5-6... close, but initiative is theirs!
Nelgrin begins his juggernaut-style charge across the room, raising his hammer and giving a roar of defiance and anger.
The Assassins shoot around him with their sleek pistols. Wentar draws the attention of two; the first rolls seven successes, two of which Wentar can Parry. The second pulls off six successes, again two of which Wentar Parries. Block takes off a little damage. He takes 11 total.
Altar was anticipating this and spends on Evade. His Assassin is less than pleased to have a bolt reflected back at him.
They roll less well against Hloo'jen, who only takes 2 damage by your gracious protection.
Your turn!
Altar is going for one of his slightly reckless bids. He spends a point on Dash to rush past Nelgrin and dive straight into the Assassins. A less-than-great roll is still 11 damage to his target!
Hloo'jen repays you by shooting at the Assassins that targeted you. Carnival lets him shoot at two Supermooks, so he deals 5 damage to both.
And Wentar goes up against Nelgrin! Two successes is 8 damage as your lightsaber jabs through a section of Nelgrin's mostly ruined armor.
You've made him mad...
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DEFENSE OF THE SEAT (Skirmish Six), Start of Turn 2
Entrance C
Assassin A (G12): 1/5 [MM DW]
Assassin B (G12): 1/5 [MM DW]
Assassin C (G12): 1/13 [MM DW]
Assassin D (G12): 1/0 [MM DW]
Altar (LS10): 3(1A)/0 [OGu BL RF] [FwGu] (3F)
Center
Nelgrin (C12): 3(2A)/8 [PA AS DU]
Wentar (LS9): 3(1A 1P)/25 [FcGu BL BG] [OGu RF] (3F)
Entrance A
Hloo'jen (G8): 1(1P)/2 [CC ES] (1F)
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