SaTsuJiN
Wielder of Thunder Seal
Originally posted by First_Tsurugi06
I won't hold that against you. I think it goes without saying that the Tatsunoko side isn't quite as accessible as some of the more reognizable Capcom characters, but if you look at players using them at their highest skill level, the practice needed to get acquainted to them seems well worth it. Chances are it was intentional just because so few people are familiar with Tatsunoko (I'd only ever seen Samurai Pizza Cats in my childhood every saturday morning).That said, I find myself really only using three Tatsunoko characters regularly. I'm getting pretty addicted to Ken the Eagle. I also think I'm getting close to solidifying my main Capcom teams of Viewtiful Joe (I was a little skeptical at first, but I've gotten the hang of him since then) and Batsu, and/or Ryu and Zero (I know these kinds of users are getting a bit of flak online, but Ryu's simply one of my fave game chars in general), or any of them with a Tats char for fun.
On a different note, I keep hearing that the Classic Controller is the best way to go with this game. I've been trying to find myself a new one, but everywhere I go they're literally gone. Has there been some sort of recall that I missed?
It doesnt really have anything to do with accessibility.. when you see characters covering the screen with crap, move like lightning and have amazing normals, it speaks for itself
I'll give a few examples of capcom chars and why I think they're high tier
Ryu : his light hadouken is slow as hell (great in fighters), so you can easily cover the screen with 3+... you can hit confirm a hadouken into a shinkuu hadouken from across the screen. his blade kick has wallbounce.. so you can wallbounce into a super or combo, or both lol. His lows cover a good distance.. theres other stuff thats not coming to mind.. but ryu is pretty amazing
Chun : lord have mercy.. this girl is a beast (as is morrigan IMO). Lightning legs and bird kick are insanely beefy in this game (meaning they have really good hitboxes), so you can shit them out wherever / whenever and they'll probably combo.. and when you do combo > launcher > air combo you'll ALWAYS get her air super off, because its that good.. top this off with awesome normals and you get the idea
Morrigan : wtf @ probably the slowest fireball in the game, her angular dash allows for super fast overheads, and her normals keep the mixup fresh.. I think only the one super is good though (the "grab" combo one).. the missile spam and the valk drill take way too long.. still she's a crazy strong capcom char
Zero : several multi-hitting normals, a super that strengthens his specials, a 'hold down fierce' extra multi-hitting (I believe) projectile in addition to the already awesome slice projectile, combo-ability of his Dark Hold super which does great damage by itself.. this dude is great
as for controller, I play with the gamecube controller.. so I dunno