Let's get back to the action!
Wentar-
1. You've Got a Problem...
Draw again if you are undamaged. Damaged systems start to fail. Take 3 damage. You may make an Intelligence + Fix-It roll. Each successes reduces the damage by one (to zero).
No luck there. One of those blasts must have caught a weak point in your shields and caused some strain, something came loose. You fail the roll.
2. Closing In
You move in close to your opponent, ready for the kill. Fight normally, except you win initiative in the first turn and get a three dice attack bonus.
You get the drop on one and blow it away!
3. On Your Six
An enemy fighter has got onto your tail. Fight your opponent but ignore any bonuses from having better or superior Thrust / Manoeuvrability and your opponent fires first.
One of those nippy bastards gets on your tail. Since they handle better, the interceptors get +4 dice on the Free Flier. He gets 4 damage on you before a combination of your cannons and Vlad's turret fire bring it down.
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Altar is preoccupied with having Hanza on his tail, the wide-winged fighter chasing him through the dog-fighting. The Sickly Sparrow- with a skeletal alien bird painted on one side- and the green-painted Jaded Drifter have a mild exchange.
"I can't shake him!" Altar shouts into his headset.
"I'm heading over," Loj'oon says.
The Nimble Stallion zips across and frazzles Hanza's shields. Your allies come out better for the exchange and Hanza backs off.
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The first group of interceptors takes a loss from the medium fighters, but Hanza instructs them to stick together and destroy your light fighters, claiming two of them in their pass.
The second group takes a pounding from the large ships, losing three of their fighters to their onslaught! No casualties on your side due to their durability, despite those interceptors being able to fly circles around them.
The bombers decide to make a pass at Generator A! Their torpedoes burst across the surface of the Seat, striking the generator's area and doing 20 points of damage to it. Your heavy fighters keep after them and take one out, but they evade incoming turbolaser blasts.
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DEFENSE OF THE SEAT, Start of Turn 3
Shield Generator A: 80
Shield Generator B: 100
Free Flier (M3 T3 P9 T6): 69 [DS FS SL]
Jaded Drifter (M5 T6 P7): 31 [DD RH]
Nimble Stallion (M3 T5 P8): 60 [BS TA JM]
Light Fighters (M4 T6 P5) x2: 2
Medium Fighters (M3 T5 P5) x4: 2
Heavy Fighters (M4 T4 P5) x4: 2
Large Ships (M3 T3 P5 T5) x4: 3
Sickly Sparrow (M4 T5 P8): 55 [KI RH SK]
Srum Interceptors (M4 T6 P5) x8: 2
Srum Interceptors (M4 T6 P5) x8: 1
Srum Bombers (M4 T4 P5) x10: 2
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Listed Pilot Schticks so I don't have to keep checking who has what!