STAR WARS: RETROSPECTION- Learner

Started by Captain REX42 pages

I realized that I made an error. While the Outcome of a Combat roll maxes at 5, you can still roll higher than that, it just gets reduced. So the droids actually need 17 or higher to inflict one point of damage, while the pirates need 16 or higher. To make up for this, I will double the damage that Jarko has taken. Even so, he is really tanking this.

Dodging at all is of no use to Rianna, as Jarko is absorbing all damage coming his way... but if you pay a frame and he pays a frame, you get +2 to your passive dodge as Jarko is using a converted form of Bodyguard. Which makes hitting Jarko out to be a difficulty of 13!

First we make your rolls. 5, 7, 11... I re-roll two of those (the 5 and 7) and they become a pair of 17s! Again, three snapped kills.

Jarko blazes away with his four arm-mounted blasters... six successes! Once he finishes off the battle droids standing around him, he lifts his arms upwards and blasts down two of the pirates on the walkways, sending them topping down to the floor. His disruptor gun is recharging.

The four pirates above rain down shots to no effect. Commando A fluffs his roll!

There is much movement from the enemy forces this turn. The walker does not fire but moves to center (it takes twice as many frames to move), and more droids and pirates come in to replace those you have killed.

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WAREHOUSE BATTLE

Interior- West Entrance

Jarko: 12/16

Rianna: 10(4)/0/14

Battle droids x10: 0/15

Pirates x5: 0/15

Pirate Commando A: 0/15
Pirate Commando B: 0/15

Interior- Center

Battle droids x20: 0/15

Pirates x5: 0/15

Pirate Commando C: 0/15

Tripod Walker: 0/16

Interior- Walkways

Pirates x4: 0/15

Interior- Far End

?

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The alarm has been sounded over the sound of gunfire... more reinforcements will have arrived from the far end at the end of this sequence, frame 24.

Jarko acts behind the droids, but you act ahead.

Hmmm, more reinforcements suck.

Rianna will snap attacks on two of the droids near her.

Will you be spending the defensive frame to increase the Passive Dodge rating?

Sure, why not.

Rianna dances around Jarko, cutting down the two droids and then assisting defensively. The pair spends a frame each to raise the passive dodge rating by +2 again.

All the shooters fighting you at the west entrance contribute a total of 6 damage, mostly due to the infected pirates and one of the Commandos rolling high. The passive dodge increase helped block out the droids, though.

Pirates on the walkway miss. Everyone else moves in to join the big fight.

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WAREHOUSE BATTLE

Interior- West Entrance

Jarko: 18/17

Rianna: 10(4)/0/17

Battle droids x28: 0/18

Pirates x10: 0/18

Pirate Commando A: 0/18
Pirate Commando B: 0/18
Pirate Commando C: 0/18

Interior- Center

Tripod Walker: 0/19

Interior- Walkways

Pirates x4: 0/15

Interior- Far End

?

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The walker will be in position to fire on frame 22, and reinforcements will arrive on frame 24.

There isn't any chance of being cleared out enough to get into the warehouse itself and find Roch before reinforcements show up, is there.

Though I'm tempted to have Rianna jump up onto the walkways so she can try to make a break for it...would that be possible?

The only problem is that, with so many shooters, leaving Jarko's protection could very well see to it that Rianna is blasted apart before she even makes it off the walkways.

Ahh, yeah, true.

Snap on two droids, then, and pay the frame for the extra defense.

18 and 14! Another two droids are brought down by your lightsaber blows, while Jarko decides it is time for some heavy-hitters. In addition to his disruptor gun, which he seems to be able to operate simultaneously as his other weapons, Jarko opens up a compartment in his arm just as the walker enters the equation.

14 on the disruptor blast... the remaining pirates on the walkways are vaporized.

17 on the thermal rocket... the rocket is fired high enough that the explosion will not take any cannisters with it. It strikes the walker with a bright white flash, the concussion causing it to wobble. 25 damage! Three battle droids are also snapped apart by the concussion, and a pirate laid flat.

Jarko takes six damage as two of the Commandos roll 18's.

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WAREHOUSE BATTLE

Interior- West Entrance

Jarko: 18/22

Rianna: 10(4)/0/20

Battle droids x23: 0/21

Pirates x9: 0/21

Pirate Commando A: 0/21
Pirate Commando B: 0/21
Pirate Commando C: 0/21

Tripod Walker: 25/22

Interior- Far End

?

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The walker has entered the fray. Reinforcements arriving soon...

Not much we can do about reinforcements showing up, though, until we clear these guys enough to start moving...

Rianna will again snap on 2 droids and pay a frame for increased defense.

One kill for you, Rianna. The other droid manages to just get out of lightsaber's reach, but you nick it for 2 hits.

Pirates fire! ... No damage. The Commandos also miss, maybe with all the droids and pirates in the way.

