Kart thinks that might be best. As it is, getting either the mechanic or the medic to you will require him to take off, which will reveal his position to the pirates. He is going to risk it.
About this time, Seth informs you that Dar has gone to rally the Bollans, and that they will meet you at the Temple.
Which leaves two Jedi, a bounty hunter, a smuggler, and a horde of angry lizards at your disposal for now! Not bad.
Is there anything Iffa wishes to do before the Temple is reached?
The trek to the Temple is uneventful and features many scenic 'the party climbing over hills' panoramic shots. You wonder if this is what the Jedi of old felt like, leading armies to deal with some great evil.
Eventually, you reach the Temple. It is a series of tightly clustered black stone pillars that reach astounding heights compared to everything else on this simplistic world. The earth around it has been turned up, evidence of the burrowing swarm.
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As a side note, Aurel's player may be joining you! He has returned to play since your last post, and may be willing to jump in.
Dar went to go rally the Bollans, Iffa; the Hsrik is happy to answer that question. The outter Temple is considered sacred ground; the inner Temple is a blight upon Boll-Gar, filled with the poisonous heart of the Swarm!
The Temple really just acted as a barrier keeping the Swarm in.
Aurel- Iffa has rallied the Bollans (the pygmy-esque warrior people, who are very intelligent but chose a simple lifestyle) and the Garans (the huge angry lizard people) to fight the awful insect Swarm, which you think may be some sort of ancient Sith concoction.
You are marching on the Temple to kill the Swarm Queen. Trapping the Queen contained the Swarm before. The locals are certain killing her would take out the Swarm.
Iffa is being hailed as a hero for getting this organized; the Bollans and the Garans have not worked together in eons.
Also, there are pirates of the Burning Fist clan that supplied the Garans with weapons, and accidentally released the Swarm by stealing the shield generators that trapped them in the Temple.
And that's all you need to know!
You have molotov cocktails; the only person with an actual flamethrower and the ability to use it is your hunter, Harvik. The Garans have lots o' big guns.
In any case, your call to arms is heard and very timely as the ground starts to turn up before you and thousands of the Swarm's tiny flesh-eating bugs emerge! Larger captains that coordinate the swarming menaces appear also and start emitting their shrieking noise.
You prepared for that, but your Garans didn't. They are down a dice pool for this fight.
"We need to get to the Temple!" Seth shouts over the piercing noise. "We need to clear a path and keep moving!"