USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Craft328 pages

Alright, no change to my actions then. Though I'm still thinking of an awesome reflection tap timing.

I assuming that we're TOTALLY incapable when we carry someone, Ush? No defenses or anything?

If so then I like Gallagher's idea. Have the Bodyguarders protect carriers.

Vera-Kin will go grab Xeth in that case.

I should have moved up already, I think.

You still get your basic 1 point of defence when carrying someone.

Vlad shoots is target down as Wentar scuttles back to cover; you both hear the hover engines of a flyer moving in overhead...

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AMBUSH ON THALOS, Start of Turn 34

Dense Streets

Vera (LS12) 3/39 [OGu CL] [BL RF BGu CL] (5F)

R3-U9 2/32

Jelena (LS9) 1/67 [BGu BG] (6F)

Essalin (LS9): 3/49 [OGu] (6F)

Roan (LS14) 1/42 [OGu BG RF] [FGu] (4F)

Andro (LS12): 3/35 [OGu CL7 PS] [FGu/RI] (5F)

Argo (LS8): 1 (2A)/20 [BGu] (5F)

Sunda (LS12): 3/32 [OGu RF CL] [FGu PS] (4F)

Gallagher (LS9): 1 (2A)/38 [BGu CL] (7F)

Denz (G5) 3/57 [OG GS RF] [RI MA] (4F)

D'an (LS8): 1 (2A)/26 [BGu] (7F)

Lady Thea: 0

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Industrial Area

Wentar (LS9) 3/54 [OGu BG RF] [FoGu BL] (6F) (ship)

Vlad (G8) 1(1PR)/36 [PS CC ES] [CL CH BGU] (6F) (ship)

Yeomen x6(G6): factory gate

Flyer x1 (G6): 0

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Well, when we get into combat, I will put them down.

Then you have to run back and pick them up again later- possibly not an option.

Well, I'll see what happens when we get there.

Oh fun! I was wondering if we'd get our own flyer to play with.

Swap BG for BL, leap onto the flyer (I have Leaping mastered) and try cut it down, tapping block for more lightsaber dice.

"Vlad! Take care of those men! I've got the flyer," Wentar says, turning his attention to the flying menace.

Considering the obstruction is gone, Vlad's going to tap Carnival of Carnage and aim for the four Yeomen.

Initiative is yours, and a refresh round!

Jumping on the flyer is such an effort as to preclude an instant attack I am afraid, Wentar, but with a force point spent it is done!

Vlad's taking a lot of fire as Wentar (also fired at) gets on top, but Vlad also scores three kills with his tap...

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AMBUSH ON THALOS, Start of Turn 35

Streets near Warehouses

Vera (LS12) 3/39 [OGu CL] [BL RF BGu CL] (5F)

R3-U9 2/32

Jelena (LS9) 1/67 [BGu BG] (6F)

Essalin (LS9): 3/49 [OGu] (6F)

Roan (LS14) 1/42 [OGu BG RF] [FGu] (4F)

Andro (LS12): 3/35 [OGu PS] [CL FGu RI] (5F)

Argo (LS8): 1 (2A)/20 [BGu] (5F)

Sunda (LS12): 3/32 [OGu RF CL] [FGu PS] (4F)

Gallagher (LS9): 1 (2A)/38 [BGu CL] (7F)

Denz (G5) 3/57 [OG GS RF] [RI MA] (4F)

D'an (LS8): 1 (2A)/26 [BGu] (7F)

Lady Thea: 0

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Industrial Area

Wentar (LS9) 3(1A)/56 [OGu BL RF] [FoGu BG] (5F) (atop flyer)

Vlad (G8) 1(1PR)/39 [PS CC ES] [CL CH BGU] (6F) (ship)

Yeomen x3 (G6): factory gate

Yeomen x1 (G6): warehouse roof

Flyer x1 (G6): 0

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Vera will need to chose untaps.

Alrighty! Tap OGu and BL and start cutting into this thing!

Well, just waiting on Vlad!

Switch PS for Charge and take a shot at the Yeomen on the roof.

Wentar gets a solid hit on that flyer as Vlad keeps on shooting...

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AMBUSH ON THALOS, Start of Turn 36

Warehouses East

Vera (LS12) 3/39 [OGu CL] [BL RF BGu CL] (5F)

R3-U9 2/32

Jelena (LS9) 1/67 [BGu BG] (6F)

Essalin (LS9): 3/49 [OGu] (6F)

Roan (LS14) 1/42 [OGu BG RF] [FGu] (4F)

Andro (LS12): 3/35 [OGu PS] [CL FGu RI] (5F)

Argo (LS8): 1 (2A)/20 [BGu] (5F)

Sunda (LS12): 3/32 [OGu RF CL] [FGu PS] (4F)

Gallagher (LS9): 1 (2A)/38 [BGu CL] (7F)

Denz (G5) 3/57 [OG GS RF] [RI MA] (4F)

D'an (LS8): 1 (2A)/26 [BGu] (7F)

Lady Thea: 0

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Industrial Area

Wentar (LS9) 1/56 [OGu]/i] [i]BL RF] [FoGu BG] (5F) (atop flyer)

Vlad (G8) 1(1PR)/42 [CH CC ES] [CL PS BGu] (6F) (ship)

Yeomen x4 (G6): factory gate

Flyer x1 (G6): 16

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THe rest of you can hear the shooting by now.

I would lend assistance but I am already at deaths door.

Totally your fault for running off into waves of baddies. 😛

Swap OGu for FoGu, focus on a Yeoman, keep cutting.

Vlad's going to tap CC once again and shoot at the four yeomen.

Vera will have Refreshed Block and Balanced Guard. Get Orthodox out and bring Balanced in.

"I can sense our friends nearby," Vera-Kin says to the others. "Lady Thea, where are we headed after we are all united? Somewhere safe, I hope?"

Well, I think at this point we can call it done!

The rescue party is one turn adjacent from Wentar and Vlad; Wentar just brought down the flyer and Vlad still has a lot of firepower coming out.

However, there is now some serious opposition coming from the direction of the factory; at least four assault walkers and two dozen yeomen.

Any time for a heal? Or should we make a hasty retreat?