USH'S STAR WARS GAME 2008- Character Creation

Started by Ushgarak32 pages

xp rules are now available under the templates.

Does it affect me in any way?

I thought about it for a while now, and I think I'd like to make these changes:

Con Gordo (Fallen) played by Bardock42

PHYSICAL
Strength: 4
Agility: 4
Dexterity: 4
Defence: 1

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 4

FORCE
Force Rating: 7
Force Attack: 7
Force Defence: 1

SKILLS
Lightsabre: 5
Guns: 4
Savoir-Faire: 4
Intimidation: 2
Observation: 3 (2 + 1 from Rex's game)
Lying: 2
Combat: 2
Jedi Lore: 2
Languages: 1
Survival: 1
Medicine: 1
Fix-it: 1

MERITS
Lucky

FORCE POWERS

PUSH/PULL (Combat Push [1], Sabre Throw [1])
LIFTING (Super Lift [x], Grip [1], Bombard [x])

LEAPING (Great Leap [1], Defensive Leap [1])

SWIFTNESS (Strike[1] Evade[1] Dash [1])
CO-ORDINATION Combination [1], Ward [1], Flurry [2])

SENSE
PRESENCE

INTUITION

BLADE SCHTICKS
Orthodox Guard
Perfect Strike
Cleave

COMBAT SCHTICKS
Feint
Counterstrike
Dodge and Weave

GUN SCHTICKS
Carnival of Carnage
Eagle Eye
Eye of the Storm

+16 xp

It's actually less than I thought it would be. I didn't like Block anymore so I got Perfect Strike and that goes better with Orthodox Guard, which also seems sweet so I got those. I added the bonus from Rex's game and I wanted to change eye of the storm for Close Quarter Gunman last game, so I put that it, if it's alright. That was all actually, didn't change force powers after all.

I'd like to save the XP for later.

Ok, that's all good then!

Surprised about Block though. It was hardly used as is.

Originally posted by Ushgarak
Ok, that's all good then!

Surprised about Block though. It was hardly used as is.

What do you mean?

Because people had it in at the same time as other Guards that duplicated it. Whilst now it combines with defensive guards (especially Focussed and Orthodox) to give a dramatic improvement to survival chances.

Originally posted by Ushgarak
Because people had it in at the same time as other Guards that duplicated it. Whilst now it combines with defensive guards (especially Focussed and Orthodox) to give a dramatic improvement to survival chances.
Hmm, that's true. Well I had it with Forward Guard, it went very well with that.

One question if you have Orthodox Guard, Perfect Strike and Block, what would be the modifications you'd end up with? I mean, what stacks up, what cancels, etc.

So Ush, are changes to Cosmic, Living and Darkisde powers still contemplated? If so, I will wait for them with XP spending.

You would have +2 defence, -1 pool, two spots for a 1 and one parry.

Actually, I do not quite like that with one Episode worth of experience I cannot even buy a single Force Power, isn`t that a bit underwhelming in terms of advancement?

If you've got a lot of them, it makes sense. It's easier for templates that have less but they have to learn the lower ones, whereas you'd be trying to get the more powerful stuff.

1. Category- Outsider

2. Name- Haron Silverfeet

3. Template- Orphan

4. Assign stats and skills-

STATS

Strength: 3
Agility: 4
Dexterity: 4
Defence: 1

Willpower: 4
Intelligence: 4
Charisma: 5
Perception: 3

Force Rating: 9
Force Attack: 8
Force Defence: 2

SKILLS

Spend 4 points amongst the following. (max 4). Remove any skills left at 0.

Jedi Lore: 2
Languages: 2
Combat: 2
Savoir-Faire: 2
Lying: 1
Survival: 1
Persuade: 3

SPECIAL: Intuitive Flow: The Orphan has an amazing (though raw) natural gift with the Force. He treats all Force rolls (NOT Force Attack rolls) as Easy.

5. Schticks/Force Powers-

FORCE POWERS: Push/Pull, Sense, Intuition, Lifting, Percision, Leap, Swiftness, Co-ordination, Presence, Leadership, Charisma, Iron will, Total Focus, Alacrity, Persuade (1),

BLADE SCHTICKS: 1
Perfect Strike

TAP: Instead, gain +2 Defence this turn. You must declare this before your attack in a turn.

COMBAT SCHTICKS: 2
Gunslinger
TAP: ALL ‘1s’ you roll on the dice become ‘6s’ instead, and hence are successes.

Light Pistols: Damage 4*. +3 to attack poo
TAP: Also add four to your Attack pool.

Outsiders gain an extra Merit but get -1 to all non-aggressive social pools

6. Merits-
Contact: The Hutts
Starship

is me just saying starship because i dont know a actual name of one ok? or should i look it up?

Ok, found the starship, its a Dynamic-class freighter

Okay, we've got a handful of errors there, but welcome to the Star Wars RPG section! We'll sort those out if you're up for it.

I've been reading up on some of these RP's and they look pretty interesting, somebody mind explaining to me some of the rules/stat tables? I may be interested in joining up if that is still allowed.

It is indeed allowed! Good time for it too; we are just leading up to new episodes starting soon.

Are players happy to help other new players out? I am swamped at the start of term.

Originally posted by Liberator
I've been reading up on some of these RP's and they look pretty interesting, somebody mind explaining to me some of the rules/stat tables? I may be interested in joining up if that is still allowed.
If you have any specific questions, I'd be glad to explain as far as I understand it. The best way is just to look at the character creation to decide what to play and then the main rules to see what all the stuff on the character templates mean.

The Dark Side might be full though, I am not sure whether Ush would be willing to take on another Dark Sider.

No more Dark Jedi, but Outsiders can give it a go.

I can also help some, though I'm also fairly busy now...

And if you're thinking of making a Dark Sider, be forewarned that we are a very...interesting group.

'Dysfunctional' doesn't even begin to cover it 😛

And we can always use more Jedi or Renegades, a lot of frequent players have dropped over the years and we're always looking for new blood.