Originally posted by inimalist
GTA 3, San Andreas and GTA 4 all had airports where you could kill innocent people, staff and security guards, though the building was not enterableSaints Row 2 featured an enterable airport where you could kill people. And a mall. And a university campus.
Hell, going back, the original Fallout games had a "childkiller" 'perk', where if you killed a kid, your character was basically hated by everyone.
it has nothing to do with the content, look hard enough and there is a game with everything. Its the fact that COD is so popular and its about terrorism and all these other context dependant hot button issues. People have been pushing violence for a long time, in a much more artistic way imho.
I'm not going to address SR since I haven't play it. But GTA killings are part of the game's dark humor. Wheareas MW2 is more dramatic and disturbing.
Originally posted by lil bitchiness
It's an option to kill people, not a mission. How about game where the mission is called ''No American'' then you go around shooting. Or another mission could be directing a whole lot of suicide bombers around vunerable areas.
I understande what you are saying, but my point isn't really that "other games did it first", just that the content really isn't so new, and it is probably something related to how well CoD sells and the marketing behind it that makes this so "newsworthy".
I'm not a big fan of the series, but I'm not trying to put it down at all.
However, I think what you are mentioning is more of the sensationalism for the sake of sensationalism. Sure, put a suicide bomber in an orphanage and watch him blow children into little pieces, or knife up a little boy, I get it, producers can make disturbing imagers. They aren't challanging in any way though. Make a game about terrorism where you aren't going "oh my god look how terrible that is" but rather "this is terrible, but I must challange my moral compas to amke sense of what is going on". This is, however, a criticism made without playing MW2, maybe they do have an uncommon amount of depth to the game.
Originally posted by dadudemon
I could see that.I liked the visuals, power sets, and character progression of Fable 2 better, but the story and character interaction was better in Dragonage was better.
Fable 2 left me asking for more. Dragonage left me wanting some changes. Put the best of both of those together, and you have the perfect RPG.
we have very different tastes in games. I don't think dragonage or fable would be in my top RPG lists.
Originally posted by dadudemon
Also, did you like Saints Row 2?I liked it. MUCH better than ANY GTA game. I almost hated GTA IV. It was a major let down.
again, total opposites. I liked saints row 2, and I'd say its the thematic successor to San Andreas, but GTA 4 is so much more involving. It just took the genre in a new direction, and I hope they keep it that way. Leave saints row to do the nonsense over the top crap.
Originally posted by WickedDynamite
I'm not going to address SR since I haven't play it. But GTA killings are part of the game's dark humor. Wheareas MW2 is more dramatic and disturbing.
I get that. however, my point was airport massacres have been around since at least GTA3, and that there is a greater contextual issue going on here. CoD isn't getting heat because they pushed the envelope, imho, its more that they were the first one that people payed any attention to, if that makes sense.
Originally posted by Bardock42
What was the "No Russian" referring to anyways?
it appears as though they are saying "No Russian" to remind everyone not to speak russian, to avoid identification. Thats at least what I took away from it.
Having the scene in an American airport wouldn't really worked in context to the storyline. They did it so that the Russians would invade America as a result. If they did it in an American airport, obviously that wouldn't have happened.
Maybe if they wanted America invading Russia or something, but then you miss all the awesome set piece "oh shit America is under attack" missions.
Originally posted by Bardock42
What was the "No Russian" referring to anyways?
When he says it, Makarov almost seems to be glaring directly at your character, as if reminding his men what their true mission is.
I think it's deeper than merely just "don't speak Russian", i think it's a promise, a threat. He's staring right at you.
Originally posted by WickedDynamite
Now that I think of it...American Airport wouldn't work....not because of the story...just think of all the blacks or latinos in the airport.It would be "OMGz! Thiz game targets Minorities and Stuff"
Use a British Airport next time. No one is going to missed a bunch of chavs.
I bet that would sell well. The chav aeroport. And the people who would buy it most would be chavs.
But that would not work too, because Britain has a large number of minorities as well which would have to be visible (or not).
You can't do it on an American aeroport cos you'd get sued. Unless you get someone of minority to do the killing. Maybe get someone Arabic looking?
Probably not, cos that would DEFF get you sued.