USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Jedireaper328 pages

I go in a little over a two days, I really hope we can hurry this bit up.

Alright well I'll still make the jump down. I'll use it on Andro as he is coming with.
If we can make it to the ship we can use is as cover until Denz gets back.

Meta: Denz, run your ass back to the ship!

I am doing; my action is to get to the walkway through any means possible.

Initiative is yours! Handy, as this allows Denz to outrange his pursuers. The room is empty! You now can get into the corridor back to the walkway, but with the door currently closed you do not know if the corridor is guarded.

Looks like I have to keep Jelena behind despite the passage of time!

Always that one that eludes you, Xeth- three kills!

Jovan- you cannot use co-ordination if attacking! But with the guard tapped, you certainly come out and hack two down, remaining safe.

Whilst Vera remains safe, burning only one point of Cleave to defend, she never taps Reflection as no attacker rolls low enough for it to trigger.

Vlad (once more calling his sabre to his hand as he charges) and Wentar go on the offensive for three kills! Wentar's good use of defnesive tapping keeps you guys entirely covered!

Roan and Andro jump down and kill three Yeomen. Roan's generous offer of Bodyguard is completely useless as he has no defence up. Indeed, somewhat foolish to jump into an open kill zone with Defence 1; you get rather shot up.

The rest, meanwhile, have cleared the upper left walkway!

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AMBUSH ON THALOS, Start of Turn 18

Inner City Rooftop

Denz (LS10) 3/57 [OG RI RF] [GS MA] (5F) (room)

Yeomen x3 (G6): Corridor back to room

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Park )one turn behind)

Jelena (LS9) 1 (2A)/47 [BGu BG] (6F) (building entrance)

Essalin (LS9): 3/32 [OGu] (6F) (building entrance)

Yeomen x1 (G6): Building entrance

Yeomen x2 (G6): high windows

Yeomen x1 (G6): other side of park

Yeomen x2 (G6): building lobby

Yeoman Gun Emplacement x1 (G5): far side of park

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City Streets

Xeth (G8) 1/41 [ES CC BGu] [CG CH PS] (4F) (ship)

Vera (LS12) 1(2A)/35 [BGu RF CL 8] [OGu BL] (7F) (ship)

Jovan (LS10) 3/53 [OGu/CL] (8F) (north end)

R3-U9 2/22 (ship)

Yeoman Gun Emplacement x1 (G5): west of north end

Yeomen x2 (G6): west of north end

Yeomen x6 (G6): south corner

Yeoman Gun Emplacement x4 (G5): (east of south end)

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Industrial Area

Wentar (LS11) 2/25 [FoGu BG RF] [OGu BL] (7F) (gate)

Vlad (LS10) 1 (2A)/19 [CL PS BGu] [CC ES] (6F) (gate)

Yeomen x2 (G6): Gate to factory

Yeomen x2 (G6): Inside factory grounds

Yeoman Gun Emplacement x1 (G5): inside factory grounds

Yeomen x2 (G6): Warehouse Roof

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Inner City Rooftop

Roan (LS11) 1/28 [FGu/BG/RF] [OGu] (6F) (rooftop)

Andro (LS12): 3/18 [OGu CL PS] [FGu/RI] (5F) (rooftop)

Argo (LS8): 1 (2A)/12 [BGu] (5F) (upper left walkway)

Sunda (LS12): 3/25 [OGu RF CL] [FGu PS] (4F) (upper left walkway)

Gallagher (LS9): 1 (2A)/31 [BGu CL] (8F) (upper left walkway)

D'an (LS8): 1 (2A)/19 [BGu] (7F) (upper left walkway)

Lady Thea: 0 (Upper left walkway)

Yeomen x5 (G6): Upper right walkway

Yeomen x7: Rooftop

Yeoman Gun Emplacement x2 (G5): Rooftop

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I am going to use twirl on the yeomen on the rooftop.

If they win initiative they are going to blow the heck out of you.

I wouldn't waste the point, Roan. You and Andro should carry on to the right walkway while everyone from the left walkway jumps. Between Gallagher and Sunda having Cleave and there being four of us, we can kill six of the seven there.

Get your defense up instead?

(OGu/Cl/PS - Two more Yeomen, going up the Right Walkway.)

I'll open the door, using stealth or what ever the skill is, and if I see no-one, I'll dash to the exit after closing the door behind me.

If I do see guards I'll burst through and depending on their numbers I'll rush 'em and use Defensive Leap.

Any advice guys....

Wentar, perhaps you finish off the two Yeomen next to the gates while Vlad will tap Balanced Guard and Perfect Strike and try to kill the two Yeomen inside the grounds? The taps should keep him fairly safe and then we will only have the deployed gun to worry about.

(No need to worry about the ones inside the grounds. I say if we get initiative tap cleave and finish these two off, then move back to the ship next turn. If they get initiative ignore the tap and finish them off anyway. Wentar will keep you covered.)

"The ones on the roof are back!" Wentar points out.

Swap FoGu for OGu.

Also Block should be swapped in replacing Reflection.

+1 Armor from Block.

We get initiative: Move back to the ship.

They get initiative: Stick with Vlad, BG on him.

Perhaps one of us should go for the Yeomen by the roof while the other person finishes off these Yeomen? Or should we just stick together to utilize BG?

If they get initiative, we should still head back for cover after finishing off these Yeomen. Or Vlad could move to the roof after finishing these off, and then tap Charge next turn to gain initiative and strike them down before they even have the chance to cause any damage.

yeah, I ment what you said.
Wanna hear from the rest but I don't feel much for going to the west of north end as they have some artillery ready.

Originally posted by Spidervlad
Perhaps one of us should go for the Yeomen by the roof while the other person finishes off these Yeomen? Or should we just stick together to utilize BG?

If they get initiative, we should still head back for cover after finishing off these Yeomen. Or Vlad could move to the roof after finishing these off, and then tap Charge next turn to gain initiative and strike them down before they even have the chance to cause any damage.

Might be better for us to clear these two, move back to the ship and then Vlad can get his gun and snipe the roof dwellers.

I do say we stick together for BG utility though.

I am going tomorrow before 4pm GMT. I am afraid I will not be online to take further action except my last mentioned action. It is not my fault! lol But hopefully I will speak whne I am back on the 18th and I should manage to get online a couple of times while I am gone.

Vlad's going to have to waste a turn getting there and then another one picking the rifle up though.

Hmm, seems we are still short a few people to update as of yet. Hurry up guys!

Last turn, Jelena will have cut down the last yeoman blocking the entrance.

This turn, she sends Essallin to the other side of the park while Jelena goes to the far side and chops up the gun emplacement and its operator.

That is assuming the way out was not blocked last turn and that you get initiative this turn.

I'm probably just going to return to the ship, those other guys are too close to the guns for my liking. I'll use coordination for that.