Some of that stuff is unnecessary yeah, but I can see how finding some interactive objects helps. In a game like that, you won't be sure if everything can be used.
But it does do things like instantly let you take down guards to save yourself from a fight that you'd otherwise more than likely die in and have an easier time picking locks and stuff like that. But that drains it to near nothing pretty much instantly. Even small uses like highlighting stuff drains it pretty fast.
Originally posted by Smasandian
You can turn it off.There is nothing wrong with giving players a helpful tool. I like games that allow to do both. Turn off the all the helpful tools or let them use if they want.
I agree. I enjoy games that are harder but not everyone does. I like the thought of having something that can make the game easier but you can turn it on or off. This way everyone can enjoy the game and people that like something more challenging don't have to use it.
Originally posted by Smasandian
And won't buy it....I'm one of the guys who doesn't give a shit about difficulty. I don't have a lot of time to mess around with the game so I become good enough to play it. Screw that.
check yourself you filthy pleb.
Games like the Thief series shouldn't be casualized to cater to people like you, though it looks like it's already too late judging by the what we've seen.
Originally posted by FinalAnswer
check yourself you filthy pleb.Games like the Thief series shouldn't be casualized to cater to people like you, though it looks like it's already too late judging by the what we've seen.
Oh **** off!
****ers like you expect games to be catered to you. If it was, well, let's just say the industry would not be as big.
But in the end, all developers should have options for the hardcore peeps and the casual players.
That's ironic, considering that the market has been catering to casuals look for a quick, easy to get into fast paced game for over half a decade, and the industry has suffered because of it, with most of the mainstream being hand-holding action games that offer no innovation or variety.
Thief was fine as it was before, it shouldn't be changed into the action game that the developers want it to be. You can keeping say, "But they're all optional", the design choices that have been made to appeal to the casual audience have ruined the game, to the point they've removed jumping because it adds too much freedom and complications for the player, and that it was "immersion breaking".