Adventurer
"For over a thousand generations the Jedi Knights were the guardians of peace and justice in the Old Republic."
Denzral Vassisk
Age: 27
The Adventurer is a veteran Jedi agent. By 'veteran' I mean experienced rather than old; Adventuers tend to be late 20s/early 30s. Other than his broad experience of Jedi missions, what distinguishes an Adventurer from his fellows is his extreme curiosity and wonder about the Galaxy. he tends to take the more dangerous or exotic missions and assignments simply so he can learn something new. Over his career the Adventurer has picked up all sorts of skills and tricks; he is a highly skilled Lightsabre fighter and well skilled in the ways of the Force also. The Adventurer's speciaism is skills, but he's actually good at everything, so if in doubt, take one of these guys.
STATS
Strength: 4
Agility: 5
Dexterity: 3
Defence: 1
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 4
Force Rating: 7
Force Attack: 7
Force Defence: 1
SKILLS
Lightsabre: 4
Combat: 2 (Fixed)
Jedi Lore: 2
Persuade: 3
Leadership: 1
Savoir-Faire: 1
Medicine: 2
Fix-it: 3
Languages: 2
Observation: 2
SPECIAL: Life in the Field:
A. Man of all Talents: Guns 2, Pilot 2,
GUNS SCHTICK:
Gunslinger
PILOT SCHTICK:
(!help!)
FORCE POWER: Push/Pull (mastery), Sense (mastery), Intuition, Leaping (mastery), Lifting (mastery), Presence.
BLADE SCHTICKS:
Orthodox Guard, Riposte, Reflection.
COMBAT SCHTICKS:
Focussed Blow, Side Step, Martial Artist.
MERITS
Weapons:
Light Pistol, Lightsabre.
Star Ship:
(default) Jedi Starfighter, (additional) Starry Ice YT-1300 light freighter, gained after he took part in a raid on a Pirate base in which Denzral chased down a dark Jedi who had been meeting withing the base which was on a moon. The freighter was used as an escape vehical by the dark Jedi who engaged Denz in sabre combat as it esaped on auto pilot.
Ally:
R4-D7 (default)
Contact:
Jedi Master Trin Derimx, on the council.
Mentor:
Jedi Master Veiss Ichinara
Suggestions? Anyone care to tell me whats missing now, or weather I should change my Force powers or anything?
Originally posted by Ushgarak
No go on the whip I am afraid- we're very traditional on the whole 'sabre' thing.Plus we already have energy whips being used iconically in a different role (and of different function to the cutting power of a sabre)
And as a Dark Sider, you will very quickly learn to hate them.
I think the Renegades actually have something that is overall worse than Osokans, but there is only one of it and I know little about it.
Jedireaper, my only two problems now are that you're missing a Gun Schtick (you can take two), and that... yeah, your Council Contact is a non-existing character...
Originally posted by Captain REX
I think the Renegades actually have something that is overall worse than Osokans, but there is only one of it and I know little about it.Jedireaper, my only two problems now are that you're missing a Gun Schtick (you can take two), and that... yeah, your Council Contact is a non-existing character...
No, I think it's just one gun schtick, he gets a guns score of 2.
Originally posted by Mando' Ade
your mentor is probably in the council anyway.
Um, we know who is on the Council at this point in time in the SW universe...