Mass Effect 2

Started by NemeBro49 pages

Zaeed is awesome.

Haters. estahuh

I like Zaeed, he has the most dialogue of any of your party actually. And Zaeed doesn't need to have Shepard giving him Paragon or Rengade rebuttals in the Normandy, he's too bad ass for that. He's the most well adjusted person in your party outside of Samara.

http://www.youtube.com/watch?v=mAP92rvm1hQ

Originally posted by Ms.Marvel
http://www.youtube.com/watch?v=mAP92rvm1hQ
REMEMBER NOT TO INGEST!!!

And Zaeed arguably does get the most dialogue in your party. 😐 Garrus only gets two ****ing conversations if you are male.

Who said anything about dialogue...? Interaction; having conversations with him. That's what I meant, at least.

i liked Grunt cause of his battle cries 😂
Thane nad Legion were also awesome

Yeah. As a renegade, I always have Grunt in my squad. As a paragon, I usually have Garrus and Thane.

There is a secret dialogue of Legion where he mentions Shepard punching and shooting people in the face if need to. This was when Jack didn't want to go with them when they recruit it. Its hillarious

YouTube video

Garrus would so own Zaeed.

Lol, High Probability of death by gunshot, a punch in the face is also likely. If Legion started doing the robot then and there I would've peed myself

I hate it that if you want your crew to survive Legion needs to be the last one to be recruited. I think I'm going to dedicate one playthrough to having Legion on my team all the time.

I just realized what you meant, yeah that is messed up.

Originally posted by Wei Phoenix
Garrus would so own Zaeed.
Garrus is the superior sniper, but Zaeed is too much for Garrus in short to medium range combat. His Disruptor ammo would devour his shield, and his Inferno Grenades are always good for raep. Zaeed is also the more ruthlessly tactical fighter, as shown in his Loyalty mission, and apparently he was able to physically take down a Krogan before stealing his gun and killing his mercs.

Mass effect 2 DLC due end of this month. Hammerheard and firewalker missions.

Originally posted by NemeBro
Garrus is the superior sniper, but Zaeed is too much for Garrus in short to medium range combat. His Disruptor ammo would devour his shield, and his Inferno Grenades are always good for raep. Zaeed is also the more ruthlessly tactical fighter, as shown in his Loyalty mission, and apparently he was able to physically take down a Krogan before stealing his gun and killing his mercs.

In Garrus defense though his disrupt can also knock out Zaeed's shield rather quickly.

Ok wtf is up with the niminnuke?

I got it, tried to use it at 73%, it didn't work, so I thought "Maybe it needs o reach 100%". Later I'm fighting a Colossus, decide to nuke it, nuke is at 113%, and it still don't do anything. So how many percent do we need to fire it? Maybe it's inverse and need 0%...

Originally posted by Morridini
Ok wtf is up with the niminnuke?

I got it, tried to use it at 73%, it didn't work, so I thought "Maybe it needs o reach 100%". Later I'm fighting a Colossus, decide to nuke it, nuke is at 113%, and it still don't do anything. So how many percent do we need to fire it? Maybe it's inverse and need 0%...


do you mean the M-920 Cain?

Yes, or are there more mininukes?

Originally posted by Morridini
Yes, or are there more mininukes?

the Cain is the only one i know of
but heres the article about it on wikia:
M-920 CainPopular Manufacturer(s): Unknown

M-920 CainCharge up time: 4 seconds
The effectiveness and efficiency of mass effect-based weapon technology has rendered large-scale deployment of highly explosive infantry weapons all but obsolete. Normandy's scientists have prototyped a modified version of traditional high-explosive rounds that is applied to a 25g slug. When accelerated to 5 km/s, the round is devastating. Though a technically inaccurate label, this prototype weapon is nicknamed the "Nuke Launcher", and its high-explosive matrix generates an archetypical mushroom cloud on impact. It inflicts high damage with large area of effect. Very effective against armor, shields, and barriers.

Player Summary: On normal difficulty, the Cain is capable of killing enemies within an extremely large area in a single shot. The final boss as well as the Thresher Maw on Tuchanka are the only enemies in the game that the Cain cannot kill instantly; instead, the Cain takes off a little more than half of each boss's life bar. On hardcore and insanity, the Cain is extremely useful for shortening difficult fights, such as Praetorians. Gathering all the heavy weapon ammo you can find will generally allow it to be used once every other mission. However, Cain can only be fired when its ammo count is at 100% or above, meaning that it can only hold enough ammunition to be fired twice (full ammo upgrades bring its capacity to 200%, or 2 shots). If the Cain is shot quickly after the first shot, the charge time would be neglected. Still, it is a devastating weapon. Because of its large damage effect, don't fire it within a small room. A second problem with this weapon is the long 'charging time' before the weapon fires, which forces the player either to expose him/herself to enemy fire, or to hide behind a wall and carefully time the shot in order not to have the slug explode right in front of them.

Originally posted by Utrigita
In Garrus defense though his disrupt can also knock out Zaeed's shield rather quickly.
Overload can, but assuming the cooldown of awesomeness is canon, it will be overall less effective than t3h Disruptor ammo.

I find your squad members to all be comparable in different situations, Grunt is a monster in short range combat, whereas none can match Garrus from a sniper's standpoint.