Necrons were overpowerd in DC- they sorted it in Soulstorm and its accompanying patch.
DoW is designed around getting out in the field and holding ground, so literal turtling doesn't work, but the IG can take a defensive posture, especially with Basilisks on the field; then hold until the Baneblade is on the field.
Originally posted by UshgarakWell, I grew up on Starcraft, so for me there's a noticeable difference, which is mostly simply due to the differences in how the respective games are meant to be played.
They delayed T2 shortly after release, as people rushed to it so fast that T1 was pointless.'Too slow' is an unusual criticism of DOW2 skirmish- if anything, it's too frantic; skirmish games are very short. Company of Heroes is much more measured.
For example, squads in DoW last like, a ridiculously long amount of time, compared to units in Starcraft. A showdown consisting of 100 PSI's worth of units, on both sides, can end in 10 second in Starcraft. It once took someone with a Baneblade and two squads of IG upwards of about two minutes to kill one squad of IG I had behind heavy cover. There's a bit of a delay, which I think is intentional, between your clicking a command, and the squad carrying it out, which against contrasts to SC's "twitchy" micro'ing of units. Also, it kind of feels to me that the squads seem to "run" in slow motion, or something.
Not really saying that DoW is better or worse than Starcraft or anything, but there's certaintly a difference. DoW strikes me as more special ability focused, as opposed to troop positioning and troop movements, despite it's emphasis on cover.
Originally posted by UshgarakI think they can do it. My favorite DoW game to date is Winter Assault, and I think that they handled the "play the story from the viewpoint of different races" thing perfectly.
Their set-pieces are always good. With six (though similar) racial campaigns in Retribution, I am keen to see if they have kept that feel throughout.
On an unrelated note, is it just me or is Chaos Rising substantially more difficult than vanilla Dawn of War? Maybe I've just gotten used to how overpowered I was by the end of DoW2.
Because you get stripped of a lot of your equipment at the start of it, it tends to give you the next set down you still had- which tends to be crap, as you would likely have sold all the stuff you didn't need. Especially armour.
So CR is unreasonably harder until you get gear relative to your level back.