STAR WARS: RETROSPECTION- The Cursed Swarm

Started by REXXXX35 pages

Aha! More the 'can use a blaster if necessary' sort. Noted!

With your rope packed up, you are off! Boll-Gar is a short journey away, and you reach it within the day with your ship's hyperdrive. Boll-Gar itself is a lush green world covered in rain forests.

Outlined against the planet's glow is a light battle cruiser. It is hailing you.

Respond - 'Jedi Iffa N'Aworru - and you are?'

"This is Captain Dunn of the Scorcher," comes a gruff voice. The hologram that appears is of a lanky, awkward man, not how you envisioned him after hearing his voice. "What is a Jedi doing here?"

I'm investigating an emergency signal triggered by a Jedu -do you have any idea whatsgoing on on Boll-Gar?

"Ah, that's what that is," Dunn says. "I do, but it's none of my business now. All mayhem down there."

You come closer to the cruiser and notice a symbol on its side. A clenched fist encircled in flame. These are the Hands of Fire pirates! Oh dear...

'Thanks for the info,' replies Iffa, before turning the ship around and heading towards the planet.

Your scanners go off. You are being targeted.

"Where are you going?" asks Dunn.

'to do my job,' replies Iffa, 'and I could ask you the same thing.'

Take evasive manoeuvres!

The cruiser fires warning shots from its forward batteries, and your sensors indicate that it is launching fighters.

"Turn around, Jedi!" Dunn warns. "Your authority is not recognized out here!"

Get out of range of the main ship, then see how many fighters there are to deal with.

They've launched six fighters to come deal with your little Jedi interceptor.

Thankfully, that cruiser is staying stationary above one part of the planet and not pursuing you too.

" I hate flying," says Iffa to himself, before trying to outrun the fighters to gauge their speed.

They are not incredibly fast, but the angle that you are flying in gives them a chance to catch up to you. They move to engage...

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BLOCKADE RUN, Start of Turn 1

Iffa's Fighter (P6): 40

Interceptors (P5) x6: 3

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The interceptors are trying to box you in and blast you apart. Thankfully, your more maneuverable fighter is able to zip through their initial attempt.

Having higher maneuverability gives you a +2 bonus to rolls against the Interceptors.

You may choose to flee or to fight.

Ah, well in those two choices, fight it is!

Realising he can't outrun them initially, Iffa swings his fighter round takes on the first couple of interceptors.

They unprepared for your sudden turn about! You roll four successes and an interceptor is vaporized by your attack, and you zip through the explosion.

Sadly your fighter is not very durable, and your shields flare as lasers strike a little too close for comfort.

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BLOCKADE RUN, Start of Turn 2

Iffa's Fighter (T4/M6/P6): 31 (0)

Interceptors (T4/M4/P5) x5: 3 (0)

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Added Thrust and Maneuverability, as well as successes accumulated toward your escape. Presently none.

Iffa weaves in and out of laser fire, coming up behind a second interceptor and blasting it.

Again you roll three successes, blasting the interceptor apart.

Your still takes some near hits, but one interceptor completely fails to lock-on and misses its shots.

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BLOCKADE RUN, Start of Turn 3

Iffa's Fighter (T4/M6/P6): 25 (0)

Interceptors (T4/M4/P5) x4: 3 (0)

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Lets see how long this luck lasts!

Of course, there is no such thing as luck... but if there were, it would be holding as Iffa blows away a third interceptor with three successes again.

Warnings are starting to flash about your shields.

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BLOCKADE RUN, Start of Turn 4

Iffa's Fighter (T4/M6/P6): 20 (0)

Interceptors (T4/M4/P5) x3: 3 (0)

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Keep going!