so... nobody has posted this yet?
Finding The Asylum's Biggest Secret: Arkham City's Blueprints
Many gamers spent hours scouring every nook and cranny of Arkham Asylum last year. Whether it was Riddler trophies, interview tapes, or Chronicles of Arkham, the game wasn't short on hidden goodies. However, there was one area that most people never even knew existed...Warden Quincy Sharp's secret room. Inside this area, you can clearly see blueprints that lay out Arkham City. We ask developer Rocksteady how it remained hidden for so long and we provide a video guide on how to find it yourself.Even if you've played Batman: Arkham Asylum through and through, got 100 percent clearance, and unlocked all of the achievements or trophies, you still probably haven't found Warden Sharp's secret room right off of his office. It's not located on any of the maps. You can't see the weak wall with Batman's detective vision. And you can only blow it up with several applications of explosive foam. We asked Rocksteady Studios lead narrative designer Paul Crocker how the team kept it hidden in the Internet age:
While building Batman: Arkham Asylum, we placed a number of ‘hooks’ into the game that tie into the ‘Arkham-Verse’. From the beginning we knew that Quincy was a bad guy, and planned what his next move would be. The room obviously ties into Arkham City, but to be fair, we hid it pretty well. We did assume that it would be found eventually and after following forum posts for 6 months or so, decided to announce it in the ‘Game of the Year’ podcast. The fans of the game have been amazing and again, reading the forums, we can see how much they value the efforts we have put into creating the background stories for the various characters and it was great to see all the posts and theories about the secret room once it was discovered. What I think people are really going to enjoy is not just how Arkham Asylum led to Arkham City, but also how the story in Arkham City sheds new light on the events you saw in Arkham Asylum.
Go ahead and give Arkham Asylum another spin in your console if you'd like to check it out for yourself. We show you exactly how to find it in the video below.
click link to see the video
how did this thing remained a secret that long?
Some info that came out last week:
- Sharp took credit for getting the Joker situation under control
- Sharp used that incident to help win the election
- He then declares Blackgate and Arkham unfit
- Sharp buys off a portion of the slums of Gotham
- He walls off the area, calls it Arkham City
- Sharp contracts a mercenary group named Tyger into defending the walls
- Prisoners given one rule: “Don’t try to escape”
- Penalty is death
- Prisoners free to do anything besides that within
- People who look into Hugo Strange disappear
- A year has taken place
- Two-Face is admitted into Arkham City
- Two-Face realizes he needs to make a move to assert himself in the prison so that he won’t be eaten alive
- He captures Catwoman, thinking that a public execution would help out his situation
- Devs. want a highly detailed city
- Can use gadgets while fighting
- Example of this: Putting explosive gel on the back of an enemy
- A lot of the super villains have formed gangs, have control of different areas in the city
- Devs hoping to use more of the “forensics” angle from the first title, incorporate puzzles in them that will get more complex as you progress
- Most of the key gadgets unlocked late in the original are immediately available, but it seems it hasn’t been confirmed that all of them will
- Explosive gel, line launcher confirmed to be available by default
- Interrogations instead of Riddler maps now
- Press a button and Batman will taunt enemies
- Optional sidestories for some characters, including Zsasz
- New costume for Harley
- Broadcast analyzer: Mainly used so that Batman can listen to a message from the Joker
- There are several broadcasts Bats can listen to, including the GCPD dispatch and Gotham FM
- Orcacle is missing
- Because of this, Alfred is the one in Bruce’s ear
- Rocksteady not talking about multiplayer plans yet
- The overdose of venom may not be what’s wrong with the Joker.
- You are now able to counter two attacks at once.
- Gangs roam Arkham City, these are recorded in Batman’s criminal database.
- You find people who work for Ridler to find Ridler challenges.
- Batman has his smoke bomb.
“Instead of a nurse outfit, Harley now wears red and black pants, and a matching midriff-baring top. Her face paint has been scaled back to a much more subtle degree, and she now has a Joker tatoo on one of her hips peeking out over her waistband.”
( ^^ http://thingsuwant.co.uk/batman/brand-batman-arkham-city-scans-reveal-twoface-catwoman/ <-screenshots
http://thingsuwant.co.uk/batman/batman-arkham-city-leaks/ )
There's also http://uk.xbox360.ign.com/articles/111/1111550p1.html
More screens; http://thingsuwant.co.uk/batman/batman-arkham-city-gaminformer-mag-scans/
Name of this thread needs to be changed.
Originally posted by BloodRain
Some info that came out last week:- Sharp took credit for getting the Joker situation under control
- Sharp used that incident to help win the election
- He then declares Blackgate and Arkham unfit
- Sharp buys off a portion of the slums of Gotham
- He walls off the area, calls it Arkham City
- Sharp contracts a mercenary group named Tyger into defending the walls
- Prisoners given one rule: “Don’t try to escape”
- Penalty is death
- Prisoners free to do anything besides that within
- People who look into Hugo Strange disappear
- A year has taken place
- Two-Face is admitted into Arkham City
- Two-Face realizes he needs to make a move to assert himself in the prison so that he won’t be eaten alive
- He captures Catwoman, thinking that a public execution would help out his situation
- Devs. want a highly detailed city
- Can use gadgets while fighting
- Example of this: Putting explosive gel on the back of an enemy
- A lot of the super villains have formed gangs, have control of different areas in the city
- Devs hoping to use more of the “forensics” angle from the first title, incorporate puzzles in them that will get more complex as you progress
- Most of the key gadgets unlocked late in the original are immediately available, but it seems it hasn’t been confirmed that all of them will
- Explosive gel, line launcher confirmed to be available by default
- Interrogations instead of Riddler maps now
- Press a button and Batman will taunt enemies
- Optional sidestories for some characters, including Zsasz
- New costume for Harley
- Broadcast analyzer: Mainly used so that Batman can listen to a message from the Joker
- There are several broadcasts Bats can listen to, including the GCPD dispatch and Gotham FM
- Orcacle is missing
- Because of this, Alfred is the one in Bruce’s ear
- Rocksteady not talking about multiplayer plans yet
- The overdose of venom may not be what’s wrong with the Joker.
- You are now able to counter two attacks at once.
- Gangs roam Arkham City, these are recorded in Batman’s criminal database.
- You find people who work for Ridler to find Ridler challenges.
- Batman has his smoke bomb.“Instead of a nurse outfit, Harley now wears red and black pants, and a matching midriff-baring top. Her face paint has been scaled back to a much more subtle degree, and she now has a Joker tatoo on one of her hips peeking out over her waistband.”
( ^^ http://thingsuwant.co.uk/batman/brand-batman-arkham-city-scans-reveal-twoface-catwoman/ <-screenshots
http://thingsuwant.co.uk/batman/batman-arkham-city-leaks/ )There's also http://uk.xbox360.ign.com/articles/111/1111550p1.html
More screens; http://thingsuwant.co.uk/batman/batman-arkham-city-gaminformer-mag-scans/
Name of this thread needs to be changed.
sweet!
Originally posted by No End N SiteI am pretty sure that is what they said they are doing. Making what works better, and adding new features to the game to improve the experience.
This game looks to be another hit. As long as they don't phuck with what works, which is most of the damn game. I hope the simply build off the previous game and not try to revamp shit.