Category: Dark Jedi
Name: Con-Gordo
STATS
Strength: 5
Agility: 5
Dexterity: 2
Defence: 1
Willpower: 4
Intelligence: 5
Charisma: 5
Perception: 4
Force Rating: 8
Force Attack: 8
Force Defence: 2
SKILLS
Lightsabre: 3
Jedi Lore: 4
Lying: 4
Languages: 2
Intimidation: 1
Savoir-Faire: 2
Medicine: 1
Languages: 1
Observation: 1
Languages seem to be stated twice. I am not sure whether I should just drop one or combine them.
SPECIAL:
Dark Learning: Jedi Lore
MERITS:
Lucky
BLADE SCHTICKS:
Balanced Guard
Reflection
FORCE POWERS:
Push/Pull
Sense
Intuition;
Insight
Iron Will
Corruption
Manifest Destiny
Presence
Leadership
Charisma
Supterfuge
Persuade
Scan
I am nor really sure if I did Force Powers right, or, whether my choices make any sense in the context of the character. Maybe someone with more experience could give me some tips. Thanks.
Oh and if Dark Jedi is not an option, please tell me, I would remodel it as a Jedi then.
Thanks.
And heck, Bardock, that's actually an error in my base Seeker template, and hence the Hereitc too. Thanks- corrected now, the extra Languages skill at 1 is a copy from the Scholar and should not be there.
Dark Jedi is fine! I would just rather they were not serving Knights who fell on the job, as we have had rather a lot of those.
As for Force Powers- you don't need to buy the individual Mastery abilities. You simply buy one of ther Force Powers a second time to 'Master' it and get all the extra things that come with it. So if you buy Push/Pull a second time, you get Combat Push and Sabre Throw at the same time. But you can onyl Master a power of you have Mastered the pre-reqs as well.
Originally posted by Ushgarak
Thanks.And heck, Bardock, that's actually an error in my base Seeker template, and hence the Hereitc too. Thanks- corrected now, the extra Languages skill at 1 is a copy from the Scholar and should not be there.
Dark Jedi is fine! I would just rather they were not serving Knights who fell on the job, as we have had rather a lot of those.
As for Force Powers- you don't need to buy the individual Mastery abilities. You simply buy one of ther Force Powers a second time to 'Master' it and get all the extra things that come with it. So if you buy Push/Pull a second time, you get Combat Push and Sabre Throw at the same time. But you can onyl Master a power of you have Mastered the pre-reqs as well.
Okay, I think I adjusted it correctly now:
FORCE POWERS:
11 Force Powers (plus 3 standard):
Push/Pull
Sense (2)
...Empathy
...Scan
Intuition (2)
...Dreams
...Guidance
Presence (2)
...Persuade
...Quieting
Leadership
Charisma
Iron Will (2)
...Shroud
...Revitalize
Insight
Corruption
Supterfuge
And I will think of a background story with not being a Jedi Knight in mind. Though, could you maybe explain what you mean by that, what status in the Jedi Order would be required?
The only prerequisite is that you were Jedi trained- not necessarily complete,y but the big difference between a Dark Jedi and an Outsider is that when they first started to learn the Force, a DJ did it in a disicipline environment of formal learning, emphasing control, and starting in early childhood. Whereas an Outsider learned it from someone else on the fly, when far too old (i.e. above 10, to judge by the films) to be safe.
Force powers are fine now, btw.
