STAR WARS: RETROSPECTION- Home

Started by REXXXX39 pages

In that case, Gabriel puts together his squad of CorSec officers- six Super Mooks equipped for battle- and you speed over to the starport to board your Corellian freighter. The fires at the starport are out from the destruction of Senator Fordox's vessel. You now recognize the trick as something Quam pulled on a Republic battle cruiser sent to fight the pirates at Damagran, sending a ship into hyperspace while docked.

Gabriel made sure to have repair work done to your ship, and the Spirit of Corellia sits ready. You board and Gabriel orders his men to ready for battle; consider your gunnery stations manned. Gabriel joins you in the cockpit, charging his heavy pistol and strapping on his blast vest.

"What are you expecting?" Gabriel says. "I don't doubt he'll have some backup."

Ah, I remember that.

"Me either. I also wouldn't be surprised if we saw those two bodyguards we ran into earlier. However, as a Dark Sider he may let his arrogance get the best of him. I expect him to want to directly come after me."

"Then you get after him," Gabriel says. "If he's got henchmen, I'll take them down. This man killed my partner, but I'm not a Jedi."

The Spirit of Corellia rushes out of Coronet, up and away from the shining city besmirched with smoke and fire. It takes only minutes for your ship to reach the countryside, and only minutes after that to begin the approach on the Fenring estate. The mansion itself looks almost deserted, a dark structure in the midst of a sprawling but mostly dead garden.

You see movement on the grounds.

I'll swoop down on them, with the order that if they look hostile to strafe them. Especially if they are carrying those rocket launchers.

It seems you stole a copy of my game notes, because the men on the ground do indeed have rocket launchers.

You can fly evasively to avoid incoming rockets (meaning your turrets face a penalty from your Maneuverability), you can fly straight and risk the damage (no penalty on the turrets), or you can prep a bombing run...

Ooh, a bombing run sounds good.

The rocket launcher will get their payload off before you can drop yours, and you cannot be sure how many men there are on the ground, having just arrived. The risk is high but with great payoff.

I'm feeling lucky. Lets go for it.

"Incoming rockets!" Gabriel reports as you set up your attack run. Sure enough, from the decaying gardens on the mansion's grounds, a series of shoulder-fired rockets flare and rise up, leaving smoky trails. You hold firm as they impact on the Spirit's shields, inflicting a total of 19 damage (reducing you to 81).

In response, you launch a volley of proton torpedoes, putting as many cultists into the blast radius as you can. Five successes takes out ten men, setting the garden aflame. The concussive shock shatters the windows across the front of the old mansion.

"Clear to land," Gabriel says, checking sensors. The ship's belly turret beats out a steady rhythm, strafing the garden with lasers. "They're fleeing for the mansion."

Crazy/stupid idea.
How tall is the mansion? With Great Leap, could I jump to the top so that I could enter from the top while Gabe and the others enter from the bottom in a pincer move?

You would need to land directly next to the mansion to do so immediately, but you could tackle it with a Great Leap once next to it, certainly.

I'll do that, the tactical advantage plus surprise is worth it.

You may be forgetting the abilities of your opponent, here. Do you have Inner Calm?

I do have Inner Calm.
I was also thinking that it would be useful, if nothing else, to draw Quam away from Gabe and the other, or at least split their forces.

You put down the ship over the craters you blasted into the estate garden. Four CorSec troops book it down the Spirit's ramp, while one remains in the topside turret and another pops out the maintenance hatch with a bulky targeting rifle.

Gabe stomps down the ramp alongside you, his heavy pistol ready to deal death. He nods to his men.

"Forward," Gabriel orders.

Are you staying with CorSec and Gabriel as they advance or breaking off to try flanking the mansion?

Now I'm having second thoughts. I'll stay with CorSec and abandon my brilliant plan.

Then you follow Gabriel's lead through the burning garden, the dried out skeletal trees dripping with flame and leaves crackling about you. You do not encounter any Cultists until you reach the grand steps leading up to the mansion's front entrance. They turn to make their stand against you, only to have the turret from the Spirit of Corellia slag everything around them with a series of sustained bursts. They throw down their weapons in surrender or perish in the bursts.

It falls quiet in the entryway, leaving you and CorSec standing before a tremendous slate-gray double door. It stands open, leading into darkness.

Can I sense anything in the room beyond?

You reach out and sense... nothing, not even that anything exists beyond the door.

At this point, it will be a leap of faith or events will overtake Roan and his escort.