Originally posted by Bardock42
Makes more sense.
Yeah...
well out of the ones listed:
I've played:
Gears of War 2
Saints Row 2
Fable II
Mortal Kombat vs. DC Universe
Fallout 3
Grand Theft Auto IV
I haven't played:
Tomb Raider: Underworld
Call of Duty: World at War
Resistance 2
Far Cry 2
out of the ones i've played, each one has its own qualities and faults, and i'd be hard pressed to totally narrow down the list...
Gears felt like an expansion more than an actual new game...
GTA had a wonderful physics engine and some great missions, but little else...
Fable was far to fleeting imo, but fun while it lasted...
DC vs MK... punching darkseid in the face and then launching him off a cliff never gets old. Fatalities are a **** though, so far at least.
Saints Row was fun, but was the opposite of GTA in that it shunned realism a bit too much for my tastes...
Fallout is a very nice game, and it never gets old making heads explode... but its just so f*cking bleak at times...
and special mentions, imo, have to go to Lego Batman, and PES009.
Lego Batman, yes, it was a Lego game, but it brought plenty of fresh ideas gameplay wise by adding new dimensions to the puzzles. And it used the four 90s movies as inspiration without ripping them off.
It was funny, it was well put together, and it was just that much f*cking fun to play...
PES009. Pro Evo, yet again, changes just enough to make you feel like its a brand new game while not making you feel completely lost... and its balanced so that when you score a goal, you really feel like you've earned it...
Either of those two could make that list, imo... and im probably forgetting a few more...
Originally posted by Alpha Centauri
Pro Evo has been an expansion since Pro Evo 2, really.I'm not sure how you can say that Gears is if Pro Evo isn't.
-AC
i'm not saying that. 😛
i'm saying that pro evo had enough variety, enough alterations to make it worth buying, imo.
compare pes08 to 09, and gears 1 to 2. for me pro evo was more of a departure than gears was, however little people might see it as...
They're not departures but they don't actually need to be.
Some things don't need to be left, just improved upon. Resident Evil's regular style could not have been any better, so they left it. Gears could be better, so they made it better.
In Dead Rising, Capcom have a game that could just be re-released tomorow with a different mall and it'd be worth buying.
That's all I'm saying. Gears didn't need to be a departure.
-AC
Originally posted by Alpha Centauri
They're not departures but they don't actually need to be.Some things don't need to be left, just improved upon. Resident Evil's regular style could not have been any better, so they left it. Gears could be better, so they made it better.
In Dead Rising, Capcom have a game that could just be re-released tomorow with a different mall and it'd be worth buying.
That's all I'm saying. Gears didn't need to be a departure.
-AC
i would have liked some improvements, tbh, but maybe its just me...
dead rising was frickin awesome.
Originally posted by Raoul
dead rising was frickin awesome.
Dead Rising was terrible for one reason only: saving your game. I had to restart the campaign every single time I played because it wouldn't save my mission/story progress, just my character. When I found that out, I figured it must've been a fluke so I did a little research and sure enough that's just how the game is. Why anyone thought that was a good idea I do not know.
Originally posted by SnakeEyes
Dead Rising was terrible for one reason only: saving your game. I had to restart the campaign every single time I played because it wouldn't save my mission/story progress, just my character. When I found that out, I figured it must've been a fluke so I did a little research and sure enough that's just how the game is. Why anyone thought that was a good idea I do not know.
i'm in the same boat as AC:
Originally posted by Alpha Centauri
Well, I happened to be good enough to not save at inopportune times.It was made so that saving your game wasn't a get-out-of-jail-free card, and it worked, because people who need to cheaply play their games that way, hated it.
-AC
though i didn't play it as much as AC did, i'd say... i never even got around to finishing it...
Originally posted by Alpha CentauriAnd isn't that what games are really all about...
Well, I happened to be good enough to not save at inopportune times.It was made so that saving your game wasn't a get-out-of-jail-free card, and it worked, because people who need to cheaply play their games that way, hated it.
-AC
Originally posted by Neo Darkhalen
I never found the save feature in Dead rising to be a problem, it made the game more tactical and restricting, the only problem I had with it was the idiotic survivor AI.
yeah...although it was highly amusing to lead them into a horde of zombies and watch them get their genitals eaten off
sometimes i think an arcade option would've been good in dead rising...so you could simply drop into an area with a load of zombies and kill them with a load of different and easily available weapons
had to love the big hole bore machine...sticking through a zombie belly and watch them spin around hitting other zombies while their limbs snapped off...genius
Originally posted by Alpha Centauri
The game wasn't without flaw.The communicaton with Otis was frustrating beyond belief, sometimes the controls were a little unresponsive, and the survivor A.I. is a pain.
Besides that, it was a masterclass in simple-but-effective gaming.
-AC
Ahh Otis, how i hated him...the text was a problem as well, but i could just about make it out most of the time, if not then i used the arrows as a guide.
Kinda makes you wish Capcom should've delayed Dead Rising so that that they can improve the survivor A.I. but that won't happen since the game was released two years ago. Anyways, Dead Rising wasn't made in 2008 so you guys are talking about a game that's from 2006. So technically, this is off topic.