This time both of you try to lift... and for some reason, you just do not have a good grip on that rock. Iffa shows no successes! The Hsrik only rolls two when he needed three. Iffa loses three points and the Hsrik loses one.
-
END OF ROUND 3
Iffa: 4
The Hsrik: 6
-
Since both of you failed to lift the rock, you must try again!
The Hsrik grunts his agreement and goes again.
This time, you roll three successes exactly and lift the rock.
The Hsrik is still struggling with his lift, but since you succeeded, he loses a point and you move on to the next object.
-
END OF ROUND 4
Iffa: 7
The Hsrik: 5
-
Rather simply, the next challenge is a larger rock.
Seth departs to have his way with the pirate.
"Let's hope he doesn't make a mess," Aurel says.
It is time for the next challenge!
TEST OF ATHLETICISM
The Garans have set up a series of obstacles for you and the Hsrik to bypass. Each one is increasingly difficult due to height or length. There are ten obstacles in all, and it is a race to the finish. The first to reach the end is the victor.
Each obstacle will require a certain number of successes to pass, based on Agility rolls.
---
Finish
Obstacle 9
Obstacle 8
Obstacle 7
Obstacle 6
Obstacle 5
Obstacle 4
Obstacle 3
Obstacle 2
Obstacle 1
Start
Hsrik: 0
Iffa (A6): 0
----
The important question is this. Is Iffa going to use the Force to enhance his performance at all?
Okay! Each section will have a random Difficult, as I draw from a deck of ten cards.
Obstacle 1 is... Hurdles: Make three rolls as you throw yourself over sets of hurdles made from logs. Difficulty: Normal, 2 successes per roll
Iffa throws himself over each hurdle will relative ease... 3, 3, and 3! The Hsrik stumbles over the last one and smashes it in frustration, so he is slightly behind.
---
Finish
Obstacle 9
Obstacle 8
Obstacle 7
Obstacle 6
Obstacle 5
Obstacle 4
Obstacle 3
Obstacle 2
Hsrik: 4
Iffa (A6): 9
Obstacle 1- Hurdles
----