USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (RENEGADES)- Battlefield

Started by Vera21224 pages

Vlad, what we should do is disarm the tanks. Deprive them of their main gun. That way they cannot shoot back and the field guns have a greater chance of lasting. And tap your Guard to remain unhit, then make your way back to the trench next turn, or even Leap up the valley to take cover until a refresh?

Vera-Kin will attempt that Agility roll, Ush. And when she reaches the tank, she will slash through its main cannon to render it harmless.

She will tap Balanced Guard, so that when the battle droids turn and fire on her, she will be able to fend off their shots. Swap it out after that.

Is it possible to leap up onto the valley sides, Ush?

And alright, then Vlad will leap over the droids and attack the main gun of a tank that is different from the one that Vera is engaging, tapping Balanced Guard and switching it out for Leaping Attack

The Valley sides are pretty sheer. Would probably need more planning.

Could take advantage of your schticks and go for variety, Vlad. Tap Balanced Guard this turn, then when the droids attack you next turn, tap Dodge and Weave.

Could Master Jump make it up the Valley side?

Maybe Vlad should save his Force points for whatever comes next in this war.

Can Vera-Kin order the field guns to shoot at the tank that isn't being disarmed?

Master Jump- would need to be hugely impressive; I'll charge 3 points.

Vlad only has two... probably should look for an alternative.

Darn... We need to destroy those AAT's but we can't really risk being surrounded by fifty droids and a tank.

I could tap balanced guard and use Ward, that should keep me safe. Hopefully, the next turn there will be less and we will take out the last tank as well as we won't be the only targets and then I could use Dodge and Weave.

By the way, while all this is happening what are the Selenians plannin on doing to turn the fight in their favor?

Can't be in two places at once Vera; you cannot both attack the tank and give precise orders to individual troops.

And just a note- a tank is either disabled or it is not, that is taken into consideration when yuo hit it. So going for the gun turret is a purely stylistic distinction; either you've rolled enough to take the tank out the fight or you have not.

Vlad, you would have to blow a force point ion Dash to do what Vera is doing too.

Does that change any of your moves?

(Denz- that is what Xeth is discussing)

It may. Are we able to know how many successes will bring down a tank?

I think I'm going to have to go ahead and do that, Ush.

Maybe we should both attack the same tank, to make sure that it is taken out and leaving the guns with only two tanks to target.

Originally posted by Vera21
It may. Are we able to know how many successes will bring down a tank?

5

Then in that case, we will carry out our plan of Vlad and Vera-Kin attacking separate tanks in an effort to prevent their use against the Selenians and their field guns. Even if we fail to completely disable one, we will at least damage them for the guns.

Unfortunately, Vera fails her Agility roll! A stray shot nearly hits her and she is forced to abandon her dash with a skidding halt in the midst of enemy droids.

Vlad makes his, and rolls three successes against his tank. Niot a kill I am afraid, but your defensive taps do keep you safe against the droids, distracting their fire. Luckily, with the good guys having initiative this turn, the field guns fire first and down another tank, before the tanks fire back and blow away another field gun.

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MOPET VALLEY BATTLE (ROUND 2), START OF TURN 8

Battle Droid progress up valley: 6/10

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Central Battlefield- Selenian Artillery line

Light Artillery pieces x5: 0

Field Guns (HW 6) x1: 0 (one point of cover)

Selenian infantry (G 6) x16: 0 (one point of cover)

Vlad (LS 8/ FP 1): 1/1/34 [Balanced Guard/Eye of the Storm/Dodge and Weave]

Vera (LS 10/ FP 8): 3/3/3 [Balanced Guard/Block]

Battle Droids x43 (G 5): One turn from lines

AATs x1 (HW 5): 0 (One turn from lines)
AATs x1 (HW 5): 3 (One turn from lines)

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And it's a refresh turn!

I'll refresh Balanced Guard and Carnival of Carnage, and switch in Balanced Guard.
I'll attack the tank I hit before to finish it off.

I don't know if I should tap Balanced Guard to keep me safe though...

Your Balanced Guard is not swapped out I am afraid.

My bad, then I'll refresh Carnival of Carnage and Charge.

Yay refresh! Vera-Kin will refresh Orthodox Guard and Cleave. Swap Balanced Guard out for Cleave.

Can Vera-Kin use Bombard to finish off the tank that Vlad hit, throwing a chunk of another damaged Federation tank?

And Vlad needs to tap Dodge and Weave and get back to the trenches, I think. Otherwise he'll get shot up pretty fast right now. Once there he should swap Dodge and Weave out to Carnival of Carnage and start shooting droids from cover.