Ok let's do it.
2-2 on initiative... a draw means it switches... back to you! Damn handy. Initiative has been your friend this fight.
This gives Andro, Argo and Wentar the chance to get the heck out of there and take down four Yeomen, whilst Xeth goes there on defensive duty. I can't allocate any extra firers to Xeth but he does take the heat off the others. However, he is now VERY low on Force to use with his anti-wall walking...
(the answer, Xeth, was 'very', as there was no way for you to be recovered from that situation!)
Several of you are going after Zaari. Well, here's the good news- they are not as good as Kara Katai. They are supermooks, not named characters, they only have one point of auto parry and go around with the abilities of Both Guns Blazing and Close Quarters Gunman, but no tap power. Unfortunately, Wall Walking DOES protect against Force Attacks, so Gallagher's target gets a Parry. He only rolls one success on his push; his target stumbles but remains athletic, pirouetting over him. He gets three successes in total
for eight damage. D'an moves up to go for the same one, but she does a near impossible limbo bend to the ground; his sabre goes over her.
Vera's attack orders have confused me a little (some issues with basics again here, guys!), so I will have her attack the one that Gallagher did not. V era's wounds must be taking their toll; her Force attack is absorbed by her target's parry and then her attack gores the same way!
Jelena is going for A. On her six dice she completely strikes out- she wouldn't have hit anyone with a roll like that!
Essalin takes a go, but is defeated by the parry; not good rolling this turn!
Time for Roan to set the lead. He gets in for 9 damage- not bad! Tricky one to pin down this one, Roan...
I am afraid I have no posted target from Jovan so I can't do anything with it.
"Get down, Gallagher!" Gallagher hears someone behind him yelling. Gallagher instinctively drops, expecting a shot coming this way.
Sunda plants a foot on Gallagher and launches into the air. He kicks Zaari A in mid-air as she jumps up after D'an's attack. One of his sabres cleaves through one of her pistols on the way down; on landing, Sunda twirls the other one behind his head without looking and decapitates her.
(24 damage from a Flurry)
Their turn! The Zaari get real nasty now, as they get their +3 bonuses from Close Quarters (which I denied them on the
ambush turn), as well as the +3 bonuses from light weapons. That gives each one a pool of 14. A and B go for Jelena and Vlad. They are not much impressed by Jelena's defence, but her attacker rolls badly. They are not much more
impressed by Vlad's, hitting him for nine
C and D go for Roan and Jovan, leaving it to Roan to cover them. Their mutual evading is bloody important but still, a single success on Jovan will drop him as will two on Roan. FInal result... a miss on Jovan and one hit on Roan.
F goes for Vera- and inflicts only one damage thanks to defensive measures
The other five Yeomen don't fire, because Thea has walked behind them and pointed a gun at them; she politely asks them to drop their weapons.
-----
ESCAPE ON THALOS, Start of Turn 5
Open Area North
Clear
Open Area Centre
Denz (LS11) 3/54 [OG RI RF] [RI MA GS] (4F)
Open Area South
Wentar (LS9) 3/48 [FoGu OGu RF] [BG BL] (5F)
Andro (LS12): 3/49 [OGu CL PS] [FGu/RI] (5F)
Argo (LS8): 1 (2A)/30 [BGu] (5F)
Xeth (C8) 1(1PR)/59 [DW PS BGu] [ES CG CH CC] (2F)
Yeomen x6 (G6)
Bridge East
Vlad (G8) 1(1PR)/48 [CH CC ES] [CL PS BGU] (6F)
Jelena (LS9) 1(2A)/56 [BGu BG] (5F)
Essalin (LS9): 3/45 [OGu] (6F)
R3-U9 2/37
Zaari A: 0
Zaari B: 0
Bridge Centre
Roan (LS11) 3/59 [OGu BG RF] [FGu] (3F)
Jovan (LS8) 1/59 [CL] [ii]OGu[/i]] (3F)
Zaari C: 11
Zaari D: 0
Bridge West
Vera (LS10) 1/36 [BGu CL11 RF] [BL OGu CL] (3F)
Gallagher (LS9): 1(2A)/54 [BGu] [CL6] (5F)
D'an (LS8): 1 (2A)/27 [BGu] (7F)
Sunda (LS12): 3/44 [FGu RF CL] [FGu PS] (2F)
Lady Thea: 0
Yeomen x5 (G6)
Zaari F: 0
Terminal
Clear
Flyer A: 0
Flyer B: 0
-----
The two flyers now arriving on scene are a courtesy!
Originally posted by Tptmanno1
Alright,
If we get initiative:
Tap Orthodox guard. Use Flurry to kill Zaari C
If we lose initiative: Defensive Leap to get the hell out of there. Hopefully all the way back to Open Air Center. But if not that far, as far as I can get.
You probably wouldn't hit with just an O tap. You need Forward Guard for that for sure.