Having reduced the interceptors in number, you are clear to make a dash for the planet! Only two pursue you- the third limps back to the cruiser.
You gain bonus successes for having cleared away your attackers, but you do not have a Thrust advantage over the interceptors, so you only roll six dice... and show four successes! Impressive.
The interceptors turn and give pursuit, rolling one success each. If they come within one point of you, they can start shooting again.
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BLOCKADE RUN, Start of Turn 6
Iffa's Fighter (T4/M6/P6): 14 (6)
Interceptors (T4/M4/P5) x2: 3 (1)
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You are racing for the atmosphere. Your comm unit is picking up the emergency Jedi broadcast signal faintly on the far side of the planet.