The Council knows where you are headed, then.
"May the Force be with you," Windu says to Vlad. "Remember everything you have learned. Both of you."
In a flash of light, the Free Flier takes its leave of Nar Shaddaa, hopefully not for the last time. It is a few day's journey to reach the coordinates that Marl gave you and you are none too pleased with what you find there.
The unnamed planetoid is not on your charts whatsoever. It is not terribly far out, just not significant or near anything significant. It highly resembles the planet Mercury if it was somehow more bland.
Orbiting the orphaned moon is what can only be the Seat of Srum. It resembles a triangular skyscraper simply floating in space. The entire structure is slanted toward one point of the triangular shape. It is not a clean slant; it looks as though halfway through the structure, it just drops down, producing an awkward angle for the whole thing. At the top is the bridge, and there are two large nodes at the sides- shield generators. It is absolutely bristling with weaponry and heavily, heavily armored.
Enormous thrusters line one side of it. They look disused.
Wentar raises an eyebrow at the sight. "Just like the dream you described, Vlad," he says, assuming Vlad ever told him about the vision. "Anyway, we should get ready."
We should all look the part I guess. Emso in slave like garb, Vlad scruffy lookin' and Wentar a little well dressed.
Once that is done I guess we should start our approach.
Luckily Wentar and Vlad already look the part from their time on Nar Shaddaa.
As you draw closer, you see that there is light space traffic about the midsection of the space station. A series of hangars, stacked upon each other, ring the station's waist. A few of the vessels coming in to dock are modified freighters and a handful of fighters zip around them to make sure all is going smoothly.
You sense no danger as you lower your shields. The fighters, both zippy and small but by no means similar ships, pull in close and usher you toward the docking bays. There are several levels of hangars and you are guided into one of them. The fighters peel off before they get too close and your ship wobbles as it passes through the shield.
Everything about the station screams 'patchwork' and 'jury-rig.' You get a good look at the heavy turbolasers that line the mouths of the hangar, and only a handful are matching. The floor is a criss-cross pattern of different shades of rusted metal and oil stains and engine waste.
A collection of grunts have come to greet you.