Aliens: Colonial Marines

Started by RE: Blaxican16 pages

Could you provide some examples?

The entire Elder Scrolls series.

But I don't see his point admittedly.

Shut up negro. 😂

I was referring to non-linear first person shooters. uhuh

Elder Scrolls is played in first person typically.

Fallout also counts.

Bioshock is linear though, lol.

Let me think... Non-linear first person shooters... Borderlands is the best example I can think of off-hand.

Originally posted by NemeBro

Bioshock is linear though, lol.

Ummmm no its not, I'm pretty sure that you explore the level's in that game.

I actually realized i like that last AVP title after I traded it @ gamestop.

😐

so I might pick this up if you can play aliens

Originally posted by 0mega Spawn
I actually realized i like that last AVP title after I traded it @ gamestop.

😐

so I might pick this up if you can play aliens

you can in multiplayer, but not singleplayer.

well good thats what i meant to put.

Originally posted by -Pr-
you can in multiplayer, but not singleplayer.

Well it looks like the multiplayer may be the games strength. Cause the single player is massively linear. The single player should more longer running fortification moments. Where the player can truly make a difference. Not just having team mates die simply due to the fact that it was their time to die.

It wouldn't be much of survival/horror game if you could save everyone's lives and create a giant army of angry marines, though.

Originally posted by RE: Blaxican
It wouldn't be much of survival/horror game if you could save everyone's lives and create a giant army of angry marines, though.

This.

Hope Gearbox does a good job of the console version.

Originally posted by the ninjak
Well it looks like the multiplayer may be the games strength. Cause the single player is massively linear. The single player should more longer running fortification moments. Where the player can truly make a difference. Not just having team mates die simply due to the fact that it was their time to die.

You are aware that this is a game based on a franchise that regularly kills of a majority of it's cast in every movie, right?

Also, linear =/= bad by definition.

Originally posted by Kazenji
Ummmm no its not, I'm pretty sure that you explore the level's in that game.
In the most technical sense, that is entirely true of games like Halo.

But you are moving in one path to progress through the game, only taking detours for some extra items. It's still largely linear, which is a plot point (Would you kindly?).

Fallout, Elder Scrolls, Borderlands, etc, these are pretty non-linear games.

Bioshock is linear. The story progresses in a the same sequence every time.

The difference is that you can revisit old locations but that's not for the story but items and adam.

Originally posted by Smasandian
Bioshock is linear. The story progresses in a the same sequence every time.

The difference is that you can revisit old locations but that's not for the story but items and adam.

Its not as linear as the CoD games where its go in one direction and that's it.

No, it is not but it's a linear game. There isn't really an incentive to visit older areas in the game unless you need to improve your camera scores, missed something or for kicks.

Originally posted by Smasandian
No, it is not but it's a linear game. There isn't really an incentive to visit older areas in the game unless you need to improve your camera scores, missed something or for kicks.

Or looking for the diaries and maybe come across a secret area.

Whats so bad about linear games? I may prefer open world games over linear titles but i appreciate a good linear game. In fact i think some of the problems i have with open world games is the lack of structure and direction that most seem to have. Anyone who thinks, Colonial Marines would work as a non linear game is just wrong.

I have no problem with it.

But I find that linear, scripted game play is starting to not excite me like it used too. I think it's because I've seen everything.