STAR WARS: RETROSPECTION- Chains

Started by Craft81 pages

After a bit of thought I think it would be wiser for Vlad to take the roll of an enforcer for Slaver Wentar. Someone more social like Wentar would be more likely to have a lackey close at hand to do all the dirty work.

Anything else before our heroic trio fly on to see what is to be seen at the Seat of Srum?

Hmmm. We should report our plans to the Council. If things go sour they'll at least have some idea what happened. A bit morbid yes but still.

Other then that I really can't think of anything.

The Council knows where you are headed, then.

"May the Force be with you," Windu says to Vlad. "Remember everything you have learned. Both of you."

In a flash of light, the Free Flier takes its leave of Nar Shaddaa, hopefully not for the last time. It is a few day's journey to reach the coordinates that Marl gave you and you are none too pleased with what you find there.

The unnamed planetoid is not on your charts whatsoever. It is not terribly far out, just not significant or near anything significant. It highly resembles the planet Mercury if it was somehow more bland.

Orbiting the orphaned moon is what can only be the Seat of Srum. It resembles a triangular skyscraper simply floating in space. The entire structure is slanted toward one point of the triangular shape. It is not a clean slant; it looks as though halfway through the structure, it just drops down, producing an awkward angle for the whole thing. At the top is the bridge, and there are two large nodes at the sides- shield generators. It is absolutely bristling with weaponry and heavily, heavily armored.

Enormous thrusters line one side of it. They look disused.

Wentar raises an eyebrow at the sight. "Just like the dream you described, Vlad," he says, assuming Vlad ever told him about the vision. "Anyway, we should get ready."

We should all look the part I guess. Emso in slave like garb, Vlad scruffy lookin' and Wentar a little well dressed.

Once that is done I guess we should start our approach.

Luckily Wentar and Vlad already look the part from their time on Nar Shaddaa.

As you draw closer, you see that there is light space traffic about the midsection of the space station. A series of hangars, stacked upon each other, ring the station's waist. A few of the vessels coming in to dock are modified freighters and a handful of fighters zip around them to make sure all is going smoothly.

Well then Wentar will move his ship into position and head towards the hangars. Wentar will also get Vlad or Emso to check the local comm traffic.

"Remarkable... How long has this station been operation without anyone's notice?"

Vlad's going to go ahead and the comm traffic.

You answer your own question when you try to comm ahead. Your comm unit isn't picking up any signals on any short range frequency, nor is the station appearing on your sensors at all.

Concerning... Almost makes me wish I'd brought the Blackstar. We'll hold the course, they'll attempt to contact us soon enough I'm sure.

Wentar guides the Free Flier closer, and sure enough you receive a hail.

"Identify yourself," comes a low voice.

Will the Free Flier be identified if I use a different name for the Ship?

I doubt they have access to those kinds of databases..,

Good point!

"I am Ratar New of the Chained Mercenary requesting docking clearance," Wentar says, crossing his fingers in hope that this will work.

"State your business," says the voice.

"Slave trading," Wentar says, confidently. "Buying and/or selling."

Wentar passes his Lying roll. The voice on the other end instructs you to power down your shields and weapons and prepare for escort. A pair of those fighters come zipping toward you from their orbit around the station.

Wentar will comply, though he does feel uneasy about shutting his shields off.

You sense no danger as you lower your shields. The fighters, both zippy and small but by no means similar ships, pull in close and usher you toward the docking bays. There are several levels of hangars and you are guided into one of them. The fighters peel off before they get too close and your ship wobbles as it passes through the shield.

Everything about the station screams 'patchwork' and 'jury-rig.' You get a good look at the heavy turbolasers that line the mouths of the hangar, and only a handful are matching. The floor is a criss-cross pattern of different shades of rusted metal and oil stains and engine waste.

A collection of grunts have come to greet you.

Despite how scruffy everything looks I'm sure those turbolasers are in working order.

Hmmm, is Emso going require restraints or anything like that if we're passing him off as a slave or will Vlad standing near him all menacing like be enough?