King K. Rool

Started by Cosmic Cube6 pages

Originally posted by MadMel
he said funess, not ness 😬
and conker has had 2 games 😬
I'm a loser. 😬

He's good, K. Rool for Brawl.

Originally posted by Ridley_Prime
The DK games nowadays do, with Rare no longer being part of Nintendo and all. That really made the DK series go downhill from that point forward...

Just wait...if Miyamoto decides to make a new DK game it will be the best one ever.

It better be a platform game, and it better have the classic villains of the series and K. Rool as the last boss.

Originally posted by ESB -1138
Just wait...if Miyamoto decides to make a new DK game it will be the best one ever.

I wish him the best of luck then, since he won't have Rare to help this time.

Originally posted by Neo Darkhalen
It better be a platform game, and it better have the classic villains of the series and K. Rool as the last boss.

Yeah...

Maybe a Donkey Kong Galaxy? xd

first - there is a new dk game..
its a racing one 😬
second - if a DK platformer was being made, it should be like jungle beat..that game was fvcking awesome...drumming really fast to beat the living sh*t outta some giant pig thing = pwnage!

DKC is better then any beat game, however without rare, things will be tough.

Originally posted by Neo Darkhalen
DKC is better then any beat game, however without rare, things will be tough.

Indeed...

i said jungle beat, not donkey konga 🙄

Still can't live up to the DKC series IMO.

K. Rool is the demented leader of the Kremling Krew, a group of reptilian creatures who live on Donkey Kong Island's neighbor, Crocodile Isle. Over the years since the original Donkey Kong Country, K. Rool has developed a deep hatred against the Kongs. Initially he just wanted Donkey Kong's banana hoard (which has raised the question among many as to why would crocodiles want bananas to begin with), but his failure to obtain it led him to try and hurt the Kongs directly. King K. Rool also has a tendency to be "down but not out" as seen in Donkey Kong Country (falls as if defeated, even fake credits of the game with the names of Kremlings start to roll then gets back up), Donkey Kong Country 2 (falls several times and gets back up), and Donkey Kong 64 (once the fights are over, he suddenly becomes conscious and tries to take down Chunky Kong). Another characteristic worth noting is his tail, which seems to often change size (along with his body size). In the SNES games, along with the N64 game, his tail is rather long, but in other appearances it is either short or he simply does not possess one. He also seems to have an eye for Candy Kong, according to Donkey Kong 64, though this has been thus far unsubstantiated.

Abilities
K. Rool has several vehicles he uses for transport. These include the Gangplank Galleon in Donkey Kong Country, the Flying Kroc airship in Donkey Kong Country 2, the Knautilus in Donkey Kong Country 3, the Crocodile Isle and an unnamed airship in Donkey Kong 64, and the K. Kruizer III and a hovering pod in DK: King of Swing.

During the final boss battle in Donkey Kong Country, K. Rool attacks Donkey and Diddy Kong directly by jumping repeatedly (he can even jump from one side of the stage to another in a single jump) in an attempt to crush them with his weight, charging at them with tremendous strength and speed, (faster than the Kongs themselves) throwing his crown which comes back as a boomerang, and making cannonballs fall from the sky at the Kongs.

In Donkey Kong Country 2, K. Rool, who is now dressed as a pirate, uses a Blunderbuss that can fire cannonballs. He can shoot normal cannonballs, spiked cannonballs, purple clouds that reverse the movements of left and right, blue clouds that temporarily freeze, and red clouds that slow the target's movements. In addition, he has the ability to turn invisible (his location can still be pinpointed by the smoke he makes as he moves). During the fight in The Lost World, his attacks are basically the same, but he only utilizes the spiked cannonballs and purple clouds, which have the same patterns as the cannonballs. A single regular cannonball is fired at the end of the lengthy barrage of attacks, which signals the only chance the Kongs can defeat him.

Taking into consideration his physique, as his body may be composed of more muscle than fat, his attacks and athletic abilities from the first Donkey Kong Country and Donkey Kong 64, he is capable of inflicting considerable damage with physical strength alone. The brute strength that he possesses may rival or perhaps even surpass that of Donkey Kong and Chunky Kong (while not taking into account his appearance from the television series, which the show itself, is not considered canon).

History
While hardly anything is known about K. Rool's past, there have been some certain rumors about the existence of K. Rool's wife. In fact, in Donkey Kong Country 3, after Dixie and Kiddy Kong defeat KAOS, K. Rool mentions that KAOS was constructed by his wife's best pots and pans. However, in the Scribes section of Rare's website, Leigh Loveday revealed that K. Rool's "my wife is going to kill me" line was merely "a typically throwaway Reeves and Mortimer reference".

In Donkey Kong Country (1994), for the SNES, King K. Rool steals Donkey Kong's bananas, but is foiled by Donkey Kong and Diddy Kong. Donkey Kong Land (1995) for the Game Boy has a similar plot where Cranky Kong bets the two heroes they cannot get the bananas back on an 8-bit system. Cranky even calls K. Rool to help with the bet.

