Originally posted by JakeTheBank
With the matches, what exactly constitutes as a victory? Would it be KO, Death, or BFR? Also, does an entire team have to be elimanted to be considered defeated, or just a majority? And how would pushes/stalemates work out?
The matches will be presided over by an odd number of judges (3 most likely) to avoid ties with participants fighting to the death or incapacitation as the case may be. You want to convince the judges that you can take down the entire opposing team somehow with a minimum amount of casualties on your side.
BFR is not an option for victory but can be an used as part of an overall strategy: for example, if you are facing the Juggernaut you could have Superman physically throw him into the next state while you deal with his two teammates. However, you still have to go back and deal with Juggy at some point. Teleporting him to another plane of existence or to the other side of the galaxy is not an option. In other words, BFR cannot be used as an instant-win.
After the match the judges will vote on whose strategies and debating prowess seemed most effective/logical under the tourney rules. We basically expect you to explain how and why your team would win in a match against the opposition and/or why their plan wouldn't work against your team.
In the end, each judge has their own criteria for basing their decision. Personally, I'm most likely to give high marks for creative team power meshing and innovative, but logical, strategies (while other judges might favor the best debaters for example).
Does all that make any sense? 🙂
Originally posted by Kris Blaze
Could I send Juggernaut or anyone to some hellish nightmare dimension if I got him or her back later on?
No, we don't want this tourney to devolve into the battle of the teleporters. Physically removing a less mobile opponent is one thing, but teleporting them to an unknown location where its impossible for their teammates to retrieve them is another. If we allowed that tactic, every non-teleproter would be at a major disadvantage. 😬
Originally posted by TheKahn
Running away is perfectly fine but, speaking as a judge, its not a very impressive tactic. 😐
Originally posted by TheKahn
No, we don't want this tourney to devolve into the battle of the teleporters. Physically removing a less mobile opponent is one thing, but teleporting them to an unknown location where its impossible for their teammates to retrieve them is another. If we allowed that tactic, every non-teleproter would be at a major disadvantage. 😬
Basically, this is your argument:
1 - Moving someone to space is allowed, because they can be get back.
2 - Moving someone to another dimension is not allowed, because this gives teleporters an advantage.
1: The problem with number 1 is there is no guarantee that they can be brought back. Everybody can't breathe in space, everybody can't fly and there's still the matter of forcefields and so on.
2: Fliers and people with super-strength are put at an advantage in 1, why should they be compensated when teleporters are not?
Originally posted by Kris Blaze
I'm talking about going out of your opponent's range. Such as teleporting away from them or flying into the air.
I know what you mean. You won't be penalized for having a more mobile team (although that's relatively unlikely given the types of characters already taken).
Originally posted by Kris Blaze
That's a direct contradiction man. You're allowed to move someone into space but not into another dimension? If the team does not have any fliers, they still won't be able to get them back. Everybody is at a disadvantage one way or another, that's the entire point of actually choosing your characters. That's why it's first serve at the character buffet, some characters -are- better than others. That's why everybody's not a high herald. As long as they are eventually brought back, there shouldn't be anything wrong with separating a member from their team.Basically, this is your argument:
1 - Moving someone to space is allowed, because they can be get back.
2 - Moving someone to another dimension is not allowed, because this gives teleporters an advantage.1: The problem with number 1 is there is no guarantee that they can be brought back. Everybody can't breathe in space, everybody can't fly and there's still the matter of forcefields and so on.
2: Fliers and people with super-strength are put at an advantage in 1, why should they be compensated when teleporters are not?
The difference is that physcially BFR can be protected against or at least countered with one decent flier or very fast character on the team (plus that's a risk you take by drafting a non-mobile brick in a herald tourney). There exists the possibility to prepare and counter that tactic. While a teleporter's abilities are much more difficult to deal with. I really don't want to see the debate revolve around one team claiming that their teleporter can BFR the other team before the other team's teleporter can do it to them.
Its too much like an instant win for any non-teleporting character (ie teleport Superman into a red star, teleport the Flash into outer space, etc). 😬
Okay, that's fair. I guess a defense against teleportation is night-impossible to debate.
Originally posted by TheKahn
Its too much like an instant win for any non-teleporting character (ie teleport Superman into a red star, teleport the Flash into outer space, etc). 😬