Thief 4 coming

Started by Kazenji9 pages

Thief 4 coming

After months of fan speculations and rumors, Eidos Montreal has finally confirmed that it is working on a third sequel for the well-regarded stealth game, Thief.

"We're in the early development stages for Thief 4, but this is an incredibly ambitious and exciting project for Eidos," says general manager Stephane D'Astous.

D'Astous then added that it still is "too early for us to offer any specific game details," and that Eidos Montreal is currently focused on adding to the development staff, which already comprises the studio's "best core team."

Eidos Montreal revealed the game's logo which revealed that it will be titled "Thi4f".

I like the Thief series good Stealth games i like them maybe more then Metal Gear Solid when it comes to Stealth, A 4th one should be good.

YouTube video

Pucker my anus and call me Charlie! This is good news. One of my favorite series ever.

The first two games were very difficult, even on normal settings. And the harder difficulty levels just added absurd goals like "steal everything without killing anyone." I hope it remains difficult without having to jump through arbitrary hoops. But if they retain the flavor of any of the 3 games, it'll be awesome.

The second game made it more difficult with those robot guards patrolling the area, Until i found out how to disable them.

It was more about gear for me. You'd have a set budget for each mission, which was nicely balanced around the difficulty.

In Thief 3, you could accumulate and keep gear between missions which, when played intelligently, made the game easier. You could store and store, then use a bunch of gadgets and arrows during the few intense sections. I never had the feeling of being down to my last arrow or flash grenade or something, with a large chunk of the mission left to tackle. I was always comfortable.

The very last level of Thief 2 was like this for me. It was broken into two chunks, each as large as most other entire levels. And I didn't realize this, and had used up all my stuff in the first half. Sneaking through arguably the toughest section in the game with nothing but my sword and club was f-ing intense.

Scuttlebutt has this being pushed to next-gen consoles, which makes it late 2013 at the earliest (and more likely 2014). I haven't found a source willing to say that the delay to next-gen is official, but the lack of announcements to the contrary is also telling. There's a full dev team working on it though, so it's still very much in the works.

YouTube video

http://www.shacknews.com/article/78205/thiefs-hero-redesigned-to-be-more-mainstream

heheh

They're saying its a reboot, Then why does it seem Garret still have his robot eye?

Basso's back

YouTube video

http://www.ign.com/articles/2013/11/15/thiefs-brutal-hardcore-difficulty-mode-detailed

"Hardcore mode... allows players to customize the game in a number of ways," it continues. "One of my favorites is the Ironman: if you die, game over. Hey, what is life without a little risk? We even added a "If the enemy detects you, you die" mode. Now combine that with the Ironman... You get the point! "There is also the possibility to disable Focus and related abilities, as promised. This is in addition to the option to disable specific elements of the UI, like the reaction icons for NPCs. The UI list is pretty extensive, so don't worry, you will be able to get the game just the way you like it."
This sounds like my dream strealth game. Its about time some of these options were introduced to stealth games. I'm especially interested in that detection=death option. Hopefully, other stealth games catch on to this.

I'd rather play Condemned with my screen turned off than do Hardcore mode. I love stealth games, but I don't have hours to perfect one area of the game before progressing, and that sounds like a serious frustration mode.

But kudos to those who succeed.

Originally posted by Arachnid1
http://www.ign.com/articles/2013/11/15/thiefs-brutal-hardcore-difficulty-mode-detailed

This sounds like my dream strealth game. Its about time some of these options were introduced to stealth games. I'm especially interested in that detection=death option. Hopefully, other stealth games catch on to this.

You do know Metal Gear Solid has been doing this for years, right?

Can't Wait!

Originally posted by FinalAnswer
You do know Metal Gear Solid has been doing this for years, right?
I've played every single MGS game on the hardest difficulty (well, the majority of them), and have never found this feature. When I say getting caught=death, I mean getting caught=automatic game over. Not enemies are so strong that you'll likely die.

When I wanted to do a complete stealth playthrough of MGS4 on the hardest difficulty, I always had to reload to a previous game save. The game didn't end automatically.

With this new Thief game wonder if the Hammerites will back.

Originally posted by Arachnid1
I've played every single MGS game on the hardest difficulty (well, the majority of them), and have never found this feature. When I say getting caught=death, I mean getting caught=automatic game over. Not enemies are so strong that you'll likely die.

When I wanted to do a complete stealth playthrough of MGS4 on the hardest difficulty, I always had to reload to a previous game save. The game didn't end automatically.

Sorry for the late reply, but what I meant was the European Extreme mode, where if you are seen by a guard, you get an automatic game over.

MGS4 apparently doesn't have it, but MGS2 and 3 do.

Originally posted by FinalAnswer
Sorry for the late reply, but what I meant was the European Extreme mode, where if you are seen by a guard, you get an automatic game over.

MGS4 apparently doesn't have it, but MGS2 and 3 do.

Its all good. I wish I had found those earlier. Hopefully they port the entire series to next gen and I'll be able to retry all that. That would have been a blast.

I always like more options when it comes to tailoring your experience.

But I also agree its to have a perfect experience from the get go. It goes to show how much thought went into the production of the game.

I know the first Thief game had levels like that "getting caught=automatic game over" which Arachnid1 seems to be after

been a while since i played the second one not sure if that one had them, I'll be surprised if they put something like that in this new Thief game since they like to water down games these days for new folks.