Let's see how Initiative is...
It goes to you! Aurel, then, bounds out from his cover and launches his attack. He Twirls into the pack of Garans with a pool of six and scores three successes, cutting down three Garans! Mendus and Noland injure two more with their shooting. Kart's still pressuring the Garans.
Aurel's heroic assault has drawn the Garans' charge to a hault! Instead of breaking past your friends' cover as they had planned, they all turn and fire you. However, you're well prepared! Kart's Covering Fire means your shooters all need 6s to hit, and your Balanced Guard tap means you have a Defense of 4 and an Armor rating of 3 (or 4 if your shooters roll any 1s or 2s). And so everyone misses as you whirl about and deflect incoming shots. Good going!
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BATTLE AT BARUM, Start of Turn 3
East Village
Garans (G5) x3 (2A) (one turn away)
Garans (G5) x2*** (2A) (one turn away)
Garan Caster (HW4) x1 (2A) (two turns away)
Garan Leader (G6): 1(3A)/0 [10B] (two turns away, in cover)
Aurel (LS10): 1/0 [BGu CL CH] [OGu BG] (4F) (one turn away)
Kart (G11): 1(1PR)/0 [GS ES CF] (4F) (in cover)
Mendus (G6): 1/2 (1F) (in cover)
Noland (G6): 1/0 (1F) (in cover)
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Now would be the time for Aurel to swap out Balanced Guard. Once you tap a power, it becomes inoperable until a Refresh turn comes. Each turn I draw a card out of a nine-card deck. If I draw an Ace of Hearts, you get a Refresh. Schticks only refresh if you have a schtick swapped out.