USH'S STAR WARS GAME 2008- Character Creation

Started by HereticalDruid32 pages

I think I can only take 10 more, but I am short on powers, yeah. Thank you Melkor.

Okay I am adding Coordination and its Masteries as the two powers I was missing from my character. 🙂

No go on the whip I am afraid- we're very traditional on the whole 'sabre' thing.

Plus we already have energy whips being used iconically in a different role (and of different function to the cutting power of a sabre)

Adventurer

"For over a thousand generations the Jedi Knights were the guardians of peace and justice in the Old Republic."

Denzral Vassisk

Age: 27

The Adventurer is a veteran Jedi agent. By 'veteran' I mean experienced rather than old; Adventuers tend to be late 20s/early 30s. Other than his broad experience of Jedi missions, what distinguishes an Adventurer from his fellows is his extreme curiosity and wonder about the Galaxy. he tends to take the more dangerous or exotic missions and assignments simply so he can learn something new. Over his career the Adventurer has picked up all sorts of skills and tricks; he is a highly skilled Lightsabre fighter and well skilled in the ways of the Force also. The Adventurer's speciaism is skills, but he's actually good at everything, so if in doubt, take one of these guys.

STATS

Strength: 4
Agility: 5
Dexterity: 3
Defence: 1

Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 4

Force Rating: 7
Force Attack: 7
Force Defence: 1

SKILLS

Lightsabre: 4

Combat: 2 (Fixed)

Jedi Lore: 2

Persuade: 3

Leadership: 1

Savoir-Faire: 1

Medicine: 2

Fix-it: 3

Languages: 2

Observation: 2

SPECIAL: Life in the Field:

A. Man of all Talents: Guns 2, Pilot 2,

GUNS SCHTICK:

Gunslinger

PILOT SCHTICK:

(!help!)

FORCE POWER: Push/Pull (mastery), Sense (mastery), Intuition, Leaping (mastery), Lifting (mastery), Presence.

BLADE SCHTICKS:
Orthodox Guard, Riposte, Reflection.

COMBAT SCHTICKS:
Focussed Blow, Side Step, Martial Artist.

MERITS

Weapons:
Light Pistol, Lightsabre.

Star Ship:
(default) Jedi Starfighter, (additional) Starry Ice YT-1300 light freighter, gained after he took part in a raid on a Pirate base in which Denzral chased down a dark Jedi who had been meeting withing the base which was on a moon. The freighter was used as an escape vehical by the dark Jedi who engaged Denz in sabre combat as it esaped on auto pilot.

Ally:
R4-D7 (default)

Contact:
Jedi Master Trin Derimx, on the council.

Mentor:
Jedi Master Veiss Ichinara

Suggestions? Anyone care to tell me whats missing now, or weather I should change my Force powers or anything?

I think your only allowed 3 merits unless told otherwise.

correct craft. jr you are only aloud 3 merits. in order to have 4 you must be one of the renegade classes. i would take away the contact since your mentor is probably in the council anyway.

No problem HereticDruid, your character is interesting and could have interesting interactions with my Apostate.

By the way, Gallador also has. interactions with Darkside cult mentioned in his bakcground. Ush, Druid, is it okay for it to be the Cult of Will?

I don't see why not.

Originally posted by Ushgarak
No go on the whip I am afraid- we're very traditional on the whole 'sabre' thing.

Plus we already have energy whips being used iconically in a different role (and of different function to the cutting power of a sabre)

And as a Dark Sider, you will very quickly learn to hate them.

Originally posted by Peach
And as a Dark Sider, you will very quickly learn to hate them.

I did in just one game! Dak actually has a phobia.

Question: Is there anything as bad as agents? Enemies which have everybody running scared and destroying so precious plans? Other than the crazy psycho brigade, although I'm sure one day they'll kill themselves 😛

Count yourself glad to not be a Darkie if that's something you're worrying about 😛

Because we get Osokans.

Lightsaber it is!

I think the Renegades actually have something that is overall worse than Osokans, but there is only one of it and I know little about it.

Jedireaper, my only two problems now are that you're missing a Gun Schtick (you can take two), and that... yeah, your Council Contact is a non-existing character...

Originally posted by Captain REX
I think the Renegades actually have something that is overall worse than Osokans, but there is only one of it and I know little about it.

Jedireaper, my only two problems now are that you're missing a Gun Schtick (you can take two), and that... yeah, your Council Contact is a non-existing character...

No, I think it's just one gun schtick, he gets a guns score of 2.

Originally posted by Mando' Ade
your mentor is probably in the council anyway.

Um, we know who is on the Council at this point in time in the SW universe...

Oh, okay, never mind then on the Schtick, I misread that.

But yeah, can't go around making up Council members when they're listed around. 😛

ah, yes...

my bad

Well, you didn't do it, he did. 😛

no, i mean, i kind of said that his mentor would probably be on the council anyway, and peach corrected me. i forgot what era this rp takes place in.

Oh yeah, you did. In that case... *readies Queeq's torture room*