The walker, however, doesn't. With its plasma-burst cannons, they ignore two points of Jarko's armor. It does three damage.

Jarko goes back to his rapid-fire blasters. With the increased defense, he sees little reason in targeting the droids (though he does finish the droid you hit). He concentrates his bursts on the pirates, taking out six.

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WAREHOUSE BATTLE

Interior- West Entrance

Jarko: 21/26

Rianna: 10(4)/0/23

Battle droids x23: 0/24

Pirates x3: 0/24

Pirate Commando A: 0/24
Pirate Commando B: 0/24
Pirate Commando C: 0/24

Tripod Walker A: 25/25

Interior- Far End

Pirates x15: 0/24

Pirate Commando D: 0/24

Tripod Walker B: 0/25

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The reinforcements have arrived, led by another Commando and followed up by another walker. They cannot hit from where they are, but will be in your area next action.

Rianna will continue working her way through the droids, with two snapped attacks. Spend the frame for defense again, too.

The dice aren't on your side this turn. You inflict damage on a droid, cutting off its arm, but you do not bring anyone down.

A pirate manages to land a single shot on Jarko for one damage and the commandos miss, before being joined by a fourth commando leading his men in.

Walker A sends in another stream of plasma beams, dealing another 3 damage to Jarko.

Walker B is moving into position now.

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WAREHOUSE BATTLE

Interior- West Entrance

Jarko: 25/27

Rianna: 10(4)/0/26

Battle droids x22: 0/27
Battle droid x1: 2/27

Pirates x18: 0/27

Pirate Commando A: 0/27
Pirate Commando B: 0/27
Pirate Commando C: 0/27
PIrate Commando D: 0/27

Tripod Walker A: 25/28

Interior- Far End

Tripod Walker B: 0/28

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I'm tempted to jump onto the first walker so Rianna can hack at it up there but I think that with the number of bad guys around it might not be a good idea...

Frustrated with the fact that she didn't bring down any droids in her last set of attacks, Rianna will again snap on two droids (including the damaged one). Pay the frame for defense again.

In fact, just assume I'll pay the defensive frame unless I specifically say otherwise, okay?

Noted. You get your two kills, a 17 on the damaged droid being overkill.

Jarko bags four pirates with his burst spray, then vaporizes another four with the disruptor weapon. He then takes 5 damage from the commandos. The first walker fails to hit solidly and the second is now in position.

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WAREHOUSE BATTLE

Interior- West Entrance

Jarko: 30/32

Rianna: 10(4)/0/29

Battle droids x21: 0/30

Pirates x10: 0/30

Pirate Commando A: 0/30
Pirate Commando B: 0/30
Pirate Commando C: 0/30
PIrate Commando D: 0/30

Tripod Walker A: 25/31
Tripod Walker B: 0/31

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Rianna shall continue thinning the number of droids by, once again, snapping on two of them.

One kill for Rianna.

The pirates and their commando leaders fail to land solid shots on Jarko this time, but oneo of the walkers hits him with scathing volley of plasma bursts for 4 damage.

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WAREHOUSE BATTLE

Interior- West Entrance

Jarko: 34/33

Rianna: 10(4)/0/32

Battle droids x20: 0/33

Pirates x10: 0/33

Pirate Commando A: 0/33
Pirate Commando B: 0/33
Pirate Commando C: 0/33
PIrate Commando D: 0/33

Tripod Walker A: 25/34
Tripod Walker B: 0/34

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Jarko's armor is glowing red hot at this point from so many direct hits on his mostly immobile figure. He has turned off his pain sensors and is holding his ground, only moving when a shot rocks him.

"We can't stay here! Where do we need to go?" Rianna asks Jarko, slashing her lightsaber at two droids (snapped attacks).

"Cargo lift," Jarko says, slowly. "Must go together. Drops you off on walkways, then you take another lift to higher levels."

Instead of concentrating on the pirates to save himself from damage, Jarko decides to spray down the battle droids as they are easier targets and the less of them there are, the sooner you can get going. Unfortunately, he only kills three.

Jarko is not deterred by the 3 damage that Commando D gives him, but the walkers are spot on this time. A series of plasma bursts strike at you, but Jarko interposes himself and takes the brunt of it. 16 damage between the two walkers...

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WAREHOUSE BATTLE

Interior- West Entrance

Jarko: 53/37

Rianna: 10(4)/0/35

Battle droids x15: 0/36

Pirates x10: 0/36

Pirate Commando A: 0/36
Pirate Commando B: 0/36
Pirate Commando C: 0/36
PIrate Commando D: 0/36

Tripod Walker A: 25/37
Tripod Walker B: 0/37

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Rianna winces a bit as Jarko steps in the way of the blasts from the walkers, before continuing her assault on the droids. Two snapped attacks on them.