Originally posted by -Pr-
you can in multiplayer, but not singleplayer.
Well it looks like the multiplayer may be the games strength. Cause the single player is massively linear. The single player should more longer running fortification moments. Where the player can truly make a difference. Not just having team mates die simply due to the fact that it was their time to die.
Originally posted by the ninjak
Well it looks like the multiplayer may be the games strength. Cause the single player is massively linear. The single player should more longer running fortification moments. Where the player can truly make a difference. Not just having team mates die simply due to the fact that it was their time to die.
You are aware that this is a game based on a franchise that regularly kills of a majority of it's cast in every movie, right?
Also, linear =/= bad by definition.
Originally posted by KazenjiIn the most technical sense, that is entirely true of games like Halo.
Ummmm no its not, I'm pretty sure that you explore the level's in that game.
But you are moving in one path to progress through the game, only taking detours for some extra items. It's still largely linear, which is a plot point (Would you kindly?).
Fallout, Elder Scrolls, Borderlands, etc, these are pretty non-linear games.
Whats so bad about linear games? I may prefer open world games over linear titles but i appreciate a good linear game. In fact i think some of the problems i have with open world games is the lack of structure and direction that most seem to have. Anyone who thinks, Colonial Marines would work as a non linear game is just wrong.