For the background I think a story along these lines would be good:
Con Gordo was brought to the Jedi Academy as when he was 1 year old. He was a good and thorough student for the next 14 years, though always more interested in the theoretical aspects of the Jedi ways. He finished his tasks as well as he could, but spent his time much rather reading in the vast libraries of the Jedi Order. When he was 15 years old he was appointed a Padawan, and had to carry out many tasks with his new master that brought him around in the galaxy. He much preferred staying on Coruscant though and would spend all his free time reading and researching whichever particular topic interested him at the time. After 2 and a half years with his master he realized that he never wanted to lead the life of a Jedi Knight, confined by rules and superiors and chose to abandon the Order at first chance. One day he packed what little belongings he had and left his Master and his few friends behind to tracel the Galaxy on his own to find knowledge in books and on worlds the Jedi Order would not allow. For years he gathered information about the Dark Side and Jedi History and although he always told himself many time, that he was still a bearer of the light, the Dark Side slowly overtook him until he had no good feelings for his old Order anymore. He was corrupted by the Dark.
Outright backstabbing would cause the group to self-destruct, which is the typical destiny of Dark Siders that it is meant to be your schtick to avoid.
But there is a delicate balance of power between the thinking part of the group and the military wing; the thinking group is needed for the group's existence (as they have the skill set for survival and expansion) but the so called 'Psycho Brigade' maintain a right of veto over any decision, based on their power of arms.
Originally posted by Ushgarak
Outright backstabbing would cause the group to self-destruct, which is the typical destiny of Dark Siders that it is meant to be your schtick to avoid.But there is a delicate balance of power between the thinking part of the group and the military wing; the thinking group is needed for the group's existence (as they have the skill set for survival and expansion) but the so called 'Psycho Brigade' maintain a right of veto over any decision, based on their power of arms.
It sounds like interesting group dynamics. How many Darksiders are there together?
Originally posted by Bardock42
It sounds like interesting group dynamics. How many Darksiders are there together?
Nume Rand, Bane, renegade Jedi Master, that was once official leader but others didn`t want to obey him.
Gallador Enkidu, Apostate, he usually sides with Rand, but as he suffers from megalomania less he tries to appease Psycho Brigade.
Tanic Starguard, fallen Adventurer.
Psycho Brigade:
Galder Starkiller, Corsair, most experienced member of the group, now lacks purpose and is close to insanity, manifesting as killing random people on the excuse of "boredom."
Rianna Xi, Pariah, a bit less insane than Galder as of now.
Xavier Kolarn, Pariah, fallen warrior with a touch of honour, seems most reasonable of the psychos.
-Dak Kaliero, lizard who competes with others with regard to kills.
Originally posted by General Kaliero
Interesting dynamics indeed. As far as I can tell, by the rules our current situation shouldn't be happening.It's hilariously fun, though.
What do you mean?
Originally posted by Lord MelkorI think our characters are very similar. That should be fun.
Nume Rand, Bane, renegade Jedi Master, that was once official leader but others didn`t want to obey him.Gallador Enkidu, Apostate, he usually sides with Rand, but as he suffers from megalomania less he tries to appease Psycho Brigade.
Tanic Starguard, fallen Adventurer.
Psycho Brigade:
Galder Starkiller, Corsair, most experienced member of the group, now lacks purpose and is close to insanity, manifesting as killing random people on the excuse of "boredom."
Rianna Xi, Pariah, a bit less insane than Galder as of now.
Xavier Kolarn, Pariah, fallen warrior with a touch of honour, seems most reasonable of the psychos.
-Dak Kaliero, lizard who competes with others with regard to kills.
Originally posted by Bardock42
What do you mean?
Basically, our little Darkie group should have long self-destructed. There's a whole bunch of us, and we have no leader at the moment. Rand used to be, but he got voted off.
We really should have all turned on each other and killed each other by now, but somehow we haven't...somehow we work better with no actual leader.
And it's a lot of fun. Especially when our characters start arguing with each other. No one really gets along.
Originally posted by Peach
Basically, our little Darkie group should have long self-destructed. There's a whole bunch of us, and we have no leader at the moment. Rand used to be, but he got voted off.We really should have all turned on each other and killed each other by now, but somehow we haven't...somehow we work better with no actual leader.
And it's a lot of fun. Especially when our characters start arguing with each other. No one really gets along.
As long as you get the job done, eh?
It does sound a lot of fun though.