life accomplished first is ridiculous.
I'm sorry, I totally disagree with you.
You interact with the world in Doom. You interact with the world in Wolfenstien. Every game you interact with the world. Duke Nukem just did it better than most.
Half Life, wasn't about the interaction but how the story was told. The entire tram sequence would of been a cut scene in Duke Nukem but it wasn't in Half Life. You were the character, not playing a character like Duke. There's no levels like there is in Duke. You played the entire game in Half Life in one location without leaving it. Aside from loading screens, you felt that you were in Black Mesa. For Duke, there concrete levels.
That's why it was groundbreaking. No other game did that for a FPS. Saying that Duke Nukem did that is wrong. It wasn't a crude version of it. Interacting with items like faucets is not the same thing.
Originally posted by Smasandian
I'm sorry, I totally disagree with you.You interact with the world in Doom. You interact with the world in Wolfenstien. Every game you interact with the world. Duke Nukem just did it better than most.
Half Life, wasn't about the interaction but how the story was told. The entire tram sequence would of been a cut scene in Duke Nukem but it wasn't in Half Life. You were the character, not playing a character like Duke. There's no levels like there is in Duke. You played the entire game in Half Life in one location without leaving it. Aside from loading screens, you felt that you were in Black Mesa. For Duke, there concrete levels.
That's why it was groundbreaking. No other game did that for a FPS. Saying that Duke Nukem did that is wrong. It wasn't a crude version of it. Interacting with items like faucets is not the same thing.
No you hardly did in those games. In Doom you jumped around and killed monsters in bulk numbers. The games didn't have light switches, floors above floors, realistic locations, you couldn't use the bathroom, turn on elevators, jump and crouch much in classic fps games. There wasn't much "going underwater".
Now in current games they don't use "levels" like they used to, that is true but the environment and the interaction is there. The only reason you "were" the character was because Gordon was silent, like many characters today, they didn't have much "character" to begin with.
I'm not saying Half Life is a copy of Duke, simply saying that the things people liked about it, the "realism" the "environment" was done by Duke first, and it was.
That's not why Half Life was groundbreaking. It wasn't the reason why Half Life was popular.
The realism in the environments wasn't about interacting with light fixtures, or playing with toilets. It was the idea that the game was based in one area and not a series of levels.
Half Life was all about how the story was told and not about interacting with the environments. Duke Nukem might have allowed you to play with light switches but it told the story the same way every other game did. The idea that Duke Nukem had realistic levels is exactly the reason why Half Life was groundbreaking. There wasn't any levels.
Half Life was groundbreaking because of how the story was told. All in the first person.
Originally posted by SmasandianLevels had something to do with it, but it was largely the environment. If Half Life had one environment that was bland with no interactions just floors with hordes of monsters then it wouldn't have been as popular. Playing with weapons, moving things around, those are what gave it the "edge" the little things.
That's not why Half Life was groundbreaking. It wasn't the reason why Half Life was popular.The realism in the environments wasn't about interacting with light fixtures, or playing with toilets. It was the idea that the game was based in one area and not a series of levels.
Half Life was all about how the story was told and not about interacting with the environments. Duke Nukem might have allowed you to play with light switches but it told the story the same way every other game did. The idea that Duke Nukem had realistic levels is exactly the reason why Half Life was groundbreaking. There wasn't any levels.
Half Life was groundbreaking because of how the story was told. All in the first person.
And Duke had more than light switches. It had floors above floors, underwater, flight, manipulating items, using cameras, playing pool, etc. It were the little "wow" elements that made them so popular.
Half Life did do some great work on character models though, and had good interactions there. It was also more story involved. Duke had some story there, but the focus was on being Duke.
Half Life did have one environment, that's the point.
What made Half-Life great and hugely influential how it portrayed the story. That's basically it. Obviously it had other things that make it a game but nobody would of cared for it if it wasn't for Valve doing something different on how games tell a story. It's not through cut scenes or anything like that but in game itself.
Originally posted by SmasandianIn with the game the environment and atmosphere. Not saying the one environment didn't have anything to do with it (many games do that anyways) but what set it apart was the world and the way it was portrayed.
Half Life did have one environment, that's the point.What made Half-Life great and hugely influential how it portrayed the story. That's basically it. Obviously it had other things that make it a game but nobody would of cared for it if it wasn't for Valve doing something different on how games tell a story. It's not through cut scenes or anything like that but in game itself.