Originally posted by WO Polaski
yes it does. im gonna give you another shot to try to understand my initial point. read the post that i had responded to, then read mine. you should understand.
Do the stormtroopers have shields? Honest question.
Originally posted by WO Polaski
you mean you rule out gameplay that contradicts your point but you keep what is sound to you. thats a double standard.
facepalm
Again, that particular nuance is pointless to bring up because it's flawed. It doesn't support nor discredit anybody's argument. So, no, for it to be a double standard it would have to damage my defense.
It simply doesn't contribute.
Oh, and how can a rocket destroy air crafts and tanks, but fail to make holes in the ground in Halo? See what I did there?
And seriously, last time I go over this.
Originally posted by WO Polaski
well then what are you doing? if you cant provide any canon proof and all you have is a double standard drop the point. you dont really have an argument right now because you have conflicting points,
Except there isn't a double standard.
That and the weapons do in fact have upgrades that can be applied to them, thus making them more efficient and lethal.
Armor piercing rounds, cryo rounds, explosive rounds, yadda, yadda, yadda. You get the idea.
You can make any weapon you have, become a very versitile piece of equipment with a few modifications. This is where common sense should come in and make you think, "Hmm, my battle rifle only does short burst of concentrated fire, but his assault rifle has just as much range along with a longer rate of fire and shoots toxic rounds."
I don't need cannon material to have a point. I'm just that good.
Originally posted by WO Polaski
but its a double standard AND its utiziling a "critical hit" which is a complete game mechanic and is only viable with "luck" and happens rarely, all of which means that it isnt what USUALLY happens with the weapons. so thats not something that you want to base the strength of the guns upon because it almost never happens that way.
Critical simply means serious.
If the two were to face one another, outside the realm of vg mechanics, luck has nothing to do with it (doesn't even exist). Percentages do though.
If I aim at you with a shot gun and/or assault rifle, I'm merely going to aim in your general direction. The a.o.e. will make its mark and any effect added will provide the efficiency to immobilize.
And what? You think a Specter can't hit MC?
Originally posted by WO Polaski
only if shepard has prep before hand or can go back and mod them as he pleases. otherwise this is an irrelevant fact.
How is that?
It was never stated what kind of modifications are or are not allowed. You can call it prep if you'd like. Talking about the best armaments that either character can bring to the table isn't foul play.
Kay, no mods for Shepherd. Taking away the very thing that makes the weapons more advanced, btw.
If Shepherd had vanilla weapons, the sniper, pistol and assault rifle vs Chiefs assault rifle and energy sword (as stated by the thread starter), the advantage still goes to Shepherd. Chiefs rifle has limited range, Shepherd's has greater range and he has two more ranged weapons.
Close combat, no Vangaurd abilities, Chief makes short work of Shepherd thanks to the sword.
And that's if I throw you a bone. Mods on, Shepherd has distinct advantages. Close combat would still go in Chiefs favor, but for a majority, he's not going to be able to close the gap for that to be a factor.
Originally posted by WO Polaski
tell me again how shepard is going to headshot a.k.a shoot the smallest part of a persosn body, considering said person had fast enough reflexes to punch a rocket fired from a jet fighter, sees bullets in slow motion, and can run half a kilometer in 19 seconds with a busted ankle?
I didn't suggest that Shepherd would attempt any "headshots". A shotgun or assault rifle has a wide a.o.e. and solid range. Point and click hardware. A moderate aim would be all that is necessary, which isn't the case for a skilled elite soldier like Shepherd.
Bringing up headshots and ballistics was to explain the durability of Chief's tech vs the durability of Shepherd's tech, nothing more.
And I thought we were just discussing the tech, since we both know Shepherd wins this when you consider skills and abilities.
Originally posted by WO Polaski
and youve yet to show how powerful mass effect guns really are. care to explain why you think "a few well placed head shots" is going to tear through the chiefs shields and armor?
Been over this. I provided what was available.
And Chief can be killed in that fashion. Trust me. I've played Halo.
Originally posted by WO Polaski
game mechanics. the force of a rocket exploding would launch a 200 pound man flying at least twenty feet if it was a direct hit. but regardless rockets are dangerous because of the heat and the kinetic damage. if you wanna talk kinetic damage the chief fell out of a spaceship from the ATMOSPHERE, hit the ground, and his armor was abrely scratched and he was compeltely unharmed. there is not a single feat within all of mass effect that can compare to that.
I can agree with that. I brought that up because we were discussing comparisons. That being, MC dies when hit with a ballistic and/or grenade and Shepherd does not (though the concussive force probably should). Then again, the shields/barriers may be the explanation for that. Dunno.
MC was in a pod in that fall. We don't know exactly how far he fell outside of it.
But, if you want to talk double standards. Okay, MC can die from said ballistics, but survive a fall several thousand feet up. Medical science would disagree.
Anyways, I've made my point. Don't see it? Oh well. I'll live.
Too tired to debate anymore. G-nite.