DiamondMinerDJC
Junior Member
Flood Types:
Gravemind
Proto-Gravemind
Prophet Form
Juggernaut Form (cut)
Pure Form
Stalker Form
Ranged Form
Tank Form
Infector Form (cut)
Transport Form (cut)
Stealth Form (cut)
Combat Form
Human Combat Form
Sangheili Combat Form
Jiralhanae Combat Form
Kig-yar Combat Form
Unggoy Combat Form
Active Camouflage Combat Form
Carrier Form
Infection Form
Necromorph Types:
Slasher: Standard necromorph. Walks around on two legs, with big blade arms growing out of its back/human arms.
Lurker: The baby enemy that grows tentacles and shoots little missile things at you. Likes to stand on walls.
Tripod: The huge enemy you fight early on- the first boss, if you will. Body appears to be made out of many corpses put together. Has two arms and an elonganated torso, no legs. When you blow off one arm, it attacks you with its tongue, which appears to have a baby fused into the middle of it (it's a weak point).
Cyst: Little sack of flesh stuck to the wall/ceiling. When you get too close, it launches a little explosive pod into the air, which you can catch with telekinesis and throw at other enemies.
Puker: Tall enemy, no jaw. Looks kind of like a Slasher sans slashing parts (no arm blades). It vomits projectiles that slow you down at long range, and if you get close it vomits a continuous stream at you. No fun at all.
Lurker: These guys almost always come in two or more, and seem to be based off the raptors in Jurassic Park. They hide behind obstacles in the environment, shout and click at each other, then scream and run straight at you. You'll occasionally see one with one or both legs blown off, and they'll crawl at you alarmingly quickly with their three-clawed hands.
Pack: These look like they used to be toddlers, and they come in huge numbers. They drop in one hit, but there's always more behind the one you dropped. They just scream and charge you head-on, like the lurkers, but dumber.
Guardian: This dude is fused onto the wall, with his abdomen ripped open. Tentacles come out of his gaping torso wound and attach to the wall around him (...why?), and if you get too close, one will rip off your head. He moans and groans and sounds like he's generally not feeling too great, and occasionally sends out teeny tiny pods that grow a single tentacle that shoot missiles at you (kind of like a stationary lurker).
Crawler: This is another baby necromorph, but this one has an inflamed, yellow body. If it gets too close, it explodes. Yay.
Brute: This dude looks like a big gorilla. He walks around mostly on his two huge, bulky front arms, and has two little wussy-looking legs behind him. He rushes at you and knocks you flying pretty well, but if you blow off one of his arms, he opens up his vajayjay and launches explosive pods at you (PROTIP: Catch 'em with telekinesis and throw 'em back at him!)
Enemies I don't know the name of:
The slasher/puker hybrid enemy
The enemy that is just the top half of a dude, runs around on its hands on the walls/floor and hits you with its tail (Leaper? Scorpion?)
The dude with the explosive flesh sack on its arm
The manta ray thing that turns corpses into necromorphs
The giant flesh sack you fight in zero-G rooms. It opens up and has three big nasty yellow arms and launches little barbed flesh-squids at you
The big fat thing that slices itself open and lets out a bunch of creepy-crawlies
The creepy-crawlies mentioned above
The tall, lanky dude that turns into a bunch of little baby tentacle monsters when you kill it
The little baby tentacle monsters mentioned above
(that's not all)
Then there's the 15 + NEW shit added in Dead Space 3, so i'd put my money on the Necromorphs if i were you.