Yeah, and you still don't see the problem.
You feeling that Halo's story is subjectively better because you ENJOYED it more, is fine. You're not, though. You're trying to claim that Halo has a complex story, and it doesn't. You're claiming complexity based on something that THEY didn't put there, but something YOU got out of it YOURSELF. That's why your argument is failing.
As for examples, I named three good ones. Why, would four somehow convince you? What's the point? You asked for examples on what makes are some complex games, to me, and I gave you examples.
The point of this is because I am proving Halo isn't complex, when compared with games that are actually complex, and you're cockily asking for examples. Here is what I have on Deus Ex, because it's easier:
"Deus Ex takes place in a dystopian future in a world that draws heavily upon present day conspiracy theories. This dark setting is enhanced by the fact that the entire game takes place at night, a backdrop which adds to the atmosphere of conspiracies and stealth. The game contradicts itself in several instances regarding the exact year in which the events of the story take place, but information in the sequel Deus Ex: Invisible War reconciles this inconsistency via retroactive continuity, placing the events of Deus Ex in the year 2052. Most of the game takes place in fictionalized versions of real-world locations, including New York City, Hong Kong, Paris, Vandenberg Air Force Base, and Area 51.
The plot of Deus Ex depicts a society on a slow spiral into chaos. A lethal pandemic known as the 'Gray Death' ravages the world's population, especially within the United States, and has no cure. A synthetic vaccine, 'Ambrosia', manufactured by the company VersaLife, nullifies the effects of the virus, but is in critically short supply. Because of its scarcity, Ambrosia is available only to those deemed 'vital to the social order', and finds its way primarily to government officials, military personnel, the rich and influential, scientists and the intellectual elite. With no hope for the common people of the world, riots occur worldwide, and a number of terrorist organizations have formed with the professed intent of assisting the downtrodden, among them the National Secessionist Force of the US and a French group known as Silhouette.
In order to combat these threats to the world order, the United Nations has greatly expanded its governmental influence around the globe. The United Nations Anti-Terrorist Coalition (UNATCO) is formed, with the intent of maintaining peace internationally and combating the world's ever-growing number of terrorist groups. It is headquartered near New York City in a bunker beneath Liberty Island, placed there after a terrorist strike on the Statue of Liberty.
The gameplay of Deus Ex offers many subplots which the player may or may not encounter, depending on their actions within the game. This synopsis concentrates on the game's main plot thread.
Conspiracies are one of the main themes of Deus Ex, and the game draws heavily upon popular real world conspiracy theories for many of its plot elements. These include speculations regarding black helicopters, vaccinations, and FEMA, as well as Area 51, the ECHELON network, Men in Black, cow mutilations, chupacabras (in the form of 'greasels'😉, and Greys. Mysterious groups such as Majestic 12, the Illuminati, the Knights Templar, the Bilderberg Group and the Trilateral Commission also either play a central part in the plot, or are alluded to during the course of the game.
During sections of the game where the New York skyline is visible in the background, the two towers of the World Trade Center are noticeably missing; the real towers were destroyed a year after the game was released. Harvey Smith has explained that due to texture memory limitations, the portion of the skyline with the twin towers exists in the game's data files but had to be left out of the final game, with the other half mirrored in place of it. According to Smith, during the game's development, the developers justified the lack of the towers by stating that terrorists had destroyed the World Trade Center earlier in the game's storyline.".
Here's a quote from the review of the game:
"The title has a great storyline, full of intrigue, back-stabbing, secret agendas, political struggles, and social commentary that is so powerful that it will surely overpower the free time of its players. It doesn't matter what style of game you prefer -- action, RPG, or tactical combat -- since Deus Ex has enough of each of those to please even the most prejudiced user.".
Deus Ex was praised for its nods to classic literature, powerful and adaptive themes in many areas, as said; politics, society, conspiracy theories, genetic engineering, cloning, technology, betrayal, espionage.
Nothing in Halo comes remotely close to being as intricate as that game, and that is a truly layered, complex game.
That is not all interpretation, that's what's factually there, in the game. It's not some biased kid saying "Well I got this out of the ad campaign.". The makers of the game, the writers of the story made sure that all of those elements were there, whether you get them or not. Bungie did not put in what you are getting out, and that is precisely why it's not a complex game, and wouldn't be even if they did, because what you get out of it is simple anyway.
So there you see, Deus Ex, for example, is a complex game. Halo is not, not just by comparison, but in general. I await you replying with, "But I think it is.", totally missing all the factual points and proving yourself to be quite ridiculous.
-AC