In Donkey Kong Country 2 (1995), K. Rool kidnaps Donkey Kong and takes him back to his home of Crocodile Isle. He is foiled by Diddy Kong and Dixie Kong. This time around there is a more pronounced pirate setting, and King K. Rool goes under the name Kaptain K. Rool. This is also similar to the plot of the Game Boy's Donkey Kong Land 2, released in 1996.

In Donkey Kong Country 3 (1996), King K. Rool is going by the name of Baron K. Roolenstein. Working in the shadows, he captures a vacationing Donkey Kong and Diddy Kong in the Northern Kremisphere part of the DK Isles, stuffs them in the cybernetic body of what was believed to be the new Kremling king, KAOS, and uses their brain power to control it behind the scenes. He is foiled by Dixie Kong and Kiddy Kong. Baron K. Roolenstein would appear again in 1997 in Donkey Kong Land III for the Game Boy, where he attempts to be the first to discover the game's Lost World in a contest that also includes Dixie and Kiddy, and Donkey and Diddy (although the two never appeared in the game).

King K. Rool from Donkey Kong 64In Donkey Kong 64 (1999), for the N64, King K. Rool steals Donkey Kong's golden banana hoard as a distraction for the Kongs while he attempts to fix his Blast-O-Matic laser that is going to destroy Donkey Kong Island. Meanwhile, he has his men lock away four Kongs (Diddy Kong, Tiny Kong, Lanky Kong, and Chunky Kong, Donkey Kong was not captured). They are freed one by one and in the final battle where they foil K. Rool's plans once again. King K. Rool dresses as a boxer by the name of King Krusha K. Rool; incidentally, the name Krusha was also used for one of the enemies in Donkey Kong Country and even as the name of the hidden playable character of the game's multiplayer mode.

King K. Rool appears in DK King of Swing. In it, he plots to steal the medals from the upcoming Jungle Jam competition to become the jungle hero. Without the medals, there would be no tournament. Donkey Kong set out to recover the medals and defeat K. Rool.

K. Rool's most recent appearance is in DK Jungle Climber, where he is up to no good again. He first appears on top of Sun Sun Island with five Kremling Advisors, having just recently stolen the several Crystal Bananas belonging to an alien named Xananab. The crystals appear to possess unimaginable power, and with it, K. Rool and his Kremlings plan to use them for conquest. But just as King K. Rool and his Kremlings were making off with the Crystal Bananas, they were spotted by Donkey Kong and friends. DK agrees to help Xananab get the Crystals back, thus starting off the adventure.

K. Rool travels through several islands, being constantly chased by the Kongs. At the end of the last level of each island, K. Rool sends a Kremling Advisor (powered and mutated with a Crystal banana) to fight Donkey Kong as a boss. Each powered Kremling had unique abilities, and used a form of machinery to battle DK, two of which were apparently built by K. Rool himself called the Mega Amps, although the first one was incomplete. After Chill 'n' Char Island, K. Rool and his final Kremling make way to the King Kruizer IV to travel to Xananab's homeplanet. The Kongs are able to enter the ship and defeat the final Advisor. K. Rool then flees with a warp device, and lands on Planet Plataen. When the Kongs catch up to him, he is fought twice, first in his normal state and afterwards uses the final Crystal Banana to mutate and become gigantic. After being beaten, the Kongs eventually head home, and humorously tie K. Rool to the back of the Banana Spaceship.

He also appears in the game Donkey Kong Barrel Blast as a secret playable racer. He is a very overpowered character, possibly due to his unique vehicle.

King K. Rool in action.

YouTube video

Why does everyone think only Rare can make a good DK game? Seriously! Name one bad game that Miyamoto made. Oh wait you can't because none exist. Even if Miyamoto doesn't make the DK game the same team that made Donkey Kong Jungle Beat made Super Mario Galaxy. And Jungle Beat was a fun game...very fun.

Rare were so good at DKC, the beat games just can't live up to that.

Originally posted by ESB -1138
Why does everyone think only Rare can make a good DK game? Seriously!

No one ever said that. Stop putting words in our mouths/making uninformed assumptions about us.

All we said was that it wouldn't be the same anymore without Rare, and that it'll be tougher (but not impossible) for them to make more good DK games (like before) because of that.

Because they put in place most of the blocks that make up DK games now and back then.

Originally posted by Ridley_Prime
All we said was that it wouldn't be the same anymore without Rare, and that it'll be tougher (but not impossible) for them to make more good DK games (like before) because of that.

Well we'll see if Nintendo can pull it off with the next DK game coming out for the Wii.

I doubt it. 😐

Originally posted by ESB -1138
Well we'll see if Nintendo can pull it off with the next DK game coming out for the Wii.

Yeah...

Let's hope they do. 🙂

Originally posted by Neo Darkhalen
I doubt it. 😐

Aww, come on. It's the Wii. Has motion-sensing capabilities. What could go wrong with a DK game on that console? (assuming it isn't a spinoff)

it is
its a racing game
i already said that